Escapism: Difference between revisions

m
clean up
m (revise quote template spacing)
m (clean up)
Line 2:
{{quote|''Why should a man be scorned if, finding himself in prison, he tries to get out and go home? Or if, when he cannot do so, he thinks and talks about other topics than jailers and prison-walls?''|'''[[J. R. R. Tolkien|JRR Tolkien]]''', "On Fairy-Stories" lecture, 1939}}
 
Escapism is basically a mental diversion or "escape" from the perceived unpleasant or banal aspects of daily life. Everything that makes us escape from [[Real Life]] can be considered a form of [['''Escapism]]'''. This trope is [[Truth in Television]]; common forms of Escapism are [[Video Game|video games]], drugs, Alcohol, [[Fiction]], [[Farmville|Facebook games]], gambling, movies, and [[Tropes Will Ruin Your Life|TvTropes]].
 
This trope applies to fictional characters using escapism in order to escape from their problems and/or not having to face [[Real Life]].
Line 16:
== Film ==
* The main characters in ''[[Bridge to Terabithia]]'' create a fantasy world in order to escape their hardships at school.
* ''[[Sidekicks]]'' is about a sickly and bullied kid who copes by having vivid daydreams -- borderingdaydreams—bordering on hallucinations -- abouthallucinations—about teaming up with [[Chuck Norris]].
* Basically the underlying premise behind ''[[Sucker Punch]]''.
 
10,856

edits