Endless Game: Difference between revisions

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Note that this trope applies to most [[The Golden Age of Video Games|golden age]] arcade games because of the need for the game to be over in order for other people to play. However, specific examples follow:
 
{{examples}}
== Video[[Live-Action Game ExamplesTV]] ==
* In ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'', the game Strategema could turn into one if neither side can gain a winning advantage. Data uses this fact in order to defeat a person who beat him in a normal version of the game.
 
=== [[Tabletop Games]] ===
* ''[[Dungeons and& Dragons]]'': Most editions of the game allow the characters to continue playing, if not endlessly at least far longer than any group could ever hope to maintain. In 3rd edition, the rules scaled infinitely (though balance becomes an issue, combats take longer, and adventures are harder and harder to prepare so in practice most DM's draw the game to a close and start over.) The point of the game is the experience and working your way through a shared adventure.
** While all editions encouraged a beginning, middle, and end to their games, 4th edition is the first to avert this within the game mechanics. When the characters reach 30th level, they achieve their "Epic Destiny." This could be anything from ascending to minor god status, to fading into the shadows becoming a mover and shaker unseen. But the point is you won, you pick up a new sheet and start again.
*** The Dragonlance campaign averted this earlier, with only a few exceptional characters in Krynn above level 18, and none above level 20.
*** The old "colored box" games also had a definitive ending—characters who become immortal, rise to become rulers of the universe, give it up to become mortal again, become immortal ''again'' and rise to become rulers of the universe ''again'' are recruited into the [[Eldritch Abomination|Old Ones]]. Um, yay?
 
=== [[Theatre]] ===
* Referenced in [https://web.archive.org/web/20131220160130/http://www.ernestcline.com/spokenword/ Ernest Cline's] monologue "When I Was A Kid": "...and there were no multiple levels, there was just one screen... forever. And it just kept getting faster and harder until you died. Just like ''life''."
 
== Video Games ==
=== [[Action Adventure]] ===
* ''[[Critical Mass 1995 (video game)|Critical Mass]]''. The four factions are locked in an unwinnable war, so your character keeps doing missions until he is killed.
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=== [[Beat'Em Up]] ===
* ''[[Kung -Fu Master]]'' for the arcade and NES ends the fifth level with Thomas and Sylvia reunited, only to be told that "their happiness does not continue long," implying that Sylvia just gets kidnapped again. The game then restarts.
* While the arcade version of ''Renegade'' plays this straight, the NES version averts it. Oddly enough, the arcade version actually has something resembling an ending, with Mr. K reuniting with his girlfriend after the fourth stage, while the NES version simply skips to the end credits (the Japanese version of both games had endings).
 
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* ''[[Tutankham]]'' loops after 16 stages, most of which are [[Hard Mode Filler]].
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* Most MMORPGs could be said to fall into the trope, but especially the greatest MMO of all time, ''[[Progress Quest]]''!
** ''[[RunescapeRuneScape]]'' plays with this trope. When all skill levels are maxed out and released quests are completed (which takes years), [httphttps://www.webcitation.org/5krwN5Aiv?url=http://forum.runescape.com/forums.ws?74,75,228,59739473,goto,8 a message appears]: "You have completed the game! GO OUTSIDE! ~Love, Jagex"
* A number of flash games on [[Neopets]] follow this, but scoring well on the high-score tables nets you a [[Cosmetic Award|permanent trophy]]. One game, called ''[[Hopeless Boss Fight|Neverending Boss Battle]]'', somewhat [[Lampshadeslampshade]]s this fact by stating outright that you have no chance to actually win.
 
=== [[Platform Game]] ===
* [[Lampshade Hanging|Lampshaded]] by a [[PlayStationPlay Station 3|Playstation 3 commercial]] featuring a "completionist" asking [[Large Ham|Kevin Butler]] about what to do when finished playing ''[[Little Big PlanetLittleBigPlanet]]''. As advertised, due to the absurdly vast stream of [[Downloadable Content]], you are physically incapable of finishing the game.
* ''[[Donkey Kong]]'', for the most part, though it's notable as being the first game with a true storyline with an ending, even if viewing it doesn't end the game. There appears to be an ending when you manage to save Pauline from the titular ape, but when that's done the game just restarts at a higher difficulty level (and in the American arcade version, with extra levels) so that you can further increase your score until you run out of lives. At iteration 22 (which very very few people have reached), an overflow occurs which causes the time bonus, which is also a [[Timed Mission|death timer]], to start at a mere 400,<ref>that's its effective value; its displayed value is just all over the place</ref> which is far from enough to complete the level. This is the so-called "kill screen".
* ''[[Canabalt]]''.
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=== [[Real Time Strategy]] ===
* This is the final Protoss level of ''[[StarcraftStarCraft II]]: Wings of Liberty'' in a nutshell. To get the bonus achievement you have to hold on long enough against Hybrid-led Zerg for the Protoss archive building to finish recording the sum knowledge of Protoss civilization, after which it buries itself in the ground and becomes indestructible. After that, your objective is simply to fight until every last warrior at your disposal is dead.
 
=== [[Roguelike]] ===
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*** but a continent wide genocide might be attempted.
 
