Fake Ultimate Mook: Difference between revisions

m (update links)
 
(7 intermediate revisions by 5 users not shown)
Line 2:
[[File:Onix.gif|link=Super Effective (webcomic)|frame|[[Pokémon Red and Blue|Charmander]] demonstrates that sometimes, [[Scissors Cuts Rock]].]]
 
A monster whose massive, terrifying appearance is offset by such a massive, terrifying ''handicap'' that it rarely presents any actual threat at all. Essentially, they're regular [[Mooks]], just [[Giant Mook|bigger]] (and slower, [[Square-Cube Law|much slower]]). Later, you may encounter fully-powered versions of the [['''Fake Ultimate Mook]]''', or you may fight many of them at once, but a single one is of minimal threat.
 
Often caused by [[Statistically Speaking]] and/or [[Elemental Rock-Paper-Scissors]].
Line 8:
For actual bosses, see the [[Warmup Boss]] and/or [[Anticlimax Boss]].
 
Contrast with [[Giant Mook]], which is proportionally stronger ''because'' of its size; and the [[Boss in Mook Clothing]]. Polar opposite of the [[Killer Rabbit]], which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to [[Mook|Mooks]]s, its opposite is [[Invincible Minor Minion]]. Compare [[Surprisingly Easy Mini Quest]] for other situations where a tough fight or problem gets resolved with surprising ease. Subtrope of [[Paper Tiger]].
 
{{examples}}
Line 19:
* The fake Kraid in ''[[Super Metroid]]''. Kraid was the hardest boss in the first Metroid, in Super there is an enemy that looks just like him but isn't challenging at all. Even the proper boss in that game is a warm up boss.
** The Elite Pirates from the first ''[[Metroid Prime]]'' game were stupidly easier than the Troopers, or even the regular Pirates. Thermal Visor, lock onto the cannon on their shoulder, fire a Super Missile...splat. Usually dead before they get an attack in. Even if they survive the cannon exploding right against their neck, their only real attack at that point is a shockwave along the ground, which you basically have to have your arms fall off at that exact moment not to be able to jump over.
* The Giant Smiles in ''[[Killer 7Killer7]]'' can be considered these, since despite being somewhat annoying, they can be easily dispatched by walking up to them to set them off, then running away and watching as they very slowly topple over and explode.
* ''[[Star Control]] 2''. Just after refueling the Starbase, a big and scary Ilwrath battleship confronts you... with only a skeleton crew and a malfunctioning cloaking device. It's what passed for a ship-to-ship combat tutorial in 1992.
* In ''[[Batman: Arkham Asylum]]'', the first Titan mutant you face is all huge, ugly, super-strong and invincible. {{spoiler|He dies after a minute by himself due to imperfections in his mutation process.}}
* In certain ''[[Kirby]]'' games (''Squeak Squad'' and ''Amazing Mirror'', to be specific), there are giant versions of the Waddle Dees. The only way they're more powerful than their smaller kin? You need to hold the inhale button for a second or two to build up enough power to eat one. Oh, and they take slightly more damage to kill any other way--includingway—including simply running into them and taking the hit.
* One of the first levels of ''[[Super Mario Galaxy]]'' has a [[Giant Mook|Giant Goomba]] that goes down with one [[Spin Attack]].
* ''[[Castlevania]]'': ''[[Symphony of the Night]]'' opens up with the castle entrance, with the first enemies being giant wolves (the Wargs) that are twice the size of Alucard. However, because this is [[A Taste of Power]] segment, you kill them all in one hit. Stronger varieties appear much later on, but they're not much of a threat. ''[[Castlevania Sorrow|Dawn Of Sorrow]]'' also features them, and they are no stronger than the common axe armours they appear with.
Line 36:
 
