FlatOut: Difference between revisions

23 bytes removed ,  5 years ago
m
m (update links)
 
(7 intermediate revisions by 5 users not shown)
Line 2:
[[File:FlatOut_6232.png|frame]]
 
''[[FlatOut]]'' is a franchise of [[Racing Game|Racing Games]] notable for its [[Wreaking Havok|physics engine]], which it uses to simulate lots and lots of crashes, wrecks, [[Ragdoll Physics|personal injury]], crashes, [[Die, Chair, Die!|complex object interactions]], vehicle damage, and [[So Good We Mentioned It Twice|crashes]]. There is a lot of crashing.
 
Games in the series include:
Line 13:
 
Do not confuse with ''[[Fallout]]''.
----
=== ''FlatOut'' contains examples of: ===
 
{{tropelist}}
* [[Hundred-Percent100% Completion]]: The game helpfully displays your percent-completion rate.
* [[Die, Chair, Die!]]: You can interact with a wide variety of objects on the courses, but there's nothing to do with them except smash into them.
* [[Difficult but Awesome]]: The Flatmobile of ''FlatOut 2'' is so comically fast that any typical player simply cannot control it. However, said acceleration is equally reciprocated in its brakes, and at sane speeds it can out-handle any vehicle in the game. In the hands of a truly skilled gamer, no other vehicle can possibly compete, even in the infamous destruction derbies.
Line 30 ⟶ 29:
 
{{reflist}}
[[Category:Play StationPlayStation Portable]]
[[Category:Play StationPlayStation 2]]
[[Category:Xbox 360]]
[[Category:Wii]]
[[Category:Indie GalaIndiegala]]
[[Category:X BoxXbox]]
[[Category:Racing Game]]
[[Category:GOG.com]]
[[Category:Flat Out]]
[[Category:Video Game]]