=== [[Role -Playing Game]] ===
* ''[[Shadowkeep]]'' for the PC was an interesting variation: you ''could'' win the game and defeat the Shadow King. HOWEVER, once you did, the game wouldn't end. You had to actually ''quit the game'' to end it—and get chided for being a coward and a knave.
 
=== [[Shoot 'Em UpsUp]] ===
* A great many vertical scrolling [[Shoot'Em Up|Shoot Em Ups]]s do this, including ''[[Tiger Heli]]'', ''[[Truxton]]'', ''[[Terra Cresta]]'', ''[[Fire Shark]]'' etc.
** Even moreso if you count shooters that loop back to the first stage with increased difficulty, such as the ''[[Gradius]]'' series.
* The arcade version of ''[[Commando (film)|Commando]]'', while having more unique levels than the NES version, infinitely repeats after level eight, while the NES version, with only 4 unique stages, ends after the fourth loop, with a [[Blind Idiot Translation]] [[A Winner Is You]] screen.
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* ''[[Space Invaders]]''.
* ''[[Xevious]]''. Absurdly, the tagline for this game (at least in Nintendo's VC description) is, "Are you devious enough to beat Xevious?" Later Xevious games, such as ''Xevious: Fardraut Saga'', ''Xevious: Fardraut Densetsu'', ''Xevious Arrangement'', ''Solvalou'', ''Xevious 3D/G'', ''Super Xevious: GAMP no Nazo'', and ''Xevious Ressurection'', do have endings.
* ''[[Tempest (video game)|Tempest]]'' (arcade): if you get past level 98 (which is actually a repeat of level 82), you're stuck on "level 99" until you lose all your lives. (However, if you re-enter the level ? whether by clearing it, or by losing a life ? the shape changes to a random choice from the 16 shapes available.)
* ''[[Twin Cobra]]'' arcade version: After level 10 (which is nearly impossible to get to without credit-feeding, and levels 6-10 are mainly [[Hard Mode Filler]]), the game loops back to level 1 with faster bullets and enemies. Averted with the NES and Genesis versions.
* ''[[Tyrian]]'' has two examples:
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** The remake also has multiplayer modes Arms Race and War Party, the first of which gives each player three lives, while War Party gives you infinite lives and a respawn timer- the game ends when there are no surviving players on the screen.
* ''[[Bosconian]]''
* ''[[Blitter Boy]]'' pits you against increasing waves of baddies on each floor until they inevitably overwhelm you.
 
=== [[Simulation Game]]s ===
* There are two schools of thought about ''[[Animal Crossing]]'' series. One side thinks ''AC'' is a typical [[Wide Open Sandbox]] example: the player can never win but can't lose either. The other side claims aversion, citing hints from the shopkeeper in the opening cut scenes that the player "wins" with a fully paid-off mortgage and a perfect town, and the rest of the game is a [[Playable Epilogue]].
* Will Wright's ''SimFoo'' games.
** Essentially any game with Will Wright's name attached to it is endless. There are two notable exceptions: in ''[[Sim CitySimCity]] 2000'', covering the entire city with Launch Arcologies would make them, well, ''launch'' into space, thus effectively ending the game (no population left). In ''[[Spore]]'', the Space Age has a number of different goals, including collecting various medals, finding the treasure at the center of the galaxy, and controlling the entire galaxy. Although all the goals will take an ''extremely'' long time to complete, once they are completed, the Space game is essentially over.
** [[Urban Legend of Zelda]] has it that once you reach the year 1,000,000 in SC2K, the sun goes nova and burns up everything, [[The End]].
** And ''[[Sim AntSimAnt]]'', if you manage to wipe out all opposition in the yard and the house. The homeowners give up and sell the house, abandoning it to the ants. I have witnessed this.
*** However, experimental mode is endless, but also has no objective.
** The lack of win conditions in ''[[Sim CitySimCity]]'' is why Will Wright referred to the program as a "software toy" rather than as a "game". But there is "scenario" mode, in which the player is provided with a city that has a problem, and a time limit after which the city is either fits the "win" condition for the scenario or not.
*** Realistically there was a period of 5ish years where all the various Sim games (and there were an unbelievable amount) had win conditions. Games before and after were all sandboxes though.
**** In ''[[Sim City 2000]]'' at least, accomplishing the "win condition" only mean that you don't get thrown out of office and can continue playing indefintely. You don't even get [[A Winner Is You]].
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** ''[[Sim Isle]]'' had numerous victory conditions, even in the sandbox maps, though figuring out how to achieve them was a headache.
** ''[[The Sims]]: Bustin' Out'' (at least the GBA version) actually had an ending sequence if you completed all the missions the game gave you.
** ''[[Sim TowerSimTower]]'' has reaching TOWER status (i.e., the one above five stars) as a victory condition of sorts, although again, you can keep playing. At least TOWER status gives you a nice wedding at the cathedral (on the ''100th floor'') that you can use as a convenient "the game is now over" point.
** ''[[Sim CitySimCity]] 2000'' - almost subverted in the case of [http://www.youtube.com/watch?v=9ezZgAl6aN8 this player] (who has lost their video to terms of use violation) who has a massive population, no pollution, no crime, and far more to show for three years' planning and development of this ultimate city.
** ''[[The Sims Medieval]]'' has Kingdom Ambitions, but once you beat them you can keep playing in the kingdom, and a free-play mode opens up once you beat the first ambition. It does a better job of pretending ''not'' to be an Endless Game than [[The Sims]] original, though.
* [[Justified Trope|Justified]] in the [[Intellivision]] game ''Space Spartans'', in which it's actually part of the plot: "In 480 B.C. a small Spartan force held off Xerxes and the entire Persian army, in the famous Battle of Thermopylae. The Spartans chose to die defending the pass into Greece, to give their allies time to prepare for attack. SPACE SPARTANS reenacts this battle in space, in a heroic adventure that pits you against overwhelming alien odds. You are the elite force. Stop the first alien onslaught and a new alien force appears. Hold the aliens back as long as you can and give your home galaxy time to prepare for attack!"
* ''[[Transport Tycoon]]'', being a simulation game in the ''[[Sim CitySimCity]]'' vein, does have an "ending" wherein 100 years after the game begins, your company is given a rating and possibly posted on the high score list. You do get to keep playing after this. In the earlier versions, once you reach the year 2070, the year would repeat; ''OpenTTD'' doesn't have this limit.
* A certain mission in ''[[Trauma Center]]: Under The Knife 2'' goes on forever unless you use a special move to end it. Otherwise, you're just racking up points until the patient dies.
** All the missions in ''Trauma Center'' are timed. The ones that aren't don't have patients that die.
* A staple of the ''[[Anno Domini]]'' games. There are also scenarios and a campaign.
* ''[[Crazy Bus]]''
 