== Strategy ==
* In ''[[Fire Emblem]]: [[Fire Emblem: theThe Sacred Stones|The Sacred Stones]]'', the Cyclopses are really huge, but do <s>relatively small amounts of damage</s> quite a bit less damage than you'd expect... and to add insult to injury, their attacks are easily evaded. Add their low resistance or vulnerability to a [[Infinity+1 Sword|Sacred Twin]] weapon, and they go down like rocks.
** The fact that they can only use axes also means that they're easy prey for a sword user, especially a blademaster with over 30% crit. (Oh, and if you thought they had trouble hitting most of your units, just wait until you send a sword-user at them.)
*** The fact that they use axes also contributes to that whole "easily evaded attacks" thing, as axes are the strongest, but heaviest and least accurate (physical) weapons in the game. <ref>The hierarchy of power/accuracy for the physical weapons goes in order from axes to lances to bows to swords, with swords being the weakest but lightest and most accurate.</ref> Too bad for the Cyclopses that the power of axes is insufficient to compensate for their surprisingly low Strength... though they do have high Constitution, so it's not like even the bigger axes slow them down much. (But they're already plenty slow and inaccurate without being weighed down by their weapons.)
* Reapers in ''[[X-COM]]: UFO Defense''. They're large and therefore intimidating, but they can only attack in melee and can't fit through most of the doors on the level. Their HP is good enough that six or seven hits from the ([[With This Herring|infamously awful]]) basic rifle are needed to bring them down, but their size makes them a relatively easy target for your ([[Imperial Stormtrooper Marksmanship Academy|also infamously awful]]) troops. It also roughly quadruples the damage they take from grenades and other explosive weapons thanks to a quirk of the game engine. ''X-COM'' being ''X-COM'' however, Reapers are still relatively dangerous for an example of this trope, particularly in the early game; its melee attack is a nearly guaranteed [[One-Hit Kill]] before you research actual armour, and unlike the alien ranged weapons there isn't a possibility of it missing.
* In most ''[[Star Wars]]'' games, the Star Destroyer is a classic one, but by far, Rebellion is the most egregious: An Alliance Escort Carrier armed with five squadrons of X-wings and one of Y-wings can take out nearly any Star Destroyer [[The Empire]] throws at you until he gets the TIE Defenders and ''Executor''-class Super Saxton Star Dreadbringers.
Line 48:
* The Hunters in ''[[Halo]]'' look like they're all that, but can thanks to a mistake in the first game, they go down in one hit to any orange area with a [[Boom! Headshot!|headshot weapon]], which they are oh so eager to expose. This was only the first game though, in the second two (plus ODST) they are considerably harder to kill.
** This mistake was removed in every game after the first (though it was incorporated into the novel based on the first game), and now those enemies are as [[Lightning Bruiser|difficult to face]] as they should be.
* With the development of circle-strafing and mouse-aiming, even the mighty [[Doom (series)|Cyberdemon]] has become this, at least in the original ''Doom''. Later games based on the engine (i.e. Plutonia Experiment, Doom 64) usually used level design (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death.
** Similarly, in the original ''Doom'' the Spider Mastermind (Episode 3 endboss) was far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allowed the player to use the original [[BFGBig Freaking Gun]]. In addition, the Cyberdemon has more hitpoints (4000 vs. the Spider Mastermind's 3000). 3000 hit points, incidentally, is ''less'' than the maximum possible damage done on a close-range BFG shot, so unlike the Cyberdemon, the Spider Mastermind can be a [[One-Hit Kill]] for a lucky space marine.
 
