Fallout: New Vegas/Tropes M to Z: Difference between revisions

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** {{spoiler|You get an option to inflict a [[Mercy Kill]] upon Benny when you find him captured in Caesar's camp -- otherwise he'll meet a far more gruesome death at the hands of the Legion.}}
** At Nipton, {{spoiler|you can give these to the [[Asshole Victim|crucified Powder Gangers]].}}
* [[Mighty Whitey]]: Played with ''a lot'' in Honest Hearts; both Daniel and Joshua are Mormons who have become leaders of tribal societies. Neither is terribly happy that they're interfering to such a massive degree, but they don't have/know any other way to help. Daniel in particular is incredibly indecisive, worrying about whether he's doing the right thing, and both of them [[ItsIt's Up to You|put major decisions at your feet]] because [[Justified Trope|they're uncomfortable]] with their [[Deconstructed Trope|level of involvement]] in everyone's lives. Joshua even says this to you outright about Follows-Chalk (paraphrased).
{{quote| '''Courier:''' Why don't you talk to him? You know I'm just going to tell him to leave, right?<br />
'''Joshua:''' Perhaps, but I think he's learned too much from me already. }}
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** The Limits of the game engine might have something to do with this, as the game's intro also shows Vegas as a near pristine pre-war city.
* [[New Meat]] - 10 of Spades. He's called that, because he's too green to earn Ace of Spades as his callsign.
* [[Nice Job Breaking It, Hero]]: If you {{spoiler|kill or incapacitate Mr. House. You'll receive a message saying "A great tragedy has befallen mankind" '''and''' take a large karma hit. It's essentially some post-mortem ego-stroking}}. (Check the bottom of the note if you don't believe us).
** Also gets rather ham-fisted in Lonesome Road, where it's made clear, in no uncertain terms, {{spoiler|that YOU are the reason The Divide, touted as humanity's best chance at recovery, is now nothing more than an Irradiated crack in the ground, thanks to the [[Earthshattering Kaboom]] you set off. [[You Bastard|Thanks a lot, asshole.]]}}
* [[Nigh Invulnerable]] - With the Stealth suit Mk II (A suit of sentient [[Powered Armour]]} you get in Old World Blues, when you hit relatively low (about 40%) health, you have a stimpak and Med-x administered. And the rate of it is insane - about 1 dose of Stim per second. This renders you almost invincible in Casual, as long as you're not being wailed upon by about eight enemies at once, or fighting the Giant Robo-Scorpion with it's near insta-kill laser.
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* [[Noodle Incident]]: You can find a computer log in ''Old World Blues'' which says steps are being taken to avoid a repeat of <nowiki>Incident:PLAYTIME</nowiki>. There were cyberdogs involved, and fixing it took up a good portion of the research budget.
** Hinted to cyberdogs in heat and measures taken to sterilize the place after the dogs had their mating season.
* [[Non -Action Guy]]: The idea behind the Good Natured trait. Your combat skills take a hit, but a whole bunch of non-combat skills get a boost, and since you have the option of getting a couple of party members to do the fighting for you, you can still survive when violence becomes necessary. That also does not prevent you from [[Took a Level In Badass|taking a level in badass]] by putting skill points appropriately.
** What's funny is that this trait actually has the opposite intended effect. Since you can't max out skills like in ''Fallout 3'', you have to decide which skills you want to build up. This trait takes points away from the combat skills you will never use (depending on how you like to play, you'll only ever use one or two combat skills, maybe three at most) and puts them into skills you will, almost certainly resulting in a net gain. By putting skill points into combat skills anyway, [[The Ace|your character can deal with practically any situation.]]
** Even better, the ''Old World Blues'' DLC has the [[The Ace|Skilled]] trait, which gives you +5 to all skills at the cost of a -10% exp gain. Combined with the Good Natured Trait, this is a net gain of +10 to a lot of skills while also removing the -5 penalty to your combat skills. The experience loss can be negated by a perk which you can get at second level.
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== O ==
* [[Obvious Beta]]: As one might expect of a game developed by Obsidian, the story is unique and lovingly crafted, but the bugs and glitches are plentiful and the game is prone to crashing even after several updates.
