Fallout: New Vegas/Headscratchers: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8
m (update links)
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
 
(5 intermediate revisions by 4 users not shown)
Line 2:
Read at your own discretion, as spoiler tags are about as common as a pretty-looking Ghoul.
 
Older entries got their own archive '''[[Fallout: New Vegas/Headscratchers/Archive 1/Headscratchers|hereThis way]] to Headscratcher Vault 1.'''<br/>
'''[[Fallout: New Vegas/Headscratchers/Archive 2|This way]] to Headscratcher Vault 2.'''
 
----
 
Line 15:
* The NCR flag has a Two-headed bear, right? I understand this is due to a artifact in the series, from before the introduction of Yao Guai, but why is the Legion flag a One-Headed Brahmin?
** The Legion flag is a bull, not a brahmin. It makes sense for two societies seeking to return to a time before the war to use flags of extinct animals.
** The Bull was the [https://web.archive.org/web/20150715101905/http://www.romanempirestore.com/PC180021.JPG flag of a specific Legion] under Julius Caesar's command. The [[wikipedia:Legio X Gemina|''Legio X Equestris'' or ''Legio X Gemina'']], or simply the "Tenth Legion" was said to be Julius Caesar's favorite Legion, so it's somewhat natural for Edward Sallow/Caesar to make "Caesar's Legion" based off of his historical namesake's favored soldiers.
** Also, [[wikipedia:Market trend|Bull and Bear Markets.]]
 
Line 52:
* Not that this is a deal breaker for the game as a whole but why didn't they at least try to make a reference to Area 51 or make a mission based around it? Area 51 is '''right there''' in Nevada, if any other place in America deserves a reference to a secret government conspiracy Nevada does.
** Who's to say it wasn't nuked off the map by the commies?
** Rather than deal with the [[Continuity Snarl|idea that aliens may or may not be canon]], Obsidian just left the whole thing alone and let ''Wild Wasteland'' be the only reference to aliens in New Vegas. In a roundabout way, Area 51 is responsible for Fallout 3's [[BigNon LippedSequitur Alligator MomentScene|''Mothership Zeta'' DLC]], which is something of a [[Base Breaker]]. In [[Fallout 1]], a [http://fallout.wikia.com/wiki/Alien_Ship special encounter] involves a wrecked alien spacecraft that bears a sign that says "Property of Area-51: Return if Found." This encounter is regarded as non-canon (mostly because it's much more humorous in tone than serious), but Bethesda created ''Mothership Zeta'' entirely from that encounter.
*** Why the dislike for the aliens in Fallout 3? I thought this series thrived off of the science fiction cliches of the 1950s and that the people who are so obsessed with the lore from Fallout 1 and 2 would like the reference for what it is. It isn't like the aliens really detract from the plot, they are just there for fun. What were they expecting some sort of sci-fi epic like Star Trek or Mass Effect where aliens visiting us has meaning for the evolution of our species in the forseeable future? Personally I just thought it was a wasted opportunity to not at least give the place a reference, you don't even need a mission that would be enough for me.
**** It's mostly a disagreement about themes when aliens get involved. One argument against heavy alien reference is that any focus on extraterrestrial life causes a [[Genre Shift]] and distracts from the themes of Human nature causing their self-destruction and the continued cycle of violence. Depending on how you look at it, ''Mothership Zeta'' either a [[BigNon LippedSequitur Alligator MomentScene]] at worst or an [[Out-of-Genre Experience]] at best, with both viewpoints developing theories that aliens caused the Great War, rather than as the folly of humanity. Another argument against aliens comes from Chris Avellone, [[Creator Backlash|who rather dislikes the silly elements found within the Fallout series as a whole]], which again, the earlier appearances of aliens in the games are considered "silly." "Wild Wasteland" was the concession among Obsidian members regarding the "silly" content.
** I also vaguely recall reading something (can't remember where now, go figure) that stated that Area 51 wasn't included because it was too far north.
*** Nah, that can't be it. Zion Valley (setting for Honest Hearts) is further north and farther away than Area 51.
Line 94:
** Four star. The single star is part of the Bear Flag (one or two headed).
*** Oh, well I certainly feel stupid, I didn't know the 1 star was part of the NCR's flag rather than his rank insignia. Shouldn't they teach their officers not to wear confusing symbols that might cause lower ranking officers or soldiers to confuse their rank? Anyway I find it rather impressive that for an officer that apparently got his rank through nepotism that Oliver would get the most prestigious Military rank available under normal circumstances (5 star Generals are available only during times of full scale war, Chiefs of Staff are elected by the President and the Congress). 4 star Generals are given command over entire regions and entire armies, a very powerful position that comes with a lot of responsibilities. Is Oliver really fit for that position?
**** Just like the real world, it can be confusing for a civilian. On the other hand, soldiers go through Basic Training (boot camp), in which one of the books they are given is a Basic Training Manual, which includes a chart of the ranks and the insignia for them. Probably publicly available if you search for them, if you want an example. Don't worry, the troops are not confused, unless they're about to be dishonorably discharged anyway.
*** He's commanding the NCR's most important front, they wouldn’t give that to anyone but the most senior general in their army. And he isn't completely incompetent, he’s not throwing his troops away on mad charges or totally misdeploying his army, he’s ‘simply’ guilty of underestimating Caesar, and hesitating in what is a very defensible position, rather than advance and risk getting bogged down in a long, arduous war. It's a dumb decision yes, but not horribly so.
**** General Lee doesn't really come off as an incompetent General Officer but as far as defeating the enemy goes his tactics could use some work. It is important that he distributes an appropriate amount of patrols and fortifications so that his troops can properly defend Hoover Dam and not stretch his forces so thin that he leaves his forces at a strategic disadvantage. However just sitting by and waiting for the enemy to come to you doesn't win wars. In order to win you must do things like destroy supply lines, use search and destroy tactics on enemy patrols, capture strategic positions the enemy wants, assassinate key enemy officers to throw the chain of command into disarray, use spies, and when the situation calls for it shock and awe. Tactics like that win wars, defending a strategic position simply gives the enemy a chance to recuperate and regain the necessary power they need to strike you again.
 