== [[Role -Playing Game]] ==
* [[Mons|Onix]] from ''[[Pokémon]]'' can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense (and, to a lesser extent, Speed, which is only relevant to the extent that one Pokemon is faster than another - the actual difference doesn't matter). Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's absolutely ''horrible'' at special defense, granting poor Onix [[Elemental Rock-Paper-Scissors|crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down ''in one hit''. As described above, there is a stronger version who's ability matches its appearance though, [[Magikarp Power|Steelix.]]
** Brock's Onix, in particular, used to be a particularly glaring example in Red & Blue. Level 14, stats just high enough to make it a challenging fight... But a Pidgey spamming Sand attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In fact, a Pidgey at level 5 could conceivably solo the entire fight.
Line 70:
** In Fallout 3, there is a [[Random Encounter]] with a resident [[Demonic Spider]] Deathclaw in it, regardless of level. Luckily, this Deathclaw had a leg crippled beforehand, making it very, very slow, and lacking a ranged attack, easy prey. Though its important to double check the leg's condition before engaging in combat; there is a random encounter that involves a perfectly healthy deathclaw, and getting too close to one of those will get you mauled to death.
** Deathclaws in general are deadly in every other Fallout game, and every time they're mentioned they're made out to be the most dangerous thing in the Wasteland. In Fallout 3, though, a decently high-level player should have no problem with them. Fallout: New Vegas, though, remedies this.
* ''[[Fallout: New Vegas]]'' has its own [[Fake Ultimate Mook]] in the ''Honest Hearts'' DLC. [[Everything's Worse with Bears|Yao Guai]] return from ''Fallout 3'', and the locals seem to think that they're Hell on wheels. While they're competent enemies, they lack any kind of ranged attack and have merely decent damage and hit points. Already significantly weaker than the Mojave's Deathclaws, Yao Guai are ultimately rendered Fake Ultimate Mooks by the geography of ''Honest Hearts''--it—it takes place almost entirely in meandering canyons, meaning that shooting them from high ground makes them drop with ease.
** A tribal even comments that you probably don't have anything as bad as Yao Guai where you're from, despite Yao Guai being considerably easier to deal with than about 80% of the enemies in the Mojave--andMojave—and being no match whatsoever for the armed tribals you fight for most that very DLC.
* The Antlion in ''[[Magical Starsign]]''. It takes up both DS screens, but it's weak to one of your first party members' magic and goes down quickly. It's only level 2, according to the game's Bestiary.
* The Wendigos in ''[[Diablo]] II'' are hulking, monstrous beasts over twice the size of a human. They are regularly beaten to death by level 1 characters using the weapons they start the game with.
Line 79:
* In the 'Exodus' chapter of ''[[Hellgate:London]]'', the track tunnel of an evacuating train is completely blocked by a towering fiend. After it falls surprisingly easily, a series of them appear along the tracks, no more dangerous than standard Mooks entering from side tunnels. It's not until the end of the line that the level's real boss appears.
* In ''[[Chrono Trigger]]'', you face a "Golem Boss", which is supposedly more powerful than the previously encountered Golems (according to Dalton). You fight it on the wing of a flying airship though, and it is afraid of heights. After a couple of turns, it simply flees.
* Battle alphas were some of the most powerful monsters in the first ''[[Geneforge]]'', so it's a bit of a surprise in the beginning of the third game when, after a whole bunch of them kill most of your teachers, one of them attacks you. Not to worry, though--itthough—it's already badly wounded, and you can finish it off in a couple of hits. (Full-strength battle alphas don't appear for quite a while longer, and make for much more respectable foes.)
* Invoked in ''[[Paper Mario (franchise)|Paper Mario]]'': the mini-boss Monstar in Chapter Six looks pretty menacing, and one of your partners, who provides useful intel on enemies, says he doesn't know this guy's attack power but expects it to be really high. Then he uses a super flashy, lengthy star-shower attack animation that ends up doing one damage. It turns out he's actually just a bunch of young star spirits trying to scare Mario away from their home, [[Let's You and Him Fight|not realizing that he's their friend]].
** As a bonus to making it seem tougher than it is it is immune to elder star abilities. This was bound to scare players that started the fight with one of these abilities (no other enemies are immune to those abilities) and hadn't yet seen his weak attack.
Line 90:
== [[Tabletop Games]] ==
* in [[Mortasheen]], [http://www.bogleech.com/mortasheen/doomboros.htm Doomboros] may look intimidating, but they're really cowardly, and their only real power is to transfer this fear to its opponents. [[Not So Harmless|But try to hurt its master...]]
* In ''[[Dungeons and& Dragons]]'', being bigger is only a nominal advantage at best, and can also be a notable disadvantage. While many very difficult monsters (dragons, for example) ''are'' large, oversized zombies are not really any harder than regular ones.
** Weirdly, no rule explicitly states that larger beings are inherently stronger. Almost every size-increasing effect ''also'' explicitly increases Strength, and adding hit dice to animals and animal-like monsters will increase size and Strength simultaneously. Being larger ''does'' grant automatic bonuses to other things--notablythings—notably, it increases the difficulty of most combat maneuvers (grappling, tripping, etc.), improves Intimidate checks, grants access to larger size categories of weapons (which are ''slightly'' more expensive but typically have noticeably increased damage), and extra reach (which is ''priceless''). It also carries some built-in ''penalties''--the—the most noteworthy are penalties to Hide checks, attack rolls (since everything is, relatively speaking, smaller to you), and Armor Class (since you're a bigger target to everyone else). Small characters get all of this in reverse. The end result is that a 10 foot tall Orge berserker is typically easier to deal with than a 3 foot gnome assassin as the Ogre is typically reduced to swinging wildly and destroying anything it actually manages to hit.
*** From 3rd edition on up, size categories carry strength modifiers, which ''does'' matter in melee combat, increasing both damage and accuracy. [[Instant Death Radius|And let's not discuss what happens when the DM uses the reach rules for large creatures...]]
** A well known monster is the Tarrasque, a unique creature that originally was intended as kind of the ultimate boss creature for very high level groups. In the 3rd Edition, people soon realized its terrible flaw: lacking any kind of ranged attack. At level 20 there are countless very easy ways to get your whole party the ability to fly and shoot spells from above.
Line 97:
 
