Firestorm: Armada: Difference between revisions

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* [[Critical Hit]]: Built into the game. Hit a ship hard enough, and you'll inflict lasting damage. Get Boxcars or Snake eyes on the critical table, and the ship undergoes [[Critical Existence Failure]].
* [[Desperation Attack]]: Ramming; it can only be done when a ship is on 1 HP, and will only work 1/6 of the time. The other ship can also try to evade it. If it works, however, both ships take a critical hit, and bad things will happen.
* [[Fanon|Fanon]]: Pretty much any piece of background material not from the rulebook proper. <ref>there's not much of either, in any case</ref>
* [[Fixed Forward -Facing Weapon]]: The Dindrenzi's Hat. Given that these tend to be [[BF Gs]], it's just as well their arc of fire is limited.
* [[Flying Saucer]]: The Directorate. All their ships are reminiscent of old 60's and 70's sci fi, complete with [[Zeerust]].
* [[Gradual Grinder]]: Both the Aquans and the Directorate count. Weaker than average weapons in most arcs, but generally tougher or harder to hit.
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* [[Negative Space Wedgie]]: Distortion Fields. Overlaps with [[Swirly Energy Thingy]]. Good luck trying to move across one.
* [[No Saving Throw]]: Unless you have shields, nothing is going to stop that attack punching clean through the hull.
* [[One-Hit Kill]]: Roll a 2 or 12 on the critical table and that annoying enemy ship either [[Stuff Blowing Up|blows up]] in spectacular fashion, or [[Ret -Gone|disappears]].
* [[Energy Weapon|Plasma Weapons]]: The Directorate. Combining good old beam spam with [[Kill It With Fire|kill it with fire]] since before the war began.
* [[Point Defenseless]]: Averted. It's not always 100% reliable, but point defense guns have the ability to decimate entire wings of attack craft or reduce massive torpedo salvos to nothingness.
* [[Ramming Always Works]]: Played reasonably straight for balance reasons. Both ships suffer a critical, which will kill the ramming ship every time, and also has 1/18 chance of completely destroying the target as well. Otherwise it just knocks off 2 HP, and does damage to the weapons, engines or crew.
* [[Random Number God]]: Don't ever say you only need X hits. You will always get X-1 hits. Also, never, ever, ever make fun of a weapon that only rolls 1 die. Any roll of 6 generates 2 hits and a re-roll. Guess what these single dice normally roll when ridiculed…
* [[Sci -Fi Writers Have No Sense of Scale]]: There isn't really enough background material to tell if this is actually in force.
* [[Sliding Scale of Turn Realism]]: Round by Round. Each player activates a squadron of ships, moving, firing (boarding as well, if they're crazy enough), and then play passes to the next player.
* [[Splash Damage Abuse]]: Stealth Bypass. Mines are are effect munitions, and ignore the effects of cloaking devices, making them an ideal weapon against the Relthoza.
* [[Squishy Wizard]]: The Relthoza, with an emphasis on the wizard. About as tough as any other fleet, but they come with [[Invisibility Cloak|cloaking devices]] as standard.
* [[Standard Sci -Fi Fleet]]: Each of the core races currently has access to Frigates, Cruisers, Heavy Cruisers, Destroyers, Carriers, Battleships, and Dreadnaughts. Several also have access to [[Squishy Wizard|R&D Cruisers]], [[Big Fucking Gun|Gunships]], or [[The Battlestar|Battlecarriers]].
* [[ISO Standard Human Spaceship]]: The Terrans. Boxy and wedged shaped to a tee, with some trilateral symmetry thrown in for flavour.
* [[Standard Starship Scuffle]]: The game is built around this ideal. That said, the ranges are reasonable if one extrapolates the scale. <ref>you might need a calculator</ref>
* [[Stealth in Space]]: Deconstructed/Reconstructed in Fanon. Played straight otherwise.
* [[Subspace or Hyperspace]]: Foldspace. Stated to work by folding distant points of space together. Range is rather limited however.
* [[Subsystem Damage]]: The previously mentioned critical table. Ranges from taking weapons offline, to setting the ship on fire, to simply making the ship [[Ret -Gone|Go Away]]
* [[That One Rule]]: Wings; as mentioned above. Borders on being a [[Scrappy Mechanic]] for some players.
* [[Units Not to Scale]]: The largest ships are as much as 8" long. The flight stand (the area of space they actually occupy in the game) is ~1/8".