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[[File:Onix.gif|link=Super Effective (webcomic)|frame|[[Pokémon Red and Blue|Charmander]] demonstrates that sometimes, [[Scissors Cuts Rock]].]]
A monster whose massive, terrifying appearance is offset by such a massive, terrifying ''handicap'' that it rarely presents any actual threat at all. Essentially, they're regular [[Mooks]], just [[Giant Mook|bigger]] (and slower, [[Square-Cube Law|much slower]]). Later, you may encounter fully-powered versions of the
Often caused by [[Statistically Speaking]] and/or [[Elemental Rock-Paper-Scissors]].
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For actual bosses, see the [[Warmup Boss]] and/or [[Anticlimax Boss]].
Contrast with [[Giant Mook]], which is proportionally stronger ''because'' of its size; and the [[Boss in Mook Clothing]]. Polar opposite of the [[Killer Rabbit]], which is an extremely cute or otherwise harmless-looking creature that will grin and hand you your ass if given the opportunity. When it comes to [[Mook
{{examples}}
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* The fake Kraid in ''[[Super Metroid]]''. Kraid was the hardest boss in the first Metroid, in Super there is an enemy that looks just like him but isn't challenging at all. Even the proper boss in that game is a warm up boss.
** The Elite Pirates from the first ''[[Metroid Prime]]'' game were stupidly easier than the Troopers, or even the regular Pirates. Thermal Visor, lock onto the cannon on their shoulder, fire a Super Missile...splat. Usually dead before they get an attack in. Even if they survive the cannon exploding right against their neck, their only real attack at that point is a shockwave along the ground, which you basically have to have your arms fall off at that exact moment not to be able to jump over.
* The Giant Smiles in ''[[
* ''[[Star Control]] 2''. Just after refueling the Starbase, a big and scary Ilwrath battleship confronts you... with only a skeleton crew and a malfunctioning cloaking device. It's what passed for a ship-to-ship combat tutorial in 1992.
* In ''[[Batman: Arkham Asylum]]'', the first Titan mutant you face is all huge, ugly, super-strong and invincible. {{spoiler|He dies after a minute by himself due to imperfections in his mutation process.}}
* In certain ''[[Kirby]]'' games (''Squeak Squad'' and ''Amazing Mirror'', to be specific), there are giant versions of the Waddle Dees. The only way they're more powerful than their smaller kin? You need to hold the inhale button for a second or two to build up enough power to eat one. Oh, and they take slightly more damage to kill any other
* One of the first levels of ''[[Super Mario Galaxy]]'' has a [[Giant Mook|Giant Goomba]] that goes down with one [[Spin Attack]].
* ''[[Castlevania]]'': ''[[Symphony of the Night]]'' opens up with the castle entrance, with the first enemies being giant wolves (the Wargs) that are twice the size of Alucard. However, because this is [[A Taste of Power]] segment, you kill them all in one hit. Stronger varieties appear much later on, but they're not much of a threat. ''[[Castlevania Sorrow|Dawn Of Sorrow]]'' also features them, and they are no stronger than the common axe armours they appear with.
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== Strategy ==
* In ''[[Fire Emblem]]: [[Fire Emblem:
** The fact that they can only use axes also means that they're easy prey for a sword user, especially a blademaster with over 30% crit. (Oh, and if you thought they had trouble hitting most of your units, just wait until you send a sword-user at them.)
*** The fact that they use axes also contributes to that whole "easily evaded attacks" thing, as axes are the strongest, but heaviest and least accurate (physical) weapons in the game.
* Reapers in ''[[X-COM]]: UFO Defense''. They're large and therefore intimidating, but they can only attack in melee and can't fit through most of the doors on the level. Their HP is good enough that six or seven hits from the ([[With This Herring|infamously awful]]) basic rifle are needed to bring them down, but their size makes them a relatively easy target for your ([[Imperial Stormtrooper Marksmanship Academy|also infamously awful]]) troops. It also roughly quadruples the damage they take from grenades and other explosive weapons thanks to a quirk of the game engine. ''X-COM'' being ''X-COM'' however, Reapers are still relatively dangerous for an example of this trope, particularly in the early game; its melee attack is a nearly guaranteed [[One-Hit Kill]] before you research actual armour, and unlike the alien ranged weapons there isn't a possibility of it missing.
* In most ''[[Star Wars]]'' games, the Star Destroyer is a classic one, but by far, Rebellion is the most egregious: An Alliance Escort Carrier armed with five squadrons of X-wings and one of Y-wings can take out nearly any Star Destroyer [[The Empire]] throws at you until he gets the TIE Defenders and ''Executor''-class Super Saxton Star Dreadbringers.
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* The Hunters in ''[[Halo]]'' look like they're all that, but can thanks to a mistake in the first game, they go down in one hit to any orange area with a [[Boom! Headshot!|headshot weapon]], which they are oh so eager to expose. This was only the first game though, in the second two (plus ODST) they are considerably harder to kill.