 
== Joshua Graham's choice ==
Line 132:
** Or he didn't order his Securitrons to look specifically for him, because he thought sending you was enough.
** House may know of Benny's betrayal, but as he said himself, "All he has to do is hold a pistol up to the chip, and he's won." House might have even just let Benny go, knowing he'll just dispatch the Courier to get the chip again later.
*** First of all, the idea of Benny running past a bunch of securitrons makes no sense. What's the point of having a heavily fortified checkpoint if the guards can't even put down one guy with no armor whose only tactic is to run fast? Secondly, yes there's a passage behind Benny's room but and it might lead to a tunnel, but that still doesn't explain how he managed to build one in the first place without House noticing. House is paranoid about security, how could he ignore the possibility of someone coming into Vegas from underground? Thirdly, House wouldn't just let Benny go on faith that the player might bring it back.
**** "All he has to do is hold a pistol up to the chip, and he's won." Benny has nothing to lose at this point, so no reason not to pull the trigger. If House loses the chip, all his plans go down the drain. He can do nothing without the Mk. IIs. House has a better chance of recovering the chip intact if he lets Benny go, because knows that as long as Benny has an escape, Benny also won't destroy it. And neither will anyone who has a clue what it could possibly mean to House. The Courier then is the best bet for making sure everything goes well.
** Tell me, would the Courier be able to run past 2 or 3 Securitrons while wearing no armor? Probably yes. Benny could likely do the same, as by the time the Securitrons pull out their weapons, Benny would be outside of their weapon's effective ranges.
** Just because House owns Vegas doesn't mean he knows every rock and crevice in it. Besides, there was 190 years where anyone could have built a tunnel and House would have been none the wiser. Really, you wouldn't be able to find a tunnel there until you actually stumble into it, provided it was planned out. And it's not like House ever failed to consider a possibility, right?
Line 139 ⟶ 140:
** Or he climbed over the wall and snaked his way through a portion with less barbed wire than usual.
* Does that answer your questions?
* [[Word of God|Josh Sawyer answered this question on his formspring.]] While they were renovating the Tops, Benny and the chairmen found a part of Vault 21 that they missed when House was filling it with concrete. Benny found that a portion of that corridor ran under and out of the fence of the strip, beyond House's eyes and ears. We only see part of that corridor, but that was how Benny escaped, he blew a small hole in the ceiling of the corridor and got out that way. It's also how he left Vegas to shoot you in the head since the exit was near Camp [[Mc Carran]]McCarran.
 
{{reflist}}