Final Fantasy IV the After Years/YMMV: Difference between revisions

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* [[That One Boss]] - Make it two: The Mysterious Girl and Asura. The Mysterious Girl is in the back row behind Asura and lobs third-level magic at you while Asura uses a pattern of healing her, casting Shell on her to buff her magic defenses, and attacking you. The problem is that your two party members are [[Squishy Wizard|Squishy Wizards]], you cannot damage or incapacitate Asura in any way, you have limited MP, limited MP-restoring items, and with the girl in the back row all physical damage is halved so the only way to do respectable damage is via magic...except for Asura healing her every third turn or so and then buffing up her magic defense. And that's on top of the aforementioned attacks they both throw at you that you need to keep on top of.
* [[That One Level]] - Porom's [[Bonus Dungeon|Challenge Dungeon]]. Being a white mage, you're meant to help various [[NPC|NPCs]] by healing them, giving them items, saving them from monsters and putting wayward spirits to rest. But the monsters that are encountered are very powerful, you have a time limit of 15 minutes, and the placement of spirits, [[NPC|NPCs]] and your starting location is random. Furthermore, the spirits don't even appear unless you speak to the right [[NPC|NPCs]]. Some of the enemies you need to fight include Mad Ogres, magic-resistant monsters encountered at a time when you have three mages and one physical fighter. NPCs also bleed you dry asking for expensive pieces of equipment and wanting Esuna cast on them five times or more, draining Porom of 100 MP because she has to be the one to cast it, instead of the generic White Mage you also have in your party who also knows the spell. The most annoying part is that even if you help everyone, you're still not guaranteed to get a good item, and all but 1 of them can be gotten elsewhere with infinitely less frustration.
** Rydia's Challenge Dungeon can get pretty nasty too. The enemies inside use counterattacks like Blaster or Entice to disable a party member (keeping in mind you only have two party members total), their physical blows pack a punch, and you have no [[White Mage]] to buff or heal you, so you need to rely on Hi-Potions. Furthermore the dungeon is full of [[Degraded Boss|Degraded Bosses]], namely Trap Doors and Demon Walls, and is a maze with many passages leading to dead ends, and if you [[Luck -Based Mission|pick the wrong rope]] in a room where you need to use them to advance further, you can get up to 3 difficult battles in a row with no chance to heal between them. The going is made easier with Bio, Rydia's [[Disk One Nuke]], but even then she'll quickly run out of MP. There's a good reason that after every floor you find a save point--between the powerful attacks of enemies and Rydia's Bio spam being the best offense you have, if you weren't allowed to heal regularly you'd never get through it.
 
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