Fire Emblem/Characters: Difference between revisions

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Related are the '''Prince''' and '''Princess''' classes in the Jugdral games, exclusive to Leaf of Lenster and Lachesis of Nodion respectively. In ''Genealogy'', they're not true Lords in that their death does not end the game, but are otherwise quite similar; they promote into the '''Master Knight''', which can use every weapon type except dark magic. In ''Thracia 776'', the Prince is Leaf's promoted class. In his DLC appearances in ''Awakening'', Marth has the unique '''Star Lord''' class; he can use Rapiers and the Falchion, but does ''not'' act as another proper Lord and cannot seize thrones/castles. Also, at various points in ''[[Fire Emblem Tellius|Radiant Dawn]]'', Elincia, Geoffrey, Lucia, Nephenee and Tibarn all act as the Lord character of certain chapters.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Marth, Alm, Cellica,]] [[Fire Emblem Jugdral|Siglud, Celice, Leaf, Rackesis]]<ref>not a functional Lord</ref>, [[Fire Emblem Elibe|Roy, Eliwood, Hector, Lyndis,]] [[Fire Emblem the Sacred Stones|Eirika, Ephraim,]] [[Fire Emblem Tellius|Ike, Micaiah]], [[Fire Emblem Awakening|Krom, Lucina, My Unit]]}}
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* [[Competitive Balance]]: They fall all over the place on this one:
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Distantly related is the bow-wielding '''Nomad''' class of the Elibe games, which is pretty much a Bow Knight with a tribal flavouring and slightly different stat distribution. They promote to the '''Nomadic Trooper''' class, which gains the use of [[Bow and Sword In Accord|swords]] as well. Also related is the '''Mage Knight''' of the Jugdral games<ref>not of ''The Sacred Stones'', which is a magic-only class</ref>, which wield both magic and swords.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Cain, Abel, Jagen, Hardin, Roshea, Vyland, Midia, Arran, Cleve, Camus/Zeke/Sirius, Maisen, Cecile, Rody, Luke, Robert, Leiden, Belf;]] [[Fire Emblem Jugdral|Alec, Noish, Lex, Cuan, Fin, Midayle, Beowolf, Oifey, Delmud/Tristan, Lester/Dimna, Johan, Aless, Brighton, Felgus, Hicks, Carrion, Kain, Alva, Robert, Fred, Glade, Amalda, Conomore;]] [[Fire Emblem Elibe|Alan, Lance, Marcus, Sue, Noah, Treck, Zealot, Shin, Percival, Dayan, Sain, Kent, Rath, Lowen, Isadora;]] [[Fire Emblem the Sacred Stones|Seth, Franz, Forde, Kyle, Orson, Duessel;]] [[Fire Emblem Tellius|Titania, Oscar, Kieran, Astrid, Makalov, Geoffrey, Fiona, Renning]]; [[Fire Emblem Awakening|Frederick, Sol, Soiree, DLC!Ephraim]]}}
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* [[Automaton Horses]]: There's no sign that the horses used by Cavalier variants ever need rest; odds are they do after battles, but it's never discussed.
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The Jugdral and Tellius games split the Knight class into four separate armoured classes, each specializing in a different weapon type: the '''Sword Armor''', '''Lance Armor''', '''Axe Armor''', and '''Bow Armor'''<ref>Jugdral only</ref>. They all promote into similarly weapon-specific variants of the General<ref>in Jugdral, only the Sword Armor promotes; the others are enemy-only and thus don't promote, though the Jugdral General can use all four weapon types anyway</ref>. In ''Gaiden'', the Armor Knight serves as a second-tier class promoting from the '''Soldier''' (see below).
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Draug, Roger, Lorenz, Valbo;]] [[Fire Emblem Jugdral|Arden, Hannibal, Dalsin;]] [[Fire Emblem Elibe|Bors, Barth, Wendy, Douglas, Wallace, Oswin;]] [[Fire Emblem the Sacred Stones|Gilliam;]] [[Fire Emblem Tellius|Gatrie, Brom, Tauroneo, Meg]]; [[Fire Emblem Awakening|Callum, Dezel]] }}
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* [[Armor-Piercing Attack]]: The General and Marshall's mastery skill, Luna.
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Related are the aforementioned Myrmidon class and Ike's various Lord classes in the Tellius games, which are functionally Mercenaries.
 
