Fallout: New Vegas/Tropes M to Z: Difference between revisions

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* [[No Campaign for the Wicked|No Campaign or Companions For the Wicked]]: The game prides itself on making certain that none of the factions are straight out "good" or "evil," with reminders like NCR being ineffective at defending its interests in stark contrast to the Legion inspiring such strict order that even the [[Complete Monster|Fiends]] won't attack their territory, but...of the companions for the Courier, nearly all fall under either pro-NCR or neutral, and two will even abandon you outright for supporting the Legion. Couple that with ''a lot'' of doors being closed to players for throwing their lot in with the Legion...yeah. There aren't a lot of incentives for siding with the Legion for anything but the different story missions.
** ''Honest Hearts'' also plays this straight--despite your ability to side with the Legion in the main game, you can't side with the White Legs in Zion, who are attempting to join the Legion. There are numerous potential Justifications/Hand Waves available, but none are brought up.
** [[Word of God]] also alluded to this concerning Joshua Graham--his [[Fallout: Van Buren]] counterpart, The Hanged Man, was a [[Token Evil Teammate]] played quite straight, with great stats, but severe social consequences for bringing him along. For his appearance in ''Honest Hearts'', this was deemed too bland a character, and wouldn't be interesting. Considering how conflicted he is when you meet him, this was clearly the correct move.
** Ironically, when programming a character along the lines stated above (powerful, but antagonizing), the end result was Boone, who is essentially the "[[Good Is Not Nice|good]]" counterpart to the above character: very powerful, but attacks Legion on sight, essentially creating instant enemies for otherwise neutral player characters.
** Ulysses was also a [[Token Evil Teammate]], however according to the developers he can persuaded to serve a different cause completely.