Exposition Break: Difference between revisions

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(Import from TV Tropes TVT:Main.ExpositionBreak 2012-07-01, editor history TVTH:Main.ExpositionBreak, CC-BY-SA 3.0 Unported license)
 
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See also [[Exposition]] and [[Intro Dump]].
 
{{examples|Examples}}
 
* [[Assassin's Creed]] is particularly bad with this. Even though you can move around (and occasionally change the camera position), the cutscenes are very long-winded and don't add much to the plot.
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* The [[Sarcasm Mode|scary]] [[Pipe Shooter]] ''[[Clive Barkers Jericho]]'' hits mandatory 10 minute speedbumps in gameplay for [[Info Dump|Infodumps]].
* ''[[Custom Robo (Video Game)|Custom Robo]],'' for the Gamecube, had an incredibly long cutscene toward the end. So long, in fact, that it actually had multiple save points in it. Oh, and that game had no voice acting, so it was all in text...
* In ''[[Doom]] 3'', among its many [[What Were You Thinking?|"What were they thinking?"]] moments id Software inexplicably chose to use cutscenes, which yank the control/camera away from the player in a FPS.
* ''[[Eternal Sonata]]'' has a 10-minute narration sequence recounting the love life of Frederick Chopin that consists entirely of words on the screen sloooooowly appearing while you see background pictures of...well, honestly, they're pictures of things that have NOTHING to do with Frederick Chopin or his girlfriend.
** You can skip these cutscenes and read them in the menu at your own pace though.