EverQuest: Difference between revisions

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{{quote|''"TRAIN TO ZONE!!"''|'''Any unlucky player''' }}
 
''EverQuest'' (1999) is a highly popular [[Massively Multiplayer Online Role Playing Game]] inspired by [[Multi User Dungeon|DikuMUD]], a [[Dungeons and Dragons]] textual multiplayer game. It is famed for being highly addictive and having an excellent social environment. It's also one of two games that really put MMOs on the map, sharing the title with [[Ultima Online]], and the model it used for high-end play has been the model used in almost every other game since, even [[World of Warcraft]]. It has also spawned many [[Expansion Pack|Expansion Packs]], a sequel game in ''[[Ever Quest II (Video Game)|Ever Quest II]]'', a novel series, and a film is in the works.
 
''EverQuest'' has been around for so long that balance between new players and long term players is becoming a real problem. Most newbie characters (in the EQ lingo, "toons" or "chars") actually belong to veteran players who give them castoff gear from their level 85 mains, i.e. "twink". If you're below level 60 and actually new to the game, you're nothing besides useless to a group full of twinks.
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Many comics poke fun at the MMORPG scene but http://www.gucomics.com/ got their start from it. And although [[The Noob]] pokes fun at other MMORPGs, you better believe that ''EverQuest'' is its primo target.
 
By the way, everything relating to the sequel EverQuest II can now be found at [[Ever Quest II (Video Game)|Ever Quest II]]. The move is still in progress, so if you find any tropes or examples relating to the other page here, please move them. Not to be confused within the series of author-to-player interactive RPGs from [[TG ChanTgchan]].
 
{{tropelist}}
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* [[Big Bad]]: Most every expansion pack came with its own. The original game had Vox and Nagafen. ''Kunark'' added Trakanon. ''Velious'' had Kerafyrm. ''Gates'' had Tunat` Muram Cuu Vauax. ''Omens'' had Mata Muram. And it just keeps on going.
* [[Big Boo's Haunt]]: LOTS of them. In just the initial ''EverQuest'', there was Befallen, Deeper Guk, the Estate of Unrest and Mistmoore Castle. Those are entire zones - many zones had smaller Haunts (for example, the spectre tower in the Oasis of Marr). ''Rise of Kunark'' added Kurn's Tower, Kaesora, and the City of Mist. ''Scars of Velious'' added more still... and it just keeps on going.
* [[Big Creepy -Crawlies]]: It's an ongoing joke how most of the natural wildlife (wolves, panthers, snakes, etc...) are normally sized, but the bugs are all monstrous.
* [[Black and White Morality]]: Qeynos Guard vs Bloodsabers, Order of Marr vs Freeport Militia
* [[Body Horror]]: Many of the so called "creatures" of the Legion of Mata Muram were intentionally subjected to horrifying mutilations in order to heighten their own hunting skills and malevolent influences.
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* [[Canon Dis Continuity]]: In terms of the lore and history behind the world of Norrath, things are split up into two categories. First is that anything actually found inside [[Ever Quest]], [[Ever Quest]] 2 (up to a certain point in time for it's own storyline with [[Ever Quest]]), and [[Ever Quest]] Online Adventures is official canon to the games. There's also the tabletop Pen & Paper versions of the games, which have much more detailed stories and lore, but aren't considered canon unless it's also covered in the game.
* [[Cash Cow Franchise]]: ''EverQuest 1'' was such a success that they took all the money from it and used that to create many new games (EQ2 was just one of them), rather than improve ''EverQuest''. They mostly all failed. It's pretty obvious that the management has no regard for the original ''EverQuest'' other than to milk it dry.
** Besides ''EverQuest'' and ''EverQuest II'', there is the online card game ''Legends of Norrath'', ''Champions of Norrath'' ([[PSPlay Station 2]] game), ''Champions: Return to Arms'' ([[PSPlay Station 2]] game), ''[[Ever Quest]] Online Adventures'' ([[PSPlay Station 2]] game), ''[[Ever Quest]] Hero's Call'' (Pocket PC), ''[[Ever Quest]] Hero's Call 2'' (Pocket PC), ''Lords of [[Ever Quest]]'' (PC real-time strategy game), ''[[Ever Quest]] Role-Playing Game'' (a role-playing game produced in collaboration with White Wolf which uses the d20 system). Also a line of novels have been published in the world of EverQuest and there has been talk of a feature film for years.
** A new MMORPG called ''[[Ever Quest]] Next'' has also been announced.
* [[Cast From Hit Points]]: Necromancers and Shaman have a series of spells called "Cannibalize", which convert hitpoints to mana.
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* [[Critical Hit]]: Warrior types, both player and monster, can hit critically. And if they're low on health they can do a critical critical.
* [[Collection Sidequest]]: Quite common.
* [[Continuing Is Painful]]: EQ used to have one of the nastiest, if not ''the single nastiest'', continue penalties in all of gaming. However, ever since SOE took over from Verant, the penalty has gotten steadily less painful, with the exp loss reduced and corpse runs fully done away with. See [[Death Is a Slap Onon The Wrist]] below.
* [[Convection, Schmonvection]]: Lava hurts. Quite a lot in some zones. However players can float or jump right over it without any problems.
* [[Damage Discrimination]]: Usually. Most monsters will not harm friendly monsters, though there are a few cases where they do, such as a raid encounter where the boss is harmed by steam blasts from his guards, requiring players to make sure the guards are aiming at him.
* [[Death Is a Slap Onon The Wrist]]: Death results in actually losing XP. Not much anymore, though. And corpse runs have been done away with.
** Brutally, BRUTALLY subverted back in the old days of EQ, where the exp loss was 40% and if your corpse decayed before you could get to it (a fair possibility in the high level dungeons like Veeshan's Peak, or hard to reach places like Kedge Keep), all your stuff decayed with your corpse.
* [[Did Not Do the Research]]: Exhibited by many of the fans who complain about the way the game changed when run by "Verant" or "SOE" (aka Sony). Verant was spun off from SOE, existed as its own company for a while, and then was re-bought and again became part of SOE. Even though the name on the box changed, the same team was in charge of the game the whole time.
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* [[Jack of All Stats]]: Humans in both games.
* [[The Legions of Hell]]: The Muramites.
* [[Loads and Loads of Races]]: Twenty-one in total (twenty if you count Kerrans and Vah Shir as the same race, which some do and some don't). High Elves, Halflings, Dwarves, Wood Elves, Frogloks, Humans, Barbarians, Half Elves, Gnomes, Erudites, Dark Elves, Ogres, Trolls, Iksar, Vah Shir, Drakkin. Have fun making those [[AltitisAlt-Itis|characters.]]
** Mind you, that's only the ''playable'' races. Just for fun, here's a list of some of the non-playable races. <ref>Aviak, Bixie, Brownie, Burynai, Centaur, Cyclops, Djinn, Gnoll, Goblin, Giant, Kobold, Lizardman, Muramite, Orc, Shadowed Man, Vampire</ref>
* [[Money, Dear Boy]]: The game is turning more and more into a cash cow for Sony. You can now buy in game items with real life cash. And it's getting worse.