* [[Off -Model]]: Strafing to the left as a female Courier causes your left arm to suddenly gain a new joint. Pre-patch, there were [http://www.youtube.com/watch?v=ToKIkw3LIoQ some] that were unintentionally hilarious.
* [[Offscreen Teleportation]]: Both of the Mysterious Protectors. Victor seems to always be one step ahead of you, but it turns out he's got a justification for that.
* [[Oh Crap]]:
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{{quote| '''Courier:''' [[Unexplained Recovery|I got better]].}}
* [[Omnicidal Maniac]]: The [http://www.youtube.com/watch?v=ibOkPx_Ej30 Toaster]. . No, you don't need to have Wild Wasteland enabled to see this.
* [[One -Hit -Point Wonder]]: The Cloud in ''Dead Money'' can turn ''you'' into this in Hardcore more if you don't have the stims to keep your health up, especially in the early game. Half the time you'll be throwing your companions at enemies to avoid using your precious healing items.
* [[One -Man Army]]: The pro-NCR path more or less requires you to be this. Even if you aren't following that path, a high-level character with the right equipment can literally be this.
** Ranger Stella, one of the possible opponent in the arena. She apparently refused to be given a machete in the arena, prefering to fight with just her bare hands, and she wasted just about anyone thrown at her, from slaves and recruit legionaries up to veteran legionaries and an elite centurion. When you fight her, she can cripple limbs with one hit.
** Randall Clark, the Survivalist, wiped out most of the cannibalistic Vault 22 dwellers who killed the Spanish refugees he was watching over, at first by guerilla warfare which led him being called the [[Red Baron|Evil Spirit]] by them.
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** Repair and Barter are useful skills if you want to make a LOT of money. You can sell higher and buy lower with the Barter skill, and repairing items significantly increases the value of it. For example, having 90 repair and Jury Rigging will allow you to repair a near broken super sledge with a shovel, increasing its value by over 2000 caps. It's dozens of times more lucrative than Luck if you keep everything you loot and wait until you have the perk.
** Speech and Science are unquestionably necessary to achieve the best endings in the game, and they need to be really high at that. You need to manage 90 in both to get the best endings, and a full 100 to talk down the bosses.
* [[One -Time Dungeon]]:
** The Securitron Vault was intended to be such, with the player being unable to re-enter once it is completed, and the guard's dialogue not permitting you to leave until you complete the task. However, the actual implementation permits you to leave (using dialog or killing the guards) as long as you don't complete the section.
** The ''Dead Money'' DLC cannot be visited after it is completed, unlike the Old World Blues and Honest Hearts add-ons. In said DLC, the vault of the Sierra Madre is also closed off after you leave.
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{{quote| '''Courier:''' "I'll wear your heads like you do that dog's."<br />
'''Vulpes''': [[This Is Gonna Suck|"Legionnaires! We have a problem!"]] }}
** Also of note is convincing some mercs to leave quaint, idyllic, [[Arson, Murder, and Jaywalking|Super Mutant owned]] Jacobstown alone, because if they don't, instead of dealing with a village of pissed off Super Mutants, they'll have to deal '''with you.'''
*** North Vegas has a similar instance with a Speech check. You need to scare off some squatters. After you ask nicely and they refuse, you can inform them that you only ask ''once''. Later on in the same mission, squatters in the sewers can be made to fear a mob bearing down on them if they continue to make trouble.
* [[Out With a Bang]]: Killing {{spoiler|Benny}} is easy with the Black Widow perk.
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'''Dr. Klein:''' WE HAVE NO IDEA! THIS LINE OF QUESTIONING ISN'T IMPORTANT TO US NOW! WHY MUST YOU ASK THESE TANGIENTAL QUESTIONS! STOP IT! }}
** OWB's epilogue actually calls the player out if they rush through the main quest, since several of the good endings rely on you reaching every location and finding every single upgrade for the Sink personalities.
* [[Paper -Thin Disguise]]: Partially averted with the faction disguises. Coming near enough to interact with members will reveal you to any, even to the lowliest mooks if your infamy is high enough. But still, you're wearing the same hat, tailed by the same companions, and they don't seem to take notice of a female wearing legionnaire armor.