{{quote| '''Playable characters of this class family:'''<ref>Characters marked with an * were changed to Myrmidons in FE11 and FE12</ref> [[Fire Emblem Akaneia|Ogma, Nabarl*, Caesar, Radd*, Astram, Samson, Savor, Jesi, Deen, Samto*, Maris*;]] [[Fire Emblem Elibe|Dieck, Ogier, Echidna, Raven, Harken;]] [[Fire Emblem the Sacred Stones|Gerik;]] [[Fire Emblem Awakening|Greg, Selena, Flavia, DLC!Roy, DLC!Alm]]}}
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* [[BFS]]
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A class closely related to the Mercenary, originally deriving from Mercenaries with specifically different gameplay constitutions; whereas Mercenaries are balanced, Myrmidons turn up the speed to near-ridiculous levels at the expense of defense. They promote to the '''Swordmaster''' class, and in ''Radiant Dawn'' promote further to the '''Trueblade''' class. The Myrmidon class technically replaced the Mercenary class in the Jugdral games (and thus, some could promote to '''Hero/Forrest'''), but was functionally a bit of a mix of the two; the full, separate Myrmidon class in and of itself as we know it today debuted in the Elibe games.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Nabarl, Radd, Samto, Maris, Athena;]] [[Fire Emblem Jugdral|Ira, Holyn, Lakche/Radney, Skasaher/Roddlevan, Shanan, Eyvel, Machyua, Shiva, Mareeta, Trewd, Ralph, Shanam, Galzus;]] [[Fire Emblem Elibe|Rutger, Fir, Karel, Guy, Karla;]] [[Fire Emblem the Sacred Stones|Joshua, Marisa;]] [[Fire Emblem Tellius|Mia, Zihark, Lucia, Stefan, Edward]]; [[Fire Emblem Awakening|Ronku, Sairi, Wood. DLC!Celice]]}}
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* [[Death of a Thousand Cuts]]: The Astra/Shooting Star skill; it's the mastery skill for Swordmasters and Trueblades in the Tellius games, and is pretty much exclusively associated with the Isaac royal family (all of whom are Swordfighters, Swordmasters and Forrests) in the Jugdral games.
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Related are the '''Brigand/Bandit''' and '''Pirate''' family, which is pretty much the same thing except less reputable in-universe and capable of crossing mountains and water respectively; both promote into the '''Berserker''' class.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Barst, Bord, Cord, Darros, Ymir, Jake;]] [[Fire Emblem Jugdral|Johalvier, Othin, Halvan, Dagda, Marty;]] [[Fire Emblem Elibe|Lott, Wade, Gonzales, Geese, Bartre, Garrett, Dorcas, Geitz;]] [[Fire Emblem the Sacred Stones|Garcia, Dozla;]] [[Fire Emblem Tellius|Boyd, Largo, Nolan]]; [[Fire Emblem Awakening|Vake, Basilio]]}}
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* [[An Axe to Grind]]
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In most games, the Soldier class are the mook class -- they're enemy-only, they're weak, they serve as little more than cannon fodder, and the game itself is more than ready to point that out to you. Then came the Tellius games, and suddenly Soldiers became a viable fighting class which functions as the lance-wielding counterpart of the Fighter, Myrmidon, and Archer. In the Tellius games, they promote to the '''Halberdier''' class, then again in ''Radiant Dawn'' to the '''Sentinel''' class. In ''Gaiden'', Soldiers served as a first tier class which promoted into the '''Armor Knight''' class (see above).
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Luka, Fols;]] [[Fire Emblem Tellius|Nephenee, Devdan/Danved, Aran]] }}
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* [[Blade on a Stick]]
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Related are the '''Ballisticians''' of the Akaneia and Jugdral canon, a class which exclusively uses [[Siege Engines]], an ability which in other games is available just to Archers. Also related is the '''Hunter''' class, exclusive to the Akaneia games, which is pretty much the Archer with slightly different stat distribution and the ability to traverse forest easier; they promote to '''Horseman''', the mounted, near-identical progentior of an endless line of [[Bow and Sword In Accord|bow-and-sword-using]] mounted classes like the Ranger, Bow Knight and Nomadic Trooper.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Gordin, Norne, Castor, Wolf, Sedgar, Jeorge, Tomas, Jake, Beck, Python, Leo;]] [[Fire Emblem Jugdral|Jamka, Briggid, Faval/Asaello, Tania, Ronan;]] [[Fire Emblem Elibe|Wolt, Dorothy, Klein, Igrene, Wil, Rebecca, Louise;]] [[Fire Emblem the Sacred Stones|Neimi, Innes]]; [[Fire Emblem Tellius|Rolf, Shinon, Leonardo]]; [[Fire Emblem Awakening|Viole, Noire]]}}
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* [[Always Accurate Attack]]: Deadeye/Sure Strike, the Sniper and Marksman's mastery skill. It's a bit of a [[Power-Up Letdown]], in that by the point they have access to it, a Sniper/Marksman will have such high Skill that they don't ''need'' an accuracy boost.
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Related is the '''Bard'''<ref>not to be confused with the normal Bard support class, discussed below</ref>, a class exclusive to Levn of ''Genealogy of the Holy War'' which wields only wind magic and also promotes to Sage.
 
