Eugene Jarvis: Difference between revisions
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Game designer Eugene Jarvis created seminal arcade video games from the 1980s and 1990s, mostly for Williams and Midway. They included ''[[Defender]]'', ''[[Robotron: 2084]]'', ''[[NARC]]'', ''[[Smash TV]]'', and the ''Cruis'n'' trilogy of arcade games.
Jarvis got his first programming chops, working for [[Atari]], where he programmed some of their pinball games, including Steve Ritchie's ''Airborne Avenger'' and ''Superman'', the latter title was was released after Ritchie left Atari to join Williams. Eventually, Jarvis joined Williams in 1979, where he programmed Ritchie's 1980 hit pinball game, ''Firepower'', the first solid-state electronic pinball game to feature multi-ball.
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He always felt that CPU opponents should provide a challenge and be interesting. He felt that ''[[Space Invaders]]'' was too easy because it was just aliens marching downward and shooting as they move. They had a lack of individuality that should make them more interesting. He disliked the [[Artificial Stupidity]] in [[Space Invaders]]. ''Robotron'' best demonstrates his idea of gameplay: Each object has not only a different look but also different behaviors.
Jarvis is busy running his own arcade game developer outfit, [http://www.rawthrills.com Raw Thrills], best known for making ''[[Target: Terror]]'', the ''[[The Fast and
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[[Category:Video Game Creators]]
[[Category:Eugene Jarvis]]
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