* [[The Password Is Always Swordfish]]: Every password you steal is always something very silly or at least words that can be found in a dictionary. Such as 123456789 for Raul's cell. All hackable terminals all have passwords in the form of words which can be found in most dictionaries.
** Seemingly averted on the HELIOS ONE terminal passwords, where the two terminals have super long passwords with seemingly random letters and numbers, until you find out that the number sequences can be converted from hexadecimal into ASCII, producing the phrases "My voice is my passport" and "Too many secrets"—both encoded phrases from the movie [[Sneakers]].
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** There's also a lesser Point of No Return in the form of which faction quest you choose to pursue. There's a lockout point in each questline which alienates you from the other three. The only two questlines that can be played concurrently are Yes Man and Mr. House, and you still have to choose one prior to the final mission.
** Once you complete the ''Dead Money'' DLC, you may stay as long as you like, but you can't return to the Sierra Madre casino once you do leave. Might be worth going back and getting everything you want.
* [[Politically -Incorrect Villain]]: Caesar's Legion makes no pretense about it: they think women are inferior to men physically and mentally, and should [[Stay in The Kitchen]]. Also, [[Fantastic Racism|they think of Ghouls and Super Mutants as nothing more than savage beasts]], even though the majority of them actually aren't so bad. Just one more reason to remember they represent sociological ''regression'', not progress. This is arguably part of the idea, though. Caesar is trying to turn back the clock, and values have to come with that package.
* [[Post Mortem One Liner]]: Boone gives us a very good one after {{spoiler|you kill Caesar with him in the party}}:
{{quote| '''Boone:''' *smug tone* Thumbs down, you son of a bitch.}}
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** The Desert Rangers serve in this capacity for President Kimball and General Oliver.
* [[The Prankster]]: Private Davey Crenshaw
* [[Precision F -Strike]]:
** This exchange:
{{quote| {{spoiler|'''Benny:''' "The cleaners will knock twice. Tell them to be thorough."}}<br />
{{spoiler|'''[[Determinator|The Courier]]:''' (paraphrased) [[Bond One -Liner|"They better... there's four bodies."]]}}<br />
{{spoiler|'''Benny:''' [[Oh Crap|"...what the fuck!?"]]}} }}
** Also:
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'''The Courier:''' Pass the time thinking over your mistakes.<br />
{{spoiler|'''Benny:'''}} You sick, vindictive fuck! }}
** Let President Kimball finish his speech at Hoover Dam for a classic [[Is This Thing Still On?]] Moment.
* [[Prepare to Die]]: Done as a joke by {{spoiler|Caesar}}, of all people. {{spoiler|After either recovering the Platinum Chip from Benny or being duped and having him run off with it, you will receive an invitation to meet Caesar in person. It's quite possible that you will have made his life difficult in any number of ways before this, from digging out his moles to slaughtering his garrisons. He will ask you why, despite all this, you still chose to accept the offer to meet him in person. The conversation proceeds like this:}}
{{quote| {{spoiler|'''Courier:''' You guaranteed my safety.}}<br />
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* [[Recycled in Space]]: Caesar's Legion is the Romans <small>IN POST APOCALYPTIC NEVADA</small>!
** [[Insult to Rocks|The Romans take offense to this horrible slur.]]
* [[Red Oni, Blue Oni]]: For the NCR, Colonels Cassandra Moore and James Hsu are red and blue, respectively. For example, Colonel Hsu prefers to resolve the problem with the Kings peacefully by providing supply for The Kings, while Colonel Moore just prefer to [[Kill 'Em All|kill them all.]]
** In ''Honest Hearts'', [[Technical Pacifist|Daniel]] is the blue while [[Badass Preacher|Joshua Graham]] is the red.
** Veronica calls attention to this between the Followers of the Apocalypse and the Brotherhood of Steel, though it can be difficult to tell which is red and which blue. The Followers have a good cause but a woeful lack of resources, while the Brotherhood is practically second only to the Enclave in resources, but lacks any legitimately good cause.
