Fighting Game/Analysis: Difference between revisions

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* Normal - A basic attack, performed by press a single attack button.
** Command Normal - An attack performed by pressing an attack button in conjunction with a particular direction.
* Block - A defensive state that reduces the damage taken from incoming attacks, assumed either by holding a directional input away from the opponent or via a dedicated block button, depending on the game. Blocks usually come in more than one variety, such as "high" and "low," each of which protects against and is vulnerable to different moves, and some games even allow blocking while airborne.
* Throw - An attack dealt by first grabbing the opponent rather than simply striking them, and ignores their block. Depending on the game, there may be a dedicated throw button, or throws may be performed by pressing two particular attack buttons in conjunction.
** Throw Tech - The defense against against throws, typically by inputting the same input as the throw quickly after the opponent's throw connects.
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* Hit Confirm - Using a normal or special to ''confirm'' that an unsafe special or super move can ''hit'' the opponent before committing any meter to using one and/or risking yourself to be hit afterwards if the move misses or is blocked. If the opening attack connects, then you can safely cancel into the special move or super.
* Launcher - A move that lifts your opponent into the air. Games that feature these prominently often allow one to immediately jump after the opponent and continue the combo in the air.
* Meaty - A preemptive strike against an opponent who is still getting up off the floor. The idea is to have the opponent's hitbox overlap with that of your attack. Your opponent's only options become to either block or use a reversal. May also be used to describe hitting an opponent late in the active portion of a move in order to increase the number of frames between the time when you have recovered from your attack and the the time when your opponent recovers from the hit.
* Negative Edge - In some games, the release of an attack button can activate a special move just as well as pressing it would. It's usually used in combos that require you to press the attack button twice in rapid succession, such as when a normal attack can only be cancelled into a special or super if done early enough.
* Overhead - An attack that can curve or drop over a crouching opponent's head, going around their guard. As such, they need to be blocked from a standing position. In most games, all jumping attacks function as overheads, though proper positioning may be required.
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* Dropped The Soap/Dropped The Baby - An exaggerated way of saying someone dropped their combo (messed it up partway through).
* Evo Moments - Intense and often [[Memetic Mutation|memetic]] gameplay occurrences from the annual Evolution Championship Series, the premier fighting game tournament series in the US. The numbers seem to be chosen entirely at random by absolutely no one.
** [http://www.youtube.com/watch?v=6rAVrwRwbio Evo Moment #13] - From Evo 2011, Poongko's Seth won against Daigo's [[Tier -Induced Scrappy|Yun]] with a Perfect victory in the final round. Prior to the match, Poongko had worked up the crowd by removing his jacket and belt, then sloppily downing a whole energy drink.
** [http://www.youtube.com/watch?v=KS7hkwbKmBM Evo Moment #37] - From Evo 2004, the [[Crowning Moment of Awesome|now infamous comeback]] from Daigo Umehara's Ken against Justin Wong's Chun-Li in the final round of match one in the loser's bracket finals. With Ken down to just a pixel of health, even chip damage would knock him out. By keeping his distance from Chun-Li, Daigo successfully baited Justin Wong in to attempting to decisively end the match with Chun-Li's Houyokosen super move, a lightning fast 15-hit combo. Daigo proceeded to parry every single hit of the combo -- a daring tactic which would allow him to weather the assault unscathed, but where a single mistake would cost him the match -- and position himself to deliver a super of his own, turning what would've been an easy win for Wong into the most infamous comeback in fighting game history. This moment has been [[Ascended Meme|recreated in official material]], appearing as one of the trials in ''[[Street Fighter III (Video Game)|Street Fighter III: 3rd Strike Online Edition]]'' and at the end of trailer for ''[[Marvel vs. Capcom 3 (Video Game)|Ultimate Marvel VS. Capcom 3]]'''s Heroes and Heralds mode (with Ryu standing in for Ken).
** [http://www.youtube.com/watch?v=AzsdvsTMsz0 Evo Moment #80] - From Evo 2010, a ''Street Fighter IV'' match between Mike Ross and Dr. Chaos for a spot in the Top 8.
* Exposed - When a glaring weakness in a player's abilities are made apparent by their opponent, such as not knowing an effective way to fight a particular character.
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* Salt/Salty - To be angry or irritated, typically over a loss. Actually predates fighting games by several decades, dating back to the 1930s.
* Umeshoryu - The "psychic dragon punch;" the nickname for Shoryukens and similar moves when used by Daigo Umehara, who's known for his ability to make them connect in high-risk situations with startling reliability.
* Yomi - The ability to know what your opponent is going to do, either by conditioning your opponent to think the way you want them to or by learning how they already think.
 
