Follow the Plotted Line: Difference between revisions

m
Mass update links
prefix>Import Bot
(Import from TV Tropes TVT:Main.FollowThePlottedLine 2012-07-01, editor history TVTH:Main.FollowThePlottedLine, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 9:
 
See also [[Railroading]], for when the [[Game Master]] of a [[Tabletop Game]] tries to do this to his players.
{{examples|Examples:}}
 
== [[Action Adventure]] ==
Line 20:
** The plotted line becomes even more obvious in the sequels. Kratos is flung all over the place, from the Greek mythological afterlife to mount Olympus. You never know where he'll go next, but the plot somehow keeps up with him.
 
== [[First -Person Shooter]] ==
* ''[[Doom]] 1'' and ''2'' follow this trope; there's a basic storyline suggesting you have a goal, but most of the time level themes are so abstract you aren't even sure what a level is supposed to ''be''. This also applies to most other early FPS games (being some of the earliest 3-D games).
** Not to mention all other id games, from the [[Quake|Quakes]] on up.
Line 31:
* Another Valve example: In [[Left 4 Dead (Video Game)|Left 4 Dead]] the survivors never look at a map or get lost yet can somehow navigate underground sewers