Enemy Scan: Difference between revisions

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An item, ability, or spell that when used provides the player with otherwise hidden information about the current enemy. This will often reveal the enemy's [[Hit Points]], [[Mana Meter]], attacks, [[Achilles' Heel|weaknesses]] (in [[RPG|RPGs]], especially [[Elemental Rock-Paper-Scissors|magic-based ones]]), or may just provide a general description of the enemy. Often shown in the form of [[Stat-O-Vision]], even if it's a magical spell.
 
Some games feature a [[Monster Compendium|Monster Encyclopedia]] of sorts that may be filled if the player wants [[Hundred-Percent100% Completion]] (in turn requiring the player to traverse the world and [[Gotta Catch Em All|perform this on every single enemy]]). Frustratingly, this can result in a [[Lost Forever]] if the enemy (or a [[Underground Monkey|specific variation of it]]) only appears a limited number of times.
 
This may [[Contractual Boss Immunity|or may not work on bosses]], especially the [[Final Boss]]. But it usually does work on [[Helpful Mook|Helpful Mooks]].
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* The Analyze spell in ''Secret of Mana''. It could even be used on [[Randomly Drops|randomly-dropped]] treasure chests to test for traps.
* ''[[Star Wars]]: [[Jedi Academy]]'' had Force Sense, which in single-player mode showed not only enemy health, but also highlighted enemies, equipment, invisible symbols, and other useful tidbits, even through walls.
* The Scan Visor in the ''[[Metroid Prime]]'' games (although it can also be used on objects). You were actively encouraged to scan literally everything you came across, especially since scans count toward [[Hundred-Percent100% Completion]] and some scans (especially bosses) could be [[Lost Forever]]. The Scan Visor apparently knows everything in the universe, since a quick two-second scan of literally ''anything'' will give you a name, classification, 3D models of its body, strategies for battle, its origins, and anything else you can think of.
** In ''Metroid Prime 3'', this is a very important method of acquiring tokens to unlock additional goodies, each new enemy scan and lore scans (of certain objects that record the history of the various places within the game) awards a red or blue credit respectively
** This is played with in the last level of the series: {{spoiler|when you arrive on the planet Phaaze, your Scan Visor is unable to analyze any of the planet's natural lifeforms. It flat-out admits that it has no idea what anything on Phaaze is. For a feature that's been giving you full-length essays on everything for three games, this is actually quite chilling.}}
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* ''[[X-COM]]: Enemy Unknown'' had a device that allowed one to read the stats of detected aliens, particularly useful for tracking down an enemy officer to know who to stun for interrogation and who you could just blow away
* The ''[[Fallout]]'' games had the Awareness perk, a useful trick that allowed you to know how many hit points a person had left, their status (crippled limbs, blinded, etc.), and what weapons they were carrying.
* Once you obtain the camera in ''[[BioshockBioShock (series)]]'', taking photos of enemies would uncover weaknesses and grant you more damage against them when using certain weapons.
* The stethoscope in ''[[Nethack]]'' allows you to determine the [[Hit Points]], [[Character Alignment|alignment]] and speed of an adjacent monster.
** Wand of Probing does the same, also telling the monster's inventory, if it has any.