Flower (video game): Difference between revisions

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''[http://thatgamecompany.com/games/flower/ Flower]'' is an independent game by [http://thatgamecompany.com/ thatgamecompany], creators of such works as ''[http://thatgamecompany.com/games/flow/ fl0w]'' and ''[[Journey (2012 video game)|Journey]]'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
 
With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[Variable Mix|shifts and changes]] according to locations, movements, and events.
 
As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.
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** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
* [[No Flow in CGI]] - Averted, big time.
* [[Hundred-Percent100% Completion]]: Secret flowers.
* [[Petal Power]] - Combined with [[Blow You Away|wind]], these are the only things you use.
* [[Power Glows]] - Dreams 4 and 6