{{quote| '''Playable characters of this class family:'''<ref>Characters marked with a * were originally prepromoted Bishops in the first/third games, before the remakes added the separate Sage class</ref> [[Fire Emblem Akaneia|Merric, Wendell*, Linde, Gotoh*, Ryuto, Dyute, May, Boey, Sonia, Norma, Yubello, Ellerean, Katarina;]] [[Fire Emblem Jugdral|Azel, Levn, Tailto, Arthur/Amid, Teeny/Linda, Sety/Hawk, Asvel, Olwen, Homer, Eyrios, Miranda;]] [[Fire Emblem Elibe|Lugh, Lilina, Hugh, Erk, Pent, Nino, Athos;]] [[Fire Emblem the Sacred Stones|Lute, Saleh;]] [[Fire Emblem Tellius|Soren, Ilyana, Tormod, Calill, Bastian]]; [[Fire Emblem Awakening|Miriel, Richt, Loran, Emelina]]}}
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* [[Badass Cape]] / [[In the Hood]]: Most Mages wear capes, and occasionally hoods.
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Related is the '''Monk''' class, an offensive magic class exclusive to the GBA games which uses light magic; they also promote into Bishops, and so are considered part of this class tree. Also related is the '''Light Mage''' and its promotions, Micaiah's Lord class in ''Radiant Dawn'', and the '''Shaman'''<ref>not to be confused with the normal dark-wielding Shaman class, discussed below</ref>, Diadora and Yuria's class in ''Genealogy'', which promotes to '''Sage'''.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Wrys, Lena, Maria, Boah, Elice, Silk, Jenny, Malliesia, Frost, Nyna;]] [[Fire Emblem Jugdral|Adean, Claude, Rana/Mana, Corpul/Sharlow, Safy, Tina, Linoan, Sleuf, Sara, Cyas;]] [[Fire Emblem Elibe|Ellen, Saul, Yodel, Serra, Lucius, Renaud;]] [[Fire Emblem the Sacred Stones|Moulder, Natasha, Artur;]] [[Fire Emblem Tellius|Rhys, Mist, Laura, Oliver]]; [[Fire Emblem Awakening|Liz, Libera, Brady]]}}
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* [[For Massive Damage]]: The Slayer skill in ''The Sacred Stones'', which deals massive damage to monsters.
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This class is not to be confused with the '''Shaman''' class of ''Genealogy'', which is a light-wielding class exclusive to Diadora and Yuria, or with the third-tier '''Light Priestess''' class, which was called "Shaman" in the original Japanese version of ''Radiant Dawn''.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Etzel;]] [[Fire Emblem Jugdral|Salem;]] [[Fire Emblem Elibe|Lleu, Sophia, Niime, Canas;]] [[Fire Emblem the Sacred Stones|Knoll;]] [[Fire Emblem Tellius|Pelleas]]; [[Fire Emblem Awakening|Sariya, Henry, DLC!Micaiah]]}}
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* [[Casting a Shadow]]
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The Troubadour class is one of the most variable in the series in terms of promotion and weaponry. In most games, they wield only staves, but additionally wield swords in the Jugdral games. They normally promote into the '''Valkyrie''', which like the Priest, adds the ability to use offensive magic (anima or light depending on the game) in every game except the Tellius games; in said Tellius games, where the class is exclusive to Mist, they add the ability to use swords instead. In the Jugdral games, they instead promote into a female-exclusive variant of the '''Paladin''' class which can use staves.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Jugdral|Ethlin, Nanna/Janne;]] [[Fire Emblem Elibe|Clarine, Cecilia, Priscilla;]] [[Fire Emblem the Sacred Stones|L'Arachel]]; [[Fire Emblem Awakening|Mariabel]]}}