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* [[Schmuck Bait]]: Vault 11 is deliberately designed like this. Really, when there's an option to open the {{spoiler|sacrifical chamber}} on a terminal, you just know the end result will be bad. But you'll do it, because you've come this far and you need to know (and have to in order to complete the unmarked quest). Curiosity demands it!
** The radio which starts the Dead Money DLC. "Oh look, a radio, let's go touch--*choke*"
** At the end of the Dead Money DLC, {{spoiler|when you access the vault, you get a message from Sinclair warning you not to open his personal files, which will seal the vault if you read them. Normally, you would use this to [[Laser -Guided Karma|trap Father Elijah in]], but [[Too Dumb to Live|you can activate it]] [[Press X to Die|yourself]]. [[Have a Nice Death|The game ends and tells you how you slowly starved to death.]]}}
** You can find the Thump-Thump, a variant of the regular Grenade Rifle during the quest Ant Misbehaivin'. Said Ants have been eating gunpowder, and you were told in advance of fighting them that they'll pretty much explode if you look at them the wrong way. The chances that this is a coincidence are extremely small.
* [[Scratch Damage]]: Sufficent BBs will take down a Paladin.
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* [[Secret Test of Character]]: {{spoiler|Vault 11.}}
** Vulpes claims the lottery in Nipton was this. He relates how no one fought back when their loved ones were killed or crucified with each drawing, and he mentions that he was amazed that the townsfolk were so cowardly as to not fight back against the half-dozen Frumentarii under his command. It seems that the people of Nipton had several opportunities to impress Vulpes, at least one of which would have saved them, and they failed every time. However, it is shown that at least a few fought back, with some success at that. Unless Vulpes dismissed a large portion of his invading army then held the lottery, it's unlikely they ever really stood a chance.
* [[Self -Imposed Challenge]]: The in-game challenges. They range from normal things (heal 10,000 damage with Stimpacks or do 10,000 unarmed damage, for example) to more specific ones (cripple right arms, blow off limbs). ''Gun Runners' Arsenal'' adds some truly absurd challenges, most of which involve killing specific things with specific weapons. The three-star challenges are the worst, like having to kill Deathclaws with (among other, slightly more reasonable things) ''switchblades and boxing tape''.
* [[Sequel Difficulty Drop]]: The DLC have done this so far--Dead Money is [[Nintendo Hard]], not least because you can't bring [[Infinity Plus One+1 Sword|your stuff]]. Honest Hearts lets you bring some items based on weight (the good stuff is generally heavy), but hands you quite a lot of good equipment along the course of the story. Old World Blues doesn't restrict what you can carry at all, and even hands you three free perks near the beginning (with different versions available to replace them at the end).
** There are two ways in which Old World Blues does not follow this: there are no companions at all, and the enemies in the Big Empty scale to your level and are spawned by a script system that drops them more frequently than the standardized system.
* [[Sequel Hook]]: You can go home now, Courier...
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* [[Stupid Crooks]]: The Freeside Thugs, they seemingly do not understand the stupidity of luring someone in [[Power Armor]] and carrying a Machine Gun into a 'trap' they set, when all they have is just pool cues and meat cleavers.
* [[Suicidal Overconfidence]]: Tying in with the above, some people are just too self-confident for their own good. Special mention goes to Caleb McCaffery, who you have to find for the "Debt Collector" quest. He is easily the most unjustifiably arrogant man in the entire Mojave Wasteland. Yeah buddy, you're really such a bad-ass that you can take the Power Armor-wearing, Plasma Caster-packing celebrity who people publically know {{spoiler|killed Caesar himself}} armed with only a low-level shotgun. Even pacifist players will have a hard time fighting the urge to paint the sidewalk with this guy's brains.
** The Fiends, Powder Gangers, Vipers, and Jackals, just like the raiders of ''Fallout 3'', seemingly do not understand that the [[One -Man Army]] with the [[Powered Armor|Power Armor]] and [[Gatling Good|Minigun]] is not the best person to mug. Justified with the [[Stupid Evil|Fiends]], who are all insane drug addicts, and NCR military police (provided you massacred one of the casinos) due to, er, having some pull with the NCR, but the Powder Gangers have no excuse.
