Falling Blocks: Difference between revisions

m
Mass update links
m (remove unneccessary quote box template)
m (Mass update links)
Line 8:
Many of these games have two-player competitive variations, where high scoring will sabotage the other player's area in one way or another.
 
{{examples|Examples}}
 
* This type of game was [[Trope Codifier|popularized]] by ''[[Tetris (Video Game)|Tetris]]'', and every game since has built on the formula in various ways. In ''Tetris'', The blocks fall in configurations of four, and the player has to make a continuous line of blocks to make them disappear.
Line 32:
* The cartridge packaged with the [[SNES]] Super Scope had ''Blastris A'' and ''Blastris B''. The former was a Tetris-like where the player shot parts of the blocks off instead of rotating them, the latter was more of a Columns/Doctor Mario-like.
* Another variation is the ''[[Mr. Driller]]'' series, where the blocks have already fallen, and your job is to dig through them. Of course, your digging can shake them loose again, and cause them to fall on ''you''. Blocks of the same color will stick together if they come in contact (and will all vanish at once when you drill them, and sets that fall into arrangements of four or more will disappear. The trick is in using these rules to not only score points, but more importantly to clear out large numbers of blocks and/or keep them from squashing you.
* Yet another variation is [[Konami]]'s ''Quarth'', where the player doesn't control the falling blocks; instead, a [[Shoot 'Em Up]] type ship is used to shoot down the block formations as they inch toward the player's doom.
* ''Pac-Attack'' had [[Pac-Man]] and ghosts packaged in with Tetris-like blocks.
* ''Gussun Oyoyo'' gives the player control over falling blocks, but arranging them into lines or other formations is not at all the object. Instead, they have to be placed to help Gussun make a ''[[Lemmings]]''-style progress to the [[Level Goal]].