== MMO ==
* In [[EveEVE Online]], frigates (the smallest combat ships in the game) are often used against battleships (the largest non-capital combat ships in the game) with great efficiency. The battleships guns are unable to track and hit the small, fast frigates and end up doing no damage most of the time. Mind you - should you stop just for a few seconds, you'll be torn apart very quickly - battleships with low refire guns are often quite capable of taking an immobile frigate in a single volley. In fact, when in a gang, frigates are often used as "tacklers" - to stop the enemy from fleeing. It's not that uncommon to have a single frigate prevent a capital ship from jumping away for long enough to get reinforced by a friendly fleet. This means that your friend who just created an account can be ready for battle in just a few days - flying the "weakest" ship with great efficiency. Also, comparing the price of a frigate and battleship...
** "My ship costs less than your ammunition. My modules were all picked off of rats. I don't even think my weapons are loaded. And I'm about to ''[[Something Awful|ruin your life]]''."
* In [[Air Rivals]], a lvl 19 BCU mission requires you to beat a lvl 65 boss in an early map. This troper, who were ANI for all his gaming experience, knew how hard that boss is, and trying to do that mission on a BCU gear he went like OMGWTFBBQ, until he killed the thing with [[One-Hit-Point Wonder|ONE. FREAKING. SHOT.]] Turns out that's a dud boss, done for the mission, much weaker than the real one (although the real one spawns right after the fake one is defeated, so yeah, you can still be doomed.
Line 105:
* In the new Well of Eternity instance in [[World of Warcraft]] Cataclysm, your party encounters a giant, molten infernal (a more badass version of the standard flaming rock golem demons.) It's [[Ao E]] is enough to wipe the party, but thanks to a buff from Illidan, the mob in question is down in about a minute.
 
== Non-gaming examples: ==
 
=== [[Literature]] ===
* A recurring theme in ''[[Discworld]]'' and ''The Carpet People'', another work by [[Terry Pratchett]], is "Always choose a bigger enemy - it makes him easier to hit". Usually this means in terms of numbers, but occasionally it's this trope.
 
=== [[TelevisionLive-Action TV]] ===
* A rather bizarre, non-videogame example is arguably ''[[Heroes (TV series)|Heroes]]''. Volume 3 involved the company building having a breakout from Level 5 and were said to be all big and strong and "worse than Sylar." None of them survived the volume. Heck, in the last episode, Mr. Bennet releases all the surviving Level 5 Supervillains so they can help distract Sylar. They all last less than two minutes, tops.
* ''[[The Prisoner]]'': Number 2 in "Hammer Into Anvil". At the start of the episode, he seems to be the most dangerous, sadistic, tenacious, calm, hands-on Number 2 in the series so far. Number 6 easily and ''utterly'' destroys him.
Line 118:
* As the page picture shows, [[VG Cats|Super Effective]] plays the trope straight in [http://www.vgcats.com/super/?strip_id=34 this strip], complete with Gym Leader Brock who's completely shocked to see his "ULTIMATE rock type, Onix!" get completely [[Incredibly Lame Pun|Rock Blocked]].
* [[Dueling Analogs]] has [http://www.duelinganalogs.com/comic/2010/03/04/suck-my-brock/ this strip] showing the truth behind Brock's weak Onix.
* An example from [[Demon Eater]]: [https://web.archive.org/web/20100403113119/http://www.drunkduck.com/Demon_Eater/index.php?p=418561 Tremble in fear!] Oh, wait... [http://www.drunkduck.com/Demon_Eater/index.php?p=432607 Never mind.]{{Dead link}}
 
=== Sports ===
Line 136:
* The MiG-25 Foxbat and its relationship with NATO mirrors this. Here was a high-speed interceptor which kept the West up at night until a [[Defector From Commie Land|Russian fighter pilot brought one to NATO by way of Japan]], revealing the Foxbat to be a [[Fragile Speedster]] with the turning circle of an ocean liner that [[Heroic RROD|needed its engines rebuilt after it reached its Mach 2.8 top speed]]. Anything with air-air missiles that could get behind it first could kill it. [[Gulf War|Just ask the Iraqis.]]
** Said defector also informed the West that a superior aircraft was being developed based on the MiG-25. The resulting MiG-31 Foxhound sacrificed some of the MiG-25's speed in favor of better (but still unspectacular) agility, and more importantly the ability to carry more and better long-range missiles, vastly better radar, and the ability to throttle up to full speed without being physically damaged.
* [[World War II]] has at least [[Wikipedia:Panzer VIII Maus|Maus]], [[Wikipedia:Japanese battleship Yamato|Yamato]], [[Wikipedia:German battleship Bismarck|Bismark]], and [[Wikipedia:German battleship Tirpitz|Tirpitz]] as grand examples of how the [[Square-Cube Law]] makes giant intimidating war machines into paper tigers.
 
{{reflist}}
Line 141 ⟶ 142:
[[Category:Video Game Characters]]
[[Category:Mooks]]
[[Category:Fake Ultimate Mook]]
[[Category:CRPG Tropes]]
[[Category:Fake Ultimate Mook{{PAGENAME}}]]