Fallout 4/YMMV: Difference between revisions

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* [[Sidetracked by the Gold Saucer]]: You can now spend hours alone on building and furnishing your settlements, optimizing your weapons and armor as you see fit and scouring junk for rare scrap parts, or play video games on your Pip-Boy. The ''Nuka-World'' DLC also includes an arcade packed with mini-games. Who has time for the pressures of being a Raider Overboss when there are high scores to be set in skee-ball and Whack-A-Commie?
* [[Surprisingly Improved Sequel]]: The game seems to have this reputation in terms to ''Fallout 3''. It's more...[[Broken Base|debatable]] for ''New Vegas''.
* [[Take That Scrappy]]: After the ''Contraptions Workshop'' DLC was released, many charactersplayers put [[The Generic Guy|Preston Garvey]] and [[The Complainer Is Always Wrong|Marcy Long]] in [[Stock Punishment|stocks]] out of "punishment" for perceived obnoxiousness.
* [[That One Sidequest]]:
** "The Silver Shroud" for the most part is pretty easy as it's just shoot these guys and leave a literal calling card behind... until you get to Sinjin. This drug dealer has your radio buddy Kent hostage and you have to save him but doing so is harder than it seems. He has around three leveled lackeys that will shoot you if you don't scare them off... which means Sinjin will shoot Kent right afterwards. You can challenge Sinjin but then his lackeys will start shooting you too.