** Elder McNamara has heard of a tribe with advanced weapons in the Northeast of the Mojave, but assumes that a small Brotherhood scouting patrol with [[Power Armor]] and Laser rifles will be sufficient for a recon mission. Turns out the tribe in question is the [[Badass Army|Boomers]]. Their weapons? Pre-war artillery.
** This is actually built into ''New Vegas'' and 'Fallout 3'''s game engine; every enemy has a "confidence" attribute as part of their programming - the highest level means an enemy will never avoid a fight, with the ones right below that not offering them much better chances.
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** In ''Honest Hearts'', {{spoiler|you are faced with the choice of either evacuating Zion or brutally eradicating the White Legs. Both options lead to [[Bittersweet Ending|Bittersweet Endings]]. However, if you choose to eradicate the White Legs and convince Joshua to spare Salt-Upon-Wounds, you get a slightly happier (albeit still quite bittersweet) ending.}}
* [[Take Your Time]]: No matter how urgent the quest giver's language, you can leave and circle the map a few times and pick up where you left off. The only exception is the President's visit, which will run according to scripted schedule.
** The Dead Money addon practically requires you to do this in order to survive it. It doesn't help that [[Everything Trying to Kill You|the whole atmosphere of the Sierra Madre]] makes you want to run through it and [[Screw This, I'm Outta Here|get the hell out]] as quickly as possible.
* [[Talking the Monster To Death]]: Diplomacy (and judicious use of seductive perks like Black Widow or Confirmed Bachelor) can open as many doors for you as a lock pick or a hacked computer terminal. The speech stat still reigns king, however - if you're lucky, you can pass a speech check that doesn't require speech ''or'' barter, such as using your intelligence, explosives, et cetera rating instead. Passing speech checks is no longer percentive, either.
** ''New Vegas'' continues the ''Fallout'' tradition of {{spoiler|giving a high Speech character the opportunity to win the inevitable endgame confrontation with diplomacy rather than firepower.}}
*** It then turns this option into the ultimate [[Infinity Plus One+1 Sword]] in story terms. {{spoiler|Killing Caesar and Lanius simply sends Caesar's Legion into mayhem, fracturing the group and pretty much ensuring that their methods get adopted by dozens of Caesar-wannabes. If Caesar dies or is allowed to die, and Lanius is defeated but talked into leaving, a much different ending occurs. Lanius has been foreshadowed to be a brutal warrior and capable general, but no politician, and without Caesar's charisma backing him, his plan to retake Hoover leaves him oblivious to the fact he lacks Caesar's leadership ability. The Legion still causes problems in the short term, but gradually dissolves as individual outposts realize it never could have lasted without Caesar or someone like him at its head.}}
* [[Talking to Himself]]: Pretty much inevitable in a game where all dialogue is voiced, and there is a huge cast of generic NPCs. It becomes especially noticeable, however, when the actor in question has a distinctive "neutral" voice. Take the four male Remnants, for example, as three of them are voiced by Peter Renaday.
* [[Technical Pacifist]]: O'Hanrahan, one of the misfits. His squadmates think he is a coward, though if you did follow his advice on squad improvements, he has no problem kicking legionaries' asses in the final battle. According to him, the behavior is because of his upbringing: he was always very phsyically strong, and his mother told him something to the extent of "with great power comes great responsibility," which he readily took to heart.
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* [[Teleporting Keycard Squad]]: Used in some areas, most notably Vault 34. All of the DLC use this a lot - reaching an objective site or picking up supplies will often spawn a formidable ambush behind you.
* [[Tempting Fate]]: One too-proud-for-his-own-good NPC just doesn't know how to take the hint.
{{quote| '''{{spoiler|General Oliver}}:''' If our situations were reversed, [[What an Idiot!|I'd see you hang.]]<br />
'''Courier:''' {{spoiler|I see. Yes Man, would you please throw the General off of the Hoover Dam?}} }}
* [[Tertiary Sexual Characteristics]]: Female Nightkin lack standard sexual characteristics and rely on props. Lily wears a strawhat, while Tabitha sports a pair of heart-shaped pink eyeglasses and an adorable blonde wig to look feminine. The result is... interesting.
