Fog of War: Difference between revisions

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This exists in [[Real Life]], in the sense that you need to have someone or some sensor observing the enemy in order to actually know their whereabouts. However, generally when someone talks about the [[Fog of War]] they mean the sense of confusion created in one's mind when subjected to the chaos of combat. Usually they're talking about commanders making or trying to make decisions while sorting through the morass of time -- late, conflicting, and rushed reports with limited time in which to act. The stress of getting shot at doesn't help.
 
A [[Sub -Trope]] of [[Weather of War]], see also [[Defog of War]] on items that help lessen this.
{{examples}}
* A [[Real Life]] example and possible [[Trope Namer]]: [http://en.[wikipedia.org/wiki/Carl_von_Clausewitz:Carl von Clausewitz|Carl von Clausewitz]], wrote in ''On War'' "The great uncertainty of all data in war is a peculiar difficulty, because all action must, to a certain extent, be planned in a mere twilight, which in addition not infrequently ? like the effect of a fog or moonshine -- gives to things exaggerated dimensions and unnatural appearance."
** Clausewitz was referring to both a proverbial and literal fog, the first due to the complex logistics of processing and gathering intelligence, which takes enough time to spoil the freshness of the data, and the second being the amount of dust kicked up by artillery, moving thousand-troop battalions and barrages of black-powder firearms. Contemporary technology has vastly reduced the proverbial fog and plays with (sometimes even invokes) the literal one.
* The various ''[[War Craft]]'' games and their relatives, like ''[[Starcraft]]'', except the original Warcraft.
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* The PC game ''People's General'' includes a sort of fog of war, where you can see the whole map, but no units except those within sight of your own. Depending on how well you can see them, you will either fully identify a unit, or simply see that there is an enemy unit there but not what type. Since running into an unseen unit leads to devastating ambushes, and since Recon units can help conceal other units, making sure you know where the enemy is is a major part of your strategy.
** This is also the case in the ''[[Panzer General (Video Game)|Panzer General]]'' games, which are part of the same franchise.
* ''[[Harpoon]]'', has realistic [[Fog of War]], which is to say knowledge of (for example) [http[wikipedia://en.wikipedia.org/wiki/Brevity_codeBrevity code#B |bandits]] (or [http://en.[wikipedia.org/wiki/Brevity_code:Brevity code#B |bogeys]]) is limited by how they are detected; a contact ping on radar may just give distance, bearing and heading. A visual sighting might be necessary to determine its nationality and intent. <ref>Being a tactical naval simulator, ''Harpoon'' borrows a lot of features from traditional simulations (like the [http://en.[wikipedia.org/wiki/Silent_Hunter:Silent Hunter|Silent Hunter]] series of submarine games), including 1:1 time scale, and handling each sensor contact individually.</ref>
* The definitive feature of the Japan only Game Boy Color game ''Kakurenbo Battle Monster Tactics'', which is expected when you realize that the term "kakurenbo" means "hide and seek." Only the first battle DOESN'T use fog.
* Its inclusion in Force Commander, a ''[[Star Wars]]'' RTS, was a big sticking point -- among many. Since all units are landed from orbit, it is hard to believe no one thought to take even a single satellite photo of at least the terrain.
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[[Category:Strategy Game Tropes]]
[[Category:Fog Of War]]
[[Category:Trope]]