== Notable Creators and Promoters ==
* Katsuhiro Harada - Producer of the Tekken series.
* Mike "Mike Z" Zaimont - Lead programmer and battle designer of ''[[Skullgirls]]''. Has a strong tournament history in ''[[Guilty Gear]]'', ''Marvel Vs. Capcom 2'', and ''[[Blaz BlueBlazBlue]]'', with a penchant for playing grapple characters.
* David "Low Strong" Sirlin - A game designer known for skills in [[Competitive Balance]] and games that strive for it. His [http://www.sirlin.net/ blog] is full of thoughtful and insightful articles on such matters.
* Seth Killian - Capcom's Online & Community Advisor. [[Promoted Fanboy|A former competitive Street Fighter player]], he stopped played at tournament level once trying to juggle his Capcom-related duties with staying competitive hindered his ability to do either. He has a PhD in Philosophy and, debatably more impressive, a ''Street Fighter'' character named after him.
* Yoshinori Ono - Producer of ''Street Fighter IV'' and many other Capcom games. Is well-known for his tendency to [[Troll|tease]] fans.
* Daisuke Ishiwatari - Creator, character designer, music composer, and participating voice actor for the ''[[Guilty Gear]]'' series as well as the composer for ''[[Blaz BlueBlazBlue]]''. Is a huge fan of [[Queen]], and takes plenty of cues from heavy metal for his compositions.
 
== Notable Players ==
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* Yipes - A ''Marvel Vs. Capcom'' player who has [[Fountain of Memes|popularized more catchphrases than most people can even remember]], such as the infamous "[http://www.youtube.com/watch?v=sZZUMjoxfZA Mahvel, baby!]" video.
* Ryan "Gootecks" Gutierrez & Mike "Mike Ross" Ross - 2 guys who came up strong during the SFIV era, placing highly at US & international tournaments. Also started their own web series.
* Tokido - Known variously as [[Names to Run Away From Really Fast|"The Murder Face"]] or "The Ice Man", Tokido is one of the "Five Gods of 2D" in Japan, yet he has also won tournaments in 3D fighters like Tekken, and even in games HE'S NOT KNOWN FOR PLAYING (e.g. his tournament wins in [[Mv C 3]] & [[Blaz BlueBlazBlue]]).
* MOV - A player famous for his exceptional skill in Japan, and also has some unbelievable comebacks. [http://www.youtube.com/watch?v=66WI6u1rQzw PV video here.]
* Kuroda - Known in the [[Street Fighter III (Video Game)|3rd Strike]] community as "the true god". MOV once claimed that if the world's 3rd Strike players could be given "levels" of understanding of the game, MOV himself would be at Lv.7, Momochi (another great player) is Lv.3, and the rest of the world ''(including the famous Daigo)'' is at Lv.0-1. Kuroda? '''Level 100.'''
** [http://www.youtube.com/watch?v=Ey0T5LL0rbI PV video of just some of his exploits.]
** To say nothing of how he nearly [[One -Man Army|single-handedly won SBO]] (Japan's most prestigious tournament) -- with a 2-man team in a 3v3 competition -- with [[Lethal Joke Character|Q (3rd worst character in the game)]].
*** Kuroda has been known to go to Game Mikado -- home to the strongest players in Japan -- ''during SBO training season'', pick a random character, and get '''50-game+ win streaks.'''
** And that time he made a laughing stock of [[Butt Monkey|Justin Wong]] at SBO...
 
{{reflist}}
[[Category:Useful Notes]]
[[Category:index]]
[[Category:Fighting Game]]