Fantasy Gun Control/Analysis: Difference between revisions

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Despite all of this, there are writers who are talented enough to make guns work in their fantasy settings and even have them achieve a level of coolness equal to medieval weaponry. Perhaps it's understandable why guns aren't seen much in fantasy settings, but it's still nice ([[Subjective Tropes|if you like guns in your fantasy]]) when authors manage to do it. After all, there were not only loosely historical ''[[The Three Musketeers (Literature)|The Three Musketeers]]'', but [[The Adventures of Baron Munchausen (Film)|Baron Munchausen]] himself used a firearm and it didn't made his stories any less of... what, [[Heroic Fantasy]]?
 
Of course, it could just be that [[Moral Guardians|guns scare children]] and therefore are never, ever to be in a children's show... even if [[Family -Friendly Firearms|magic is just used as a stand-in for guns instead]].
 
Conversely, assuming that gunpowder ''must'' automatically exist once reaching a certain [[Technology Levels|level of advancement]] is to fall into a [[You Fail Logic Forever|logical fallacy]]; development can happen at different rates in different fields, especially in a world that already has [[Functional Magic]] to make long-ranged destructive attacks. This is particularly the case if the functional magic and/or setting results in tactics differing greatly from the setting in which early guns found their first use in real history: firing in volleys using soldiers marching in ranks on battlefields. Guns present their own set of logistical issues in the form of supplies of gunpowder, as well as the cost of munitions (which severely curtailed the number of rounds of ammunition that gunpowder armies could use in training until the second half of the 19th century).