Fetch Quest: Difference between revisions

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** ''[[Skyward Sword]]'' is absolutely ''loaded'' with these, most of them needed to open up dungeons. While most of them let you explore the world a bit more and get to know the inhabitants, others are simply plain old [[Padding]].
* [[Final Fantasy Adventure]] had its share of these required for plot advancement. The [[Video Game Remake|remake]], [[Sword of Mana]], retained these and added many more, mostly within the towns. It even keeps track of them all in a diary, and some can be easily ''[[Lost Forever|failed]]''. One or two of the townsfolk actually [[Lampshade Hanging|mock you]] for doing an early quest that requires handing out advertisements to 15 different people.
* ''[[Killer 7Killer7]]'' will usually fill an Assignment's puzzle quota with nonsensical [[Fetch Quest|Fetch Quests]]. For every Assignment you're tasked to find anywhere between one to seven "Soul Shells", which are the game's resident [[McGuffin]], but also various kinds of rings, odd engravings, cassettes and later on "color samples". [[Mr. Exposition|Travis Bell]] has [[Lampshade Hanging|something to say on the subject of color samples]]:
** '''Travis''': Straight up, this is a pain, man? Running around for some frickin’ color samples. What makes it worse? This town is a mess. THAT’S what makes it worse.
 
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** ''Prime 3'' took a different option and had Samus collect energy cells. The trick in this game is that getting the cells is almost mandatory to finish certain tasks, so you'll only have to backtrack once or twice instead of nine or twelve times.
*** [[Word of God]] says that the reason for the fetch quests was to allow you to have more time with the fully upgraded Samus, though probably padding too. It feels cheap, but it's not that bad as getting around is relatively painless by the time you're armed to the teeth. It's also a great opportunity to get the items you were missing such as missile expansions and energy tanks.
* Both ''[[System Shock]] 2'' and its [[Spiritual Successor]], ''[[BioshockBioShock (series)]]'', feature many of these. Your very *first* objective in SS2 is: 'Find the guy who has the key to this section of the ship, which contains this other guy who has the code you need to go down a level, where you can fix the elevator so you can go ''up'' a level...' Naturally it only gains more layers of complications as you progress.
** ''[[System Shock]] 2'' actually gets ''less'' complicated as you progress. In fact, once you reach the sixth deck of the Von Braun, your objectives basically boil down to "Get in the escape shuttle, kill shit."
** ''[[BioshockBioShock (series)]]'' provides the player the opportunity to learn more about events before their arrival in Rapture by collecting recordings they encounter as they progress through each [[Fetch Quest]]. Collecting all of them nets you an achievement.
* Annoyingly done in ''[[STALKER]]'', your chance of finding said item is very low if you actually looking for it and each quest has a ''time limit''. Generally you are better off finding a object and then seeing if anyone else is looking for it.
* A few quests in ''[[Borderlands]]'' require fetching. TK Baha runs you on at least two: collecting food stolen by skags, and collecting {{spoiler|brains in the Zombie Island of Dr. Ned [[DLC]]}}. The second one is tricky; any quest items you pick up before getting the quest(s) don't count toward the prerequisite.
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** Quest: Talk to uppity girl in the southeast corner of the map. What [[Guide Dang It]] might tell you: You need to be wearing a Silver Cape to do so (she won't talk to you otherwise). So the quest is really: Find Silver Cape.
*** Reason this is infuriating: Firstly, without [[Guide Dang It]], the way to discover the underlying quest is to return to an out-of-the-way NPC whose quest you just completed and who you thought you'd never mess with again. Secondly, the quest goes like this: Start with out-of-the-way NPC in SSE corner of map. Return to main tavern at North edge of map. Grinning git there actually ''has'' the cape, but won't tell you until you've run to five or six other NPC's at all corners of the map and returned ''twice'' to the starting tavern (the first time to talk to the innkeeper, who sends you off on another wild goose chase; the second time to talk to the grinning git and get the cape).
* In ''[[EveEVE Online]]'', your agent's [http://wiki.eveonline.com/wiki/Missions_Guide#Agent_Attributes division] determines how many [[Fetch Quest|Fetch Quests]] you get. Note that the difference between Courier missions and Mining missions is the former is the typical A and transport (an) item(s) to B while the latter is go to location A, mine a specific mineral (usually along the lines of thousands of units of ore), and take it to B. Effectively, they are both [[Fetch Quest|Fetch Quests]].
 
== Platformers ==