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== Balthier is Immortal ==
As shown in the ending of ''[[Final Fantasy XII]]'', he's the Leading Man, and he can never die. This is explains why he's in ''[[Final Fantasy Tactics]]'', thousands of years into the future, because he ''never'' died. He even mentions that he misses Airships, since that era is without them. At the end of the game, Ramza and everybody might have died, but Balthier definitely lived. Fran's immortal too, but she's hiding someplace. A corollary of this is a proof that Vaan is actually imaginary since he shows up in ''[[Final Fantasy Tactics a 2A2]]'', which takes place in a dream storybook Ivalice.
* Except that [[Word of God]] says ''[[Final Fantasy Tactics a 2A2]]'' takes place in the real (real as a fictional video game setting can be) Ivalice.
* Also...
 
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== The Crystals are actually Huge Materia. ==
Crystals are actually nothing more then highly condensed Mako, and thats also why they can teach abilitys via class changes.
* Possibly [[Jossed]] by [[Final Fantasy IV: theThe After Years]], where it's established that the crystals are magical terraforming agents sent by The Creator; its extremely doubtful that Materia, no matter how big, could actively make a planet more earthlike by mere presence with no active user.
** Though that's only true for the FFIV Universe. The Crystals play different roles and have separate makers in each version.
*** Its heavily implied to also be true in I and V, given that the effects of the loss of the crystals in both of those games is entirely consistent with the loss of [[Cosmic Keystone]] terraforming agents. "The wind stops, the sea is wild, the Earth begins to rot", etc. Even if they weren't sent by The Creator, they're still terraforming agents that operate independent of human users, whereas most Materia is inert and inactive without users after leaving the Lifestream. Plus, since materia is a product of the lifestream, not the lifestream itself, the fact that loss of a Crystal has major environmental effects shows that they're much more important, cosmologically, than materia; for a similar effect using materia, you'd have to ''destroy'' the Lifestream itself.
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Came up with this recently. All of the games aren't actual events happening in different universes; they are all the thoughts of the storymaker who made up these fantasies. His first work was a simple "save the world" plot, but as he progressed through his life he added more and more elements into his stories. The main series are his main tales, the spinoffs are his other works.
 
== Either ''[[Video Game/Final Fantasy XV|Final Fantasy XV]]'' or ''XVI'' will go the ''[[Mega Man 9]]'' route ==
* What I mean, is that it will be a downloadable 2D game to [[Nostalgia Filter|please the old school fans.]] It will have 16-Bit graphics, [[PS 1]]-style [[FM VsFMV]]s, and the occasional voice acting.
** With the 25th AnniversuryAnniversary of the franchise being next year [in 2012], I'm sure they'll have something for us. Maybe not a game in the main series, but a spin-off following the classic style.
*** Wasn't the game "''The fourFour heroesHeroes of light"Light'' supposed to be that ?
* Did not come true for ''XV'', which has 3D graphics and full voice acting.
 
== Every game is a retelling of the same story ==
Like ''[[The Legend of Zelda]]'' theory that every game in the franchise is the same story being retold by a different person, there is one legend of a group of heroes going on a quest to save the world from a great evil, probably involving crystals and chocobos and moogles etc., passed down through the ages, adapted and distilled and so on.