Evil Virtues: Difference between revisions

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Even if they only have one vice, a villain is going to need a big heaping of icky good traits in order to accomplish their goals. They don't have to be an [[Anti-Villain]],<ref>(Though villains with enough virtues usually end up switching categories, if not pull a [[Heel Face Turn]])</ref> they just need to have one or more of the [[Seven Heavenly Virtues]] or another good trait to get by. The reason for this is both practical and artistic. Practically, a villain with a virtue of some kind will have a way to put their schemes in motion and [[The Antagonist|effectively oppose]] [[The Hero]]. Without these virtues, authors would have to resort to making them a [[Generic Doomsday Villain]] to get anything done. Artistically, it helps make the villain a [[Rounded Character]], and helps make them [[Dynamic Character|dynamic]] if their virtue and vice are [[Character Development|somehow in conflict.]]
 
For example: A [[Pride|Prideful]]ful villain might also be very hard working in order to get the power he needs. A slothful villain might compensate with amazing creativity, coming up with [[Gadgeteer Genius|amazing inventions]], [[Evil Plan|Evil Plans]]s, and [[Offscreen Villain Dark Matter|limitless funds]]. A wrathful villain may nonetheless be very loyal to his minions, [[I Control My Minions Through...|inspiring great devotion]].
 
Where this can get strange and interesting is when this is applied to a villain who is [[Made of Evil]]. Here you have a ball of elemental nastiness who also happens to have one or more positive traits. Who knew elemental evil had [[Affably Evil|such good taste]] in [[Friendly Enemy|scones?]]
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