Far Cry: Difference between revisions

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The original '''''Far Cry''''' was a PC game that was perhaps the first of the "next-gen" [[First Person Shooter|first-person shooter]] games exemplified by the likes of ''[[Half Life]] 2, [[Doom (series)|Doom]] 3'', and ''[[First Encounter Assault Recon|F.E.A.R]]''. It was released a few months before ''Doom 3'' and ''Half Life 2'' by the then-unknown developers Crytek, for whom it was their debut title.
The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.
 
The basic premise of the game has boat captain Jack Carver, a sarcastic, ill-tempered man in a gaudy Hawaiian T-shirt, having his boat blown up and forced into battling a small army of mercenaries on a series of tropical islands owned by reclusive geneticist Dr. Krieger. After several levels, killer mutants known as Trigens start attacking both Jack and the mercenaries, and it is revealed that Krieger has been working on creating mutants [[For Science!]]!
 
The game's popularity spawned a console version, '''''Far Cry: Instincts''''', which was made by Ubisoft instead of Crytek and had the same characters and basic plot premise, but markedly different gameplay, levels, and story. Besides simplified A.I. and graphics and more console-style gameplay, ''Far Cry: Instincts'' also gave the player character access to special mutant "feral powers" which included regenerating health, super-speed, super-jumps, and super-melee attacks. ''Far Cry Instincts: Evolution'' was the sequel to the console version, and switched from fighting mercenaries and mutants in a fictional series of tropical islands to fighting pirates and feral warriors in Indonesia. The story for ''Evolution'' has Jack being lured into a gunrunning scheme by half-native [[Femme Fatale]] Kade, which ultimately leads to him battling pirates and government soldiers while being hunted by Westerner-hating native warrior Semeru and his tribe of feral warriors, who all possess the same feral powers as Jack.
 
After publisher Ubisoft and developer Crytek parted ways, Crytek kept their engine and went on to create ''[[Crysis (series)|Crysis]]'', while Ubisoft retained the name rights and went on to develop '''''Far Cry 2''''', a sequel [[In Name Only]] that has the player take the role of one of a dozen mercenaries working in a war-torn African nation, playing both sides while hunting a notorious arms dealer known as the Jackal. The game lacks the mutants and sci-fi aspects of the original ''Far Cry'', instead opting for a darker, morally ambiguous story inspired by the Joseph Conrad novel ''The [[Heart of Darkness]]'' (not to mention Frederick Forsyth's ''The Day of the Jackal''). ''Far Cry 2'' features a completely [[Wide Open Sandbox]] game structure. There are no levels, and the game takes place in a 20 square mile area that the player can explore freely, traveling on foot, via vehicles, or by riding buses from station to station.
 
'''''Far Cry 3''''' has just been announced and is in development. The game returns back to the island setting and see you play as Jason Brody, part of a group of vacationers that had the misfortune of getting stranded on an island in the middle of a civil war. Jason's brother is killed and his girlfriend is kidnapped by Vaas, the deranged leader of a group of armed mercenaries. Now Jason must take on his entire army to get her back, though his sanity may be on the line along the way.
 
There was also a [[The Movie|movie]] made of ''Far Cry'' made by... [[Uwe Boll]]. Most notable in that Stuttering Craig and Handsome Tom of ''[[ScrewAttack]]'' are in it ( {{spoiler|Though not in the main, cut feature}}), and so are [[Inglourious Basterds|Hugo Stiglitz]] and [[No Reservations|Anthony Bourdain]], oddly enough.
 
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* [[Action Girl]]: Valerie Cortez really likes to kill people in ''Instincts''. In ''Far Cry''... not so much.
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* [[Wide Open Sandbox]]: Half the map is open for you to explore from the get-go.
* [[Worst Aid]]: ''Far Cry 2'' requires the player to perform quick "medical care" in the field when injured if his or her health drops to one bar. This generally involves resetting broken bones with your bare hands, pulling pieces of shrapnel and stray branches from your gut, and removing bullets with pliers, all without even bandaging the wound up and immediately getting back into the fight. You even spit out a tooth in one. Hilariously, this also applies to the gradual damage you take while drowning, [http://www.youtube.com/watch?v=enb0zWbYUik and you can heal yourself from the damage taken by drowning in the same way when standing in shallow enough water, leading to you getting bullet wounds, broken limbs, and broken teeth BY SWIMMING.]If your health is at least two bars, healing involves simply injecting yourself with a shot of morphine. If a buddy is critically injured, you can heal them simply by injecting them as well. Otherwise, the only options are comforting them in their passing or blowing their brains out to hasten it.
** Video here: [http://www.youtube.com/watch?v=[[UUWjoadyb2Eg Wjoadyb 2 Eg]here].
*** After a given buddy has been rezzed three times, they ask for more -- to put them out of their misery. Three syrettes of morphine is enough to do it. Meanwhile, in a heated battle you can inject ''yourself'' with twice that amount, and be fine.
*** Don't forget that a good amount of damage can be repaired simply by waiting a few seconds without being shot.
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