** This mistake was removed in every game after the first (though it was incorporated into the novel based on the first game), and now those enemies are as [[Lightning Bruiser|difficult to face]] as they should be.
* With the development of circle-strafing and mouse-aiming, even the mighty [[Doom (series)|Cyberdemon]] has become this, at least in the original ''Doom''. Later games based on the engine (i.e. Plutonia Experiment, Doom 64) usually used level design (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death.
** Similarly, in the original ''Doom'' the Spider Mastermind (Episode 3 endboss) was far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allowed the player to use the original [[
== [[Role
* [[Mons|Onix]] from ''[[Pokémon]]'' can usually be fought and captured early on in the games. Though they're towering snakes made out of stone, they have low stats in everything but physical Defense (and, to a lesser extent, Speed, which is only relevant to the extent that one Pokemon is faster than another - the actual difference doesn't matter). Further hurting Onix is its Rock/Ground typing; while this type combination is beastly at offense, Onix doesn't have the power to take advantage of that. Even worse, it's absolutely ''horrible'' at special defense, granting poor Onix [[Elemental Rock-Paper-Scissors|crippling weaknesses to two common elements]]; a Grass- or Water-Type attack will usually take it down ''in one hit''. As described above, there is a stronger version who's ability matches its appearance though, [[Magikarp Power|Steelix.]]
** Brock's Onix, in particular, used to be a particularly glaring example in Red & Blue. Level 14, stats just high enough to make it a challenging fight... But a Pidgey spamming Sand attack can make all that negligible due to the fact that its only offensive moves are Tackle and Bide. In fact, a Pidgey at level 5 could conceivably solo the entire fight.
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** In Fallout 3, there is a [[Random Encounter]] with a resident [[Demonic Spider]] Deathclaw in it, regardless of level. Luckily, this Deathclaw had a leg crippled beforehand, making it very, very slow, and lacking a ranged attack, easy prey. Though its important to double check the leg's condition before engaging in combat; there is a random encounter that involves a perfectly healthy deathclaw, and getting too close to one of those will get you mauled to death.
** Deathclaws in general are deadly in every other Fallout game, and every time they're mentioned they're made out to be the most dangerous thing in the Wasteland. In Fallout 3, though, a decently high-level player should have no problem with them. Fallout: New Vegas, though, remedies this.
* ''[[Fallout: New Vegas]]'' has its own
** A tribal even comments that you probably don't have anything as bad as Yao Guai where you're from, despite Yao Guai being considerably easier to deal with than about 80% of the enemies in the
* The Antlion in ''[[Magical Starsign]]''. It takes up both DS screens, but it's weak to one of your first party members' magic and goes down quickly. It's only level 2, according to the game's Bestiary.
* The Wendigos in ''[[Diablo]] II'' are hulking, monstrous beasts over twice the size of a human. They are regularly beaten to death by level 1 characters using the weapons they start the game with.
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* In the 'Exodus' chapter of ''[[Hellgate:London]]'', the track tunnel of an evacuating train is completely blocked by a towering fiend. After it falls surprisingly easily, a series of them appear along the tracks, no more dangerous than standard Mooks entering from side tunnels. It's not until the end of the line that the level's real boss appears.
* In ''[[Chrono Trigger]]'', you face a "Golem Boss", which is supposedly more powerful than the previously encountered Golems (according to Dalton). You fight it on the wing of a flying airship though, and it is afraid of heights. After a couple of turns, it simply flees.
* Battle alphas were some of the most powerful monsters in the first ''[[Geneforge]]'', so it's a bit of a surprise in the beginning of the third game when, after a whole bunch of them kill most of your teachers, one of them attacks you. Not to worry,
* Invoked in ''[[Paper Mario (franchise)|Paper Mario]]'': the mini-boss Monstar in Chapter Six looks pretty menacing, and one of your partners, who provides useful intel on enemies, says he doesn't know this guy's attack power but expects it to be really high. Then he uses a super flashy, lengthy star-shower attack animation that ends up doing one damage. It turns out he's actually just a bunch of young star spirits trying to scare Mario away from their home, [[Let's You and Him Fight|not realizing that he's their friend]].
** As a bonus to making it seem tougher than it is it is immune to elder star abilities. This was bound to scare players that started the fight with one of these abilities (no other enemies are immune to those abilities) and hadn't yet seen his weak attack.
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== [[Tabletop Games]] ==
* in [[Mortasheen]], [http://www.bogleech.com/mortasheen/doomboros.htm Doomboros] may look intimidating, but they're really cowardly, and their only real power is to transfer this fear to its opponents. [[Not So Harmless|But try to hurt its master...]]