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* [[Automaton Horses]]
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Related are the '''Princess Crimea''' and '''Queen''' classes, exclusive to Elincia in ''Path of Radiance'' and ''Radiant Dawn'' respectively; both classes wield swords and staves, but are otherwise identical to the normal pegasus classes.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Caeda, Catria, Palla, Est, Clea;]] [[Fire Emblem Jugdral|Ferry, Phee/Femina, Karin, Misha;]] [[Fire Emblem Elibe|Thany, Thite, Juno, Florina, Fiora, Farina;]] [[Fire Emblem the Sacred Stones|Vanessa, Tana, Syrene,]] [[Fire Emblem Tellius|Marcia, Tanith, Elincia, Sigrun]]; [[Fire Emblem Awakening|Sumia, Tiamo, Cynthia]]}}
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* [[Blade on a Stick]]: The starting and main weapon for Pegasus Knights.
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Not to be confused with the "normal" dragons which figure heavily into the plots of most games<ref>though in Akaneia, ''these'' dragons are degenerate wild relatives of ''those'' dragons</ref>. Nintendo of America certainly thought [[Viewers are Morons|this'd be the case]], so for a while this class became the "Wyvern Rider" in English; this was later reverted to "Dragonknight" in ''Radiant Dawn''.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Minerva, Michalis;]] [[Fire Emblem Jugdral|Altenna, Dean, Eda;]] [[Fire Emblem Elibe|Miledy, Zeiss, Heath, Vaida;]] [[Fire Emblem the Sacred Stones|Cormag;]] [[Fire Emblem Tellius|Jill, Haar;]] [[Fire Emblem Awakening|Serge, Jerome]]}}
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* [[Armor-Piercing Attack]] / [[Game Breaking Bug]]: The Wyvern Knight's skill, [[Exactly What It Says on the Tin|Pierce]], in ''The Sacred Stones''. Its usefulness is offset by being linked to a nasty glitch which locks up the game under certain circumstances which, oddly enough, only occurs in English copies of the game.
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This Bard class is not to be confused with the '''Bard''' class of ''Genealogy'', a Wind magic-wielding class exclusive to Levn. Dancers exist in their normal function in that game, though.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Feena;]] [[Fire Emblem Jugdral|Sylvia, Leen/Laylea, Dancer-promoted!Lara]]; [[Fire Emblem Elibe|Elphin, Lalum, Nils, Ninian;]] [[Fire Emblem the Sacred Stones|Tethys;]] [[Fire Emblem Tellius|Reyson, Rafiel, Leanne]], [[Fire Emblem Awakening|Olivia]]}}
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* [[Dance Battler]]: In the Jugdral and Akaneia games, in which they also wield swords... just not very well.
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A support class specialising in, well, stealing things. Thieves can steal items from enemy units, and unlock chests and doors with lockpicks instead of keys. What they promote into depends on the game: the Jugdral games promote them into the '''Thief Fighter''' class (though Lara can optionally promote into Dancer instead), and most games from Elibe onward allow them to promote into the '''Assassin''', a powerful offensive class, or the '''Rogue''', an extension of the thief's theft abilities. In ''Radiant Dawn'', Rogues promote further into the third-tier '''Whisper''' class, and Assassins are treated as a separate third-tier class whose only member comes as one and thus doesn't promote. In ''Awakening'', they gain the alternate promotion of '''Trickster'''.
 
