Exponential Potential: Difference between revisions

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* The ''[[Freedom Force]]'' games offer highly customizable powers, but it doesn't reach the level of frustration described here: A single character generally only has half dozen at most.
* In ''[[Final Fantasy Tactics]]'', you'll end up unlocking 19 jobs.
** In ''[[Final Fantasy Tactics a 2A2]]'', there are '''56''' jobs with hundreds of abilities spread across seven races, though some are basically just one races' slightly different version of the same job (Paladin and Defender, Soldier and Warrior, etc.)
** Blue Mages in ''[[Final Fantasy XI]]''. They can learn ''105'' spells, more than any other job, yet they can only use 20 at a time at the level cap. Bards have 68 songs, but can use them all. In fact, most of the mage jobs have a large spell list.
* ''[[Guild Wars]]'' suffers a bit from this, as there's the same types of spell -- basic poison remove, basic status recovery, etc. -- in each expansion pack. The expansion packs were also stand alone games though, so they had to make sure someone who just picked up one of the expansions and it alone still had access to some of the basic effects.