Ephemeral Fantasia: Difference between revisions

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The main weakness of the game comes in the clock system and its high [[Guide Dang It]] factor. The game uses a [[In Universe Game Clock|compressed real-time system]] to depict the flow of time over the five day loop, and to recruit most characters, you must be in certain places at certain times. Unfortunately, figuring out the correct sequence of events can be an exercise in frustration. The fact that it was one of the first RPGs for the Playstation 2 also meant that expectations were unusually high.
 
Compare ''[[The Legend of Zelda Majoras Mask|The Legend Of Zelda: Majora's Mask]]'', which had the same basic concept but was received far more favourably.
 
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