{{quote| '''Playable characters of this class family:''' [[Fire Emblem Akaneia|Julian, Rickard;]] [[Fire Emblem Jugdral|Dew, Patty/Daisy, Lifis, Lara, Pahn;]] [[Fire Emblem Elibe|Chad, Astol, Cath, Matthew, Legault, Jaffar;]] [[Fire Emblem the Sacred Stones|Colm, Rennac;]] [[Fire Emblem Tellius|Sothe, Volke, Heather]]; [[Fire Emblem Awakening|Gaia, Anna, Gangrel, DLC!Leaf]]}}
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* [[All Swords Are the Same]]: A particularly amusing exaggeration: in the Elibe and Magvel games, all swords look like ''knives'' when used by members of the Thief class family!
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In ''The Sacred Stones'', there are three trainee classes, each exclusive to one ally character: the '''Pupil''', the '''Journeyman''' and the '''Recruit'''. Each has a choice of two classes to promote to: the Pupil can promote to Mage or Shaman, the Journeyman to Fighter or Pirate, and the Recruit to Cavalier or Knight. In accordance with the promotion tree system of ''The Sacred Stones'', each thus has three or four options for their final promotion.
 
{{quote| '''Playable characters of these classes:''' [[Fire Emblem Akaneia|Robin, Grey, Cliff, Atlas;]] [[Fire Emblem the Sacred Stones|Amelia, Ewan, Ross]]; [[Fire Emblem Awakening|Donny]]}}
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* [[Magikarp Power]]
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Related are the '''dragon laguz''' of the Tellius canon, which are pretty much the same thing but fitting into the laguz concept of that universe, and by extension the rest of the laguz.
 
{{quote| '''Playable characters of this class:''' [[Fire Emblem Akaneia|Bantu, Tiki, Nagi;]] [[Fire Emblem Elibe|Fae;]] [[Fire Emblem the Sacred Stones|Myrrh;]] [[Fire Emblem Tellius|Ena, Nasir, Gareth, Kurthnaga]]; [[Fire Emblem Awakening|Nono, Nn]]}}
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* [[Breath Weapon]]
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If the final boss isn't a dark magician, a dragon, or a god, this is what they'll be -- a king decked out in enormous armour or finery, dwarfing every other unit (except maybe Manaketes/laguz) in sheer size, wielding a really fucking huge ancestral weapon, and possessing astronomical physical stats. More often than not, though, there'll be a [[True Final Boss]] after them. Specifically, this refers to '''King''' Zephiel of ''Sword of Seals'', '''Emperor''' Hardin of ''Mystery of the Emblem'', '''Emperor''' Alvis of ''Genealogy of the Holy War'' '''Baron''' Leidrick of ''Thracia 776'', '''King''' Ashnard of ''Path of Radiance'' (who is also similar to a Dragon Rider), '''Overlord''' Valhart of ''Awakening'' and arguably the '''[[Black Knight]]''' of the Tellius games.
 
{{quote| '''Playable characters of this class:''' [[Fire Emblem Awakening|Valhart]]}}
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* [[Ancestral Weapon]]
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Tropes about ''Awakening'' Anna go on the ''Awakening'' characters section while tropes about Anna generally go here. Tropes about both playable Anna and NPC Anna can go on both.
 
{{quote| '''Class:''' Pegasus Knight (FE9, as an NPC in tutorials), Trickster (FE13)<br />
'''Voiced by:''' Saori Seto (Japanese, FE13) }}
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Anna's love interest. Formerly a citizen of Grust in Akaneia during the War of Shadows, he apparently accompanies Anna on her interuniversal travels, including doing a brief stint as one of Fargus's pirates in Elibe. Despite constantly ending up in combat situations, he regularly laments that he doesn't really have that much of a stomach for it all.
 
{{quote| '''Class:''' Ballistician (FE1, FE11), Pirate (FE7, as a NPC), Warrior (FE12)}}
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* [[Adaptation Dye Job]]: The games and supplementary materials can't decide on whether his hair is brown (FE1, FE7) or purple (official art, FE11). It appears this traces back to his and Beck's portraits being swapped in the original Famicom game.
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[[Fire Emblem Awakening|Eons later]], Tiki has ('''''[[Time Abyss|finally]]''''') grown up and is now revered as a "Divine Dragon Priestess" in the Varm Empire. When Krom's band travels to Varm, she appears before them to task them with {{spoiler|restoring the Shield of Seals, and aids them in challenging the Gimle Cult}}.
 
{{quote| '''Class:''' Manakete<br />
'''Voiced by:''' [[Ikue Ohtani]] (Japanese, FE13) }}
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