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** [[Averted Trope|With the addition of ammo crafting at sufficiently high levels, you can make your own .44 magnum rounds by breaking down your less useful bullets]]. Not so with the alien energy ammo or the mini nukes, though.
** Turbo. It puts everything around you into [[Bullet Time]], causing enemies to move and attack ridiculously slowly while you continue to fight at normal speed, rendering even the Legendary Deathclaw a sitting duck for its duration. Unfortunately, there's only a handful that can be found or bought right off the bat, and to get any more than that you have to learn an extremely rare crafting recipe that requires you to hunt Cazadores (one of the hardest enemies in the game) for ingredients. The only other option is the Implant GRX perk in ''Old World Blues''.
** Nuka-Cola Quartz and Nuka-Cola Victory; they're about as close to [[Infinity Plus One+1 Sword|Infinity Plus One Food]] as you can get (The former gives you night vision and a DT boost, the latter gives you extra action points, and neither have a chance of addiction), but there are only a handful of each scattered about. However, the Nuka Chemist perk lets you craft them both using regular Nuka-Cola, which is plentiful.
** The Proton Inversal Throwing Axes in ''Old World Blues''. There are, at best, around thirty total with random spawning on corpses. You're lucky if you find ten. They are the single most-damaging thrown melee weapon in the game, but there's no way to get more.
* [[Too Dumb to Live]]: There are a lot of people in this game that would earn a [[Darwin Awards|Darwin Award]].
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* [[Tribal Face Paint]]: In the Honest Hearts DLC, one of the two tribes of Zion Canyon, known as the Dead Horses, has a custom where members earn a facial or body tattoo for every major achievement they accomplish.
* [[Tropers Do It Without Notability]]: One of the graffito on the loading screen says, "Powder Gangers do it with a BANG!" [[Stuff Blowing Up|They ain't lying]].
* [[Two Lines, No Waiting]]: The [[Myth Arc]] of the DLC has very little to do with the buildup to the battle at Hoover Dam. Even {{spoiler|firing nukes at either or both sides}} will not even significantly alter the force balance.
 
 
== U ==
* [[The Unintelligible]]:
** [[Gentle Giant|Mean]] [[Non -Indicative Name|Sonofabitch]], on account of having his tongue cut out. Even his voice actor doesn't know what he's saying. One line has him mention "Wesibe" (Westside), and he pronounces it "wes-see-bay".
** Dr. 8 from ''Old World Blues'' can only speak in static and scrambled audio, though if you ask him his name, you may notice an "8" buried in the center of his garbled symbols.
* [[Undefeatable Little Village]]: Goodsprings is one of these, if you decide to help them drive away the Powder Gangers.
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* [[Vendor Trash]]: Much of the Misc Item category is this. None are immediately useful like ammo, weapons, apparel, or aid items. Many can be used as crafting items. You can even make your own vendor trash in the form of tanned hides, which makes them much more valuable (especially the tanned golden gecko hide).
** The ''Old World Blues'' DLC does its level best to subvert this. The personality constructs in the Sink can break down completely worthless items and turn them into incredibly useful crafting material. The Book Chute can turn pencils and clipboards into scrap metal and duct tape weighing ''twice'' as much as the materials you recycled, Muggy turns worthless dishes into valuable gun materials, and the Biological Research Station turns plants you don't use into a generic slop which can be converted into the kinds of plants you do. The whole place is a hoarder's wet dream.
