Fake Ultimate Mook: Difference between revisions

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* The Hunters in ''[[Halo]]'' look like they're all that, but can thanks to a mistake in the first game, they go down in one hit to any orange area with a [[Boom! Headshot!|headshot weapon]], which they are oh so eager to expose. This was only the first game though, in the second two (plus ODST) they are considerably harder to kill.
** This mistake was removed in every game after the first (though it was incorporated into the novel based on the first game), and now those enemies are as [[Lightning Bruiser|difficult to face]] as they should be.
* With the development of circle-strafing and mouse-aiming, even the mighty [[Doom (series)|Cyberdemon]] has become this, at least in the original ''Doom''. Later games based on the engine (i.e. Plutonia Experiment, Doom 64) usually used level design (i.e. small rooms, tight corridor mazes) to prevent you from simply circle-strafing him to death.
** Similarly, in the original ''Doom'' the Spider Mastermind (Episode 3 endboss) was far easier to defeat than the Cyberdemon (Episode 2 endboss) not least because Episode 3 allowed the player to use the original [[BFGBig Freaking Gun]]. In addition, the Cyberdemon has more hitpoints (4000 vs. the Spider Mastermind's 3000). 3000 hit points, incidentally, is ''less'' than the maximum possible damage done on a close-range BFG shot, so unlike the Cyberdemon, the Spider Mastermind can be a [[One-Hit Kill]] for a lucky space marine.
 
== [[Role-Playing Game]] ==
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* A recurring theme in ''[[Discworld]]'' and ''The Carpet People'', another work by [[Terry Pratchett]], is "Always choose a bigger enemy - it makes him easier to hit". Usually this means in terms of numbers, but occasionally it's this trope.
 
=== [[TelevisionLive-Action TV]] ===
* A rather bizarre, non-videogame example is arguably ''[[Heroes (TV series)|Heroes]]''. Volume 3 involved the company building having a breakout from Level 5 and were said to be all big and strong and "worse than Sylar." None of them survived the volume. Heck, in the last episode, Mr. Bennet releases all the surviving Level 5 Supervillains so they can help distract Sylar. They all last less than two minutes, tops.
* ''[[The Prisoner]]'': Number 2 in "Hammer Into Anvil". At the start of the episode, he seems to be the most dangerous, sadistic, tenacious, calm, hands-on Number 2 in the series so far. Number 6 easily and ''utterly'' destroys him.