Fixed Camera: Difference between revisions

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{{examples}}
* ''[[Resident Evil Code: Veronica]]''. The other games of the "Classic" [[Resident Evil]] style used bitmap, or FMV, areas.
* ''[[Dino Crisis]]''
* ''[[God of War (series)|God of War]]''
* ''[[Super Mario Galaxy]]'', in areas without camera rotation.
* ''[[Final Fantasy X]]'' and ''[[Final Fantasy X -2]]''.
** ''[[Final Fantasy VII]]'' and ''[[Final Fantasy IX]]'' had a fixed camera in battle scenes.
* ''[[Jak and Daxter]]: The Lost Frontier''
* ''[[Roblox]]''
* The ''[[Lego Adaptation Game|Lego Adaptation Games]]s''.
* ''[[Ōkamiden|Okamiden]]'', in most areas outside the world map.
* ''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]'', aside from use of the [[Freelook Button]].
* ''[[Sonic Unleashed]]'''s day levels, ''[[Sonic Colors]]'', and ''[[Sonic Generations]]'' all force the camera behind Sonic in 3D parts and to the side in [[Two and a Half D|2D sections]].
* Most areas in ''[[Brave Fencer Musashi]]''.
* ''[[Luigi's Mansion|Luigis Mansion]]'' (and its sequel)
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{{reflist}}
[[Category:Various Videogame Views]]
[[Category:Pages Needing Example Sorting]]
[[Category:Video Game Tropes]]
[[Category:Fixed Camera{{PAGENAME}}]]