* [[VideogameVideo Game Caring Potential]]: {{spoiler|Benny, the man that shot you in the head and left you for dead in Goodsprings is captured by Caesar's Legion. You can order his brutal death, [[Crowning Moment of Heartwarming|or you can help him escape his predicament, even after everything he's done to you...]]}}
* [[Video Game Cruelty Potential]]: {{spoiler|...But if you want to kill him, there's always a nice cross you can strap him to. You can also smuggle a pistol into Caesar's tent and shoot him in the head for [[Poetic Justice]], but it takes around 15 shots and he keeps yelling "Damn!" while all the guards become antsy at your having produced a gun.}}
** Those Deathclaws mentioned earlier, and how terrible they are? {{spoiler|They can't figure out how to jump and climb. The quarry you find them in has cranes and conveyer inclines you can climb on, and the deathclaws will literally run around like headless chickens. You will feel terrible killing the babies.}}
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* [[Warrior Therapist]]: The Courier's companions all have baggage that he can help unload.
** Alternately, the Courier may often end up [[Incredibly Lame Pun|unloading]] [[Vendor Trash|baggage]] onto them.
* [[Weaksauce Weakness]]: The Pulse Gun and 'Paladin Toaster' fist weapon will [[One -Hit Kill]] almost any robots or anyone in power armor. The Securitron robots, while tough and powerful, have a major weakness in the wheels.
** This aspect of the Pulse Gun being a [[Weaksauce Weakness]] is used as an attempt by Veronica to attempt to convince the Elder of the folly of the Brotherhood's slowly self-destructive dogma. It doesn't work...
** Cazadores and Deathclaws, the deadliest monsters in the game, can be easily circle-strafed to death after crippling one of their wings/legs, respectively.
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"[[Rule of Three|Patrolling the Mojave almost makes you wish for a Nuclear Winter]]." }}
* [[Wham Episode]]: Vault 11. [[Penny Arcade|The Vaults were never meant to save anyone]], [[Tear Jerker|and this is the Vault that proves it...]]
* [[What Happened to The Mouse?|What Happened To The Abominations]]: Lonesome Road features the Tunnelers, mutated humanoids that can tear apart Deathclaws. Ulysses mentions that they're slowly tunneling their way towards the Mojave, which would be utterly screwed when packs of super-strong abominations pop out of the ground without warning. And yet you can do absolutely nothing about this, and its never mentioned again.
* [[What Measure Is a Non -Human?]]: Aside from the ghoul and mutant companions in game, you also have Victor, [[Ninja Pirate Robot Zombie|a robot who think he's a cowboy.]]
* [[What the Hell, Hero?]]: You will get a small one from the narrator if you get the Legion ending with good karma, or the NCR ending with evil karma.
** The Great Khans will not shy away to tell the player that you're traveling with a murderer if Boone is your companion.
** {{spoiler|Mr. House}} certainly tries this on you when you kill him, and {{spoiler|the obituary he leaves in your notes}} just rubs it in further. Whether or not [[My God, What Have I Done?|you agree]] or [[Shut UP, Hannibal|not]] depends on your personal beliefs, of course.
*** And whether or not you finish reading the obituary [[Is This Thing Still On?|to the very end]].
** If you go through the pains and labors of convincing Boone to reconcile with his past only to bail on him at the last second, he will give you one of these.
* [[Where Are They Now? Epilogue]]: As per the tradition of the original Fallout games, you get an epilogue informing you what happened to all the settlements you visited and the companions that you had depending on your actions. Some are [[Earn Your Happy Ending|nice]], some are [[Bittersweet Ending|bittersweet]], and some are [[Downer Ending|just nasty]].
* [[White -Haired Pretty Girl]]: Ranger Ghost under her hat.
* [[White Mask of Doom]]: The White Gloves Society. Of course this is obviously also [[Dressing As the Enemy|their weakness]].
* [[Whole -Plot Reference]]: To ''[[The Treasure of the Sierra Madre (Film)|The Treasure of the Sierra Madre]]'' in ''Dead Money.''
* [[Wicked Cultured]]: Caesar, the Legion's intelligent and charismatic leader. He is a talented anthropologist, linguist, and historian that speaks fluent Latin and knows all about both pre-war and post-war history. In his free time he likes to read and debate about political science and philosophy with other educated people. He is also the founder and leader of a faction of imperialistic slavers that kills the weak, enslaves women and children, and engages in war crimes.
* [[Wild Card]]: You. Potentially you could side with the Legion, NCR, Mr. House or with nobody but yourself. The game lampshades this by labeling a specific set of quests "Wild Card."