Exposition Break: Difference between revisions

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* In ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', you earn a mask by staying awake during an old lady's long, rambling speech (but dozing off is also a fast way to skip all the way to the Third Day without spamming the Song of Double Time)
* In ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'', there're a couple of these, but there's generally something interesting going on while it happens. In one case, it was a ''huge'' mindfuck.
* ''[[Metal Gear Solid 2: Sons of Liberty]]'' is a bad offender, with the final boss preceded by an hours worth of cutscenes, half of which takes place in the codec talking-heads screen. And by the end of it, [[Mind Screw|you]] ''[[Mind Screw|still]]'' [[Mind Screw|won't know what's going on]], even if you don't [[Bladder of Steel|skip out on any of it]].
* The ''[[Monkey Island]]'' series spiced these up by continuing to update the context-sensitive [[Action Bar]] during the sequence, often displaying silly possible actions.
** The first game was the undisputed champion of this - the scene where Guybrush steals the Idol Of Many Hands went haywire.