Fallout: New Vegas/Tropes A to L: Difference between revisions

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* [[Ear Worm]]: Just about ''every song on the radio.'' Big Iron, Ain't That A Kick In The Head, Jingle Jangle Jingle, the list goes on...
* [[Egopolis]]: Black Mountain is a borderline version; Tabitha renamed it as the "State of Utobitha".
* [[Elaborate Underground Base]]: Numerous factions have them:
** The Brotherhood of Steel (as has become traditional for them) occupy a complex of subterranean bunkers.
** Mr. House has a {{spoiler|Securitron factory}} built under the Fort.
** The Fiends and one of the two Powder Ganger factions occupy abandoned Vaults.
** The {{spoiler|Enclave Remnants}} maintain an underground base, which doubles as an [[Emergency Stash]].
* [[Elevator Action Sequence]]: In a first for the series, ''Lonesome Road'' has you descending a lift platform to a nuke silo, with explosions and Tunnelers popping in and out spontaneously.
* [[Elite Mooks]]: Each major faction has a couple different types of these guys. Typically, they have high-end weapons and armor, as well as Companion-level health that also scales up with the player's level.
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** The Gold Bars added by Dead Money are supposedly twenty ounces of .9999 pure gold, they weigh 35 pounds each.
** {{spoiler|Nuking the NCR or Legion home territories}} has no effect on the final battle at Hoover Dam, aside from royally pissing off the factions in question (and both factions will forgive you no-questions asked if you do this before you get their [["Get Out of Jail Free" Card|Get Out Of Jail Free Cards]].
** You can {{spoiler|kill Mr. House and install Yes Man on the Lucky 38's mainframe, effectively giving you control of the Strip,}} at any time after you meet Yes Man, but the Securitrons on the Strip won't treat you any differently.
* [[Gang of Hats]]: The Three Families of New Vegas personify different sides of the city
** The Omertas: Personifying the sleazy side of Vegas
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* [[Hero with Bad Publicity]]: It's possible to end the game with good karma and ridiculously low reputation with pretty much every faction, including the one you're working for.
* [[Hey, It's That Place!]]: Yes, Primm is a real place, and it does have a rollercoaster (attached to the Buffalo Bill hotel -- all three hotels in Primm are much larger, [[Rule of Fun|but no one really cares]]), and does have Bonnie and Clyde's death car (not his gun, though, but it does have his jacket, and the car is in a mall attached to the hotels). Hoover Dam, Goodsprings, Black Mountains, Nipton, Nellis Air Force Base, and a lot of other real-world locations are snuck in as well (mostly things only native Nevadans would recognize, like camping sites).
* [[Hidden Elf Village]]: Three of them, one each for the Brotherhood of Steel, the Boomers, and Marcus's Super Mutants.
* [[Hide Your Children]]: Averted in the main game, where some some (albeit unkillable) children do appear. Invoked in all four DLCs, though this is addressed in the only add-on where their absence is noteworthy. (The Dead Horse and Sorrows tribes of ''Honest Hearts'' have already begun to evacuate, sending the children and elderly first. The other three DLCs take place in dangerous hellholes that don't have an actual community of humans living in them, thus the lack of children makes sense).
* [[Historical In-Joke]]: The real-life Nipton was primarily important as a place where state lotteries were held during the early 20th century. The Fallout Nipton [[Lottery of Doom|has an important lottery too]]...
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