Ephemeral Fantasia: Difference between revisions

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You wake up on the sixth day to discover that you're just arriving at the island: you've become trapped in a [[Groundhog Day Loop|five-day time loop]] which only you, Pattimo, Roleiyu and Xelpherpolis are aware of. The only way to stop it is to defeat Xelpherpolis, but to do that you need to gain strength and gather allies. To do this, you need to break characters out of the time loop by averting the fates they have lived through over and over, thus "proving" that time is looping: for example, in a moment of weakness one character tries to poison another out of romantic jealousy; by preventing her from carrying out the plot, you can break the time loop's hold on her.
 
The main weakness of the game comes in the clock system and its high [[Guide Dang It]] factor. The game uses a [[In -Universe Game Clock|compressed real-time system]] to depict the flow of time over the five day loop, and to recruit most characters, you must be in certain places at certain times. Unfortunately, figuring out the correct sequence of events can be an exercise in frustration. The fact that it was one of the first RPGs for the Playstation 2 also meant that expectations were unusually high.
 
Compare ''[[The Legend of Zelda: Majora's Mask]]'', which had the same basic concept but was received far more favourably.
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* [[A God Am I]]: Xelpherpolis' ultimate goal.
** {{spoiler|Several of the games characters are already gods or KANNON as they're called in game.}}
* [[Affably Evil]]: Xelpherpolis
* [[Arbitrary Headcount Limit]]: Justified in that Mouse actually is only taking two party members and maybe a Death Chicken with him.
* [[Blind Idiot Translation]]: "tarinba"? I think you mean "tambourine".