=== [[Sports Game]]s ===
* ''[[Ski FreeSkiFree]]'' never ends. You just keep skiing until a hyper yeti charges in and swallows you whole. It's possible to evade it by entering Fast Mode with the F key, in which case the course will just loop around. The yeti know neither fear nor defeat, however, and will hound you for the rest of your days.
* The ''[[Punch-Out!!]]'' remake for Wii. It doesn't matter how good you are at the game; you WILL lose eventually, resulting in the game's [[Downer Ending]]. It's possible to beat "Mac's Last Stand"; but after that, it goes into "Champion" mode, in which any fighter (including Glass Joe) can knock you down with just one punch (a reference to the NES game's "Dream Fight" mode where you fight Mike Tyson/Mr. Dream). It keeps going this way until you mess up. There is no "good" ending. To add injury to insult, the file you were using is listed as "retired" afterwards. You can still access it, but you can only play the game's exhibition mode. The game's career mode can never be played again with that file. You have several save slots, but still.
* ''[[Football Manager]]'': The player character manager will never die. So you can play until you get bored or you die in real life.
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** Minecraft has an End! As of the official release, it has a new area known as "The End," home of the Enderman and the Enderdragon. If you manage to [[Nintendo Hard|defeat the]] [[That One Boss|Enderdragon]], then you get [[The End]] credits! You still get to keep playing after that, but it is the canon ending at this point.
 
== Other Examples ==
=== [[Tabletop Games]] ===
* ''[[Dungeons and Dragons]]'': Most editions of the game allow the characters to continue playing, if not endlessly at least far longer than any group could ever hope to maintain. In 3rd edition, the rules scaled infinitely (though balance becomes an issue, combats take longer, and adventures are harder and harder to prepare so in practice most DM's draw the game to a close and start over.) The point of the game is the experience and working your way through a shared adventure.
** While all editions encouraged a beginning, middle, and end to their games, 4th edition is the first to avert this within the game mechanics. When the characters reach 30th level, they achieve their "Epic Destiny." This could be anything from ascending to minor god status, to fading into the shadows becoming a mover and shaker unseen. But the point is you won, you pick up a new sheet and start again.
*** The Dragonlance campaign averted this earlier, with only a few exceptional characters in Krynn above level 18, and none above level 20.
*** The old "colored box" games also had a definitive ending—characters who become immortal, rise to become rulers of the universe, give it up to become mortal again, become immortal ''again'' and rise to become rulers of the universe ''again'' are recruited into the [[Eldritch Abomination|Old Ones]]. Um, yay?
 
=== [[Theatre]] ===
* Referenced in [http://www.ernestcline.com/spokenword/ Ernest Cline's] monologue "When I Was A Kid": "...and there were no multiple levels, there was just one screen... forever. And it just kept getting faster and harder until you died. Just like ''life''."
 
=== [[Live Action TV]] ===
* In [[Star Trek: The Next Generation|Star Trek the Next Generation]], the game Strategema could turn into one if neither side can gain a winning advantage. Data uses this fact in order to defeat a person who beat him in a normal version of the game.
 
=== Other ===
* The [[Ur Example]] may be the pre-electronic arcade game pinball. You keep going till you run out of balls (lives) and the only reward for playing well is [[Bragging Rights Reward|bragging rights]].
* [[Crazy Bus]]
 
{{reflist}}
[[Category:Video Game Tropes]]
[[Category:Endless Game{{PAGENAME}}]]