* In ''[[Dungeons
** Weirdly, no rule explicitly states that larger beings are inherently stronger. Almost every size-increasing effect ''also'' explicitly increases Strength, and adding hit dice to animals and animal-like monsters will increase size and Strength simultaneously. Being larger ''does'' grant automatic bonuses to other
*** From 3rd edition on up, size categories carry strength modifiers, which ''does'' matter in melee combat, increasing both damage and accuracy. [[Instant Death Radius|And let's not discuss what happens when the DM uses the reach rules for large creatures...]]
** A well known monster is the Tarrasque, a unique creature that originally was intended as kind of the ultimate boss creature for very high level groups. In the 3rd Edition, people soon realized its terrible flaw: lacking any kind of ranged attack. At level 20 there are countless very easy ways to get your whole party the ability to fly and shoot spells from above.
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== MMO ==
* In [[
** "My ship costs less than your ammunition. My modules were all picked off of rats. I don't even think my weapons are loaded. And I'm about to ''[[Something Awful|ruin your life]]''."
* In [[Air Rivals]], a lvl 19 BCU mission requires you to beat a lvl 65 boss in an early map. This troper, who were ANI for all his gaming experience, knew how hard that boss is, and trying to do that mission on a BCU gear he went like OMGWTFBBQ, until he killed the thing with [[One-Hit-Point Wonder|ONE. FREAKING. SHOT.]] Turns out that's a dud boss, done for the mission, much weaker than the real one (although the real one spawns right after the fake one is defeated, so yeah, you can still be doomed.
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* In the new Well of Eternity instance in [[World of Warcraft]] Cataclysm, your party encounters a giant, molten infernal (a more badass version of the standard flaming rock golem demons.) It's [[Ao E]] is enough to wipe the party, but thanks to a buff from Illidan, the mob in question is down in about a minute.
== Non-gaming examples
=== [[Literature]] ===
* A recurring theme in ''[[Discworld]]'' and ''The Carpet People'', another work by [[Terry Pratchett]], is "Always choose a bigger enemy - it makes him easier to hit". Usually this means in terms of numbers, but occasionally it's this trope.
=== [[
* A rather bizarre, non-videogame example is arguably ''[[Heroes (TV series)|Heroes]]''. Volume 3 involved the company building having a breakout from Level 5 and were said to be all big and strong and "worse than Sylar." None of them survived the volume. Heck, in the last episode, Mr. Bennet releases all the surviving Level 5 Supervillains so they can help distract Sylar. They all last less than two minutes, tops.
* ''[[The Prisoner]]'': Number 2 in "Hammer Into Anvil". At the start of the episode, he seems to be the most dangerous, sadistic, tenacious, calm, hands-on Number 2 in the series so far. Number 6 easily and ''utterly'' destroys him.
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* As the page picture shows, [[VG Cats|Super Effective]] plays the trope straight in [http://www.vgcats.com/super/?strip_id=34 this strip], complete with Gym Leader Brock who's completely shocked to see his "ULTIMATE rock type, Onix!" get completely [[Incredibly Lame Pun|Rock Blocked]].
* [[Dueling Analogs]] has [http://www.duelinganalogs.com/comic/2010/03/04/suck-my-brock/ this strip] showing the truth behind Brock's weak Onix.
* An example from [[Demon Eater]]: [https://web.archive.org/web/20100403113119/http://www.drunkduck.com/Demon_Eater/index.php?p=418561 Tremble in fear!] Oh, wait... [http://www.drunkduck.com/Demon_Eater/index.php?p=432607 Never mind.]{{Dead link}}
=== Sports ===
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* The MiG-25 Foxbat and its relationship with NATO mirrors this. Here was a high-speed interceptor which kept the West up at night until a [[Defector From Commie Land|Russian fighter pilot brought one to NATO by way of Japan]], revealing the Foxbat to be a [[Fragile Speedster]] with the turning circle of an ocean liner that [[Heroic RROD|needed its engines rebuilt after it reached its Mach 2.8 top speed]]. Anything with air-air missiles that could get behind it first could kill it. [[Gulf War|Just ask the Iraqis.]]
** Said defector also informed the West that a superior aircraft was being developed based on the MiG-25. The resulting MiG-31 Foxhound sacrificed some of the MiG-25's speed in favor of better (but still unspectacular) agility, and more importantly the ability to carry more and better long-range missiles, vastly better radar, and the ability to throttle up to full speed without being physically damaged.
* [[World War II]] has at least [[Wikipedia:Panzer VIII Maus|Maus]], [[Wikipedia:Japanese battleship Yamato|Yamato]], [[Wikipedia:German battleship Bismarck|Bismark]], and [[Wikipedia:German battleship Tirpitz|Tirpitz]] as grand examples of how the [[Square-Cube Law]] makes giant intimidating war machines into paper tigers.
{{reflist}}
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[[Category:Video Game Characters]]
[[Category:Mooks]]
[[Category:Fake Ultimate Mook]]▼
[[Category:CRPG Tropes]]
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