EverQuest: Difference between revisions

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* [[Collection Sidequest]]: Quite common.
* [[Continuing Is Painful]]: EQ used to have one of the nastiest, if not ''the single nastiest'', continue penalties in all of gaming. However, ever since SOE took over from Verant, the penalty has gotten steadily less painful, with the exp loss reduced and corpse runs fully done away with. See [[Death Is a Slap On The Wrist]] below.
* [[Convection, Schmonvection]]: Lava hurts. Quite a lot in some zones. However players can float or jump right over it without any problems.
* [[Damage Discrimination]]: Usually. Most monsters will not harm friendly monsters, though there are a few cases where they do, such as a raid encounter where the boss is harmed by steam blasts from his guards, requiring players to make sure the guards are aiming at him.
* [[Death Is a Slap On The Wrist]]: Death results in actually losing XP. Not much anymore, though. And corpse runs have been done away with.