Fixed Damage Attack: Difference between revisions

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** In some games, it's affected by stats just like any other magical attack.
** The long-range dark magic attack, Eclipse, has a fixed damage rate. In the sixth game, it automatically took a unit down to 1 HP when it hit. Later games toned it down so that it dealt damage equal to half the unit's current HP (rounded up if it was an odd number).
* In [[RunescapeRuneScape]], Nomad posesses one attack that inflicts damage equal to your maximum HP - 1. So if you're at full health, you survive with just one HP; anything less and it's an instant kill.
* ''[[Super Mario RPG]]'' contains an attack called "Geno Whirl" which, if properly executed, will always cause 9999 damage to all non-boss ({{spoiler|plus Exor}}) enemies in the game. Oddly enough, the highest HP user in the game only has 8000 HP, making this attack [[There Is No Kill Like Overkill|almost humorously over the top]].
* ''[[Xenosaga]]'' uses this in Episode III, against {{spoiler|Citrine, Jr's "sister"}}, a boss you fight on the Durandal. One attack dropped all targets' HP to exactly 666. The next attack does - you guessed it - 666 damage exactly. If the enemy boosted after the first attack, well, kiss your ass goodbye.
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{{reflist}}
[[Category:Videogame Effects and Spells]]
[[Category:Fixed Damage Attack{{PAGENAME}}]]