Flash of Pain: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 10:
This trope follows the [[Rule of Perception]], of course, as the [[Video Game]] character presumably doesn't see his opponent flashing white for a split second.
 
See also [[Shows Damage]].
{{examples}}
 
Line 21:
 
== [[Action Game]] ==
* Enemies with multiple hitpoints and bosses in ''[[Battle City|Tank Force]]'' flash white.
* Bosses blink white ''[[Last Alert]]''.
* Larger enemies, bosses and walls in ''[[Heavy Barrel]]''
Line 31:
* This shows up occasionally in the [[Capcom vs. Whatever]] series.
** In ''[[Marvel vs. Capcom]]'', certain characters, like the Hulk, could take a shot without flinching, flashing red to show they did this. Hidden character Mecha-Zangief could take an infinite number of shots at the cost of being unable to block.
** In ''[[TatsunokovsTatsunoko vs. Capcom]]'', the giants and {{spoiler|Yami}} do. This is because giant characters, who fight alone, don't flinch when damaged (as compensation for not having a partner).
 
== [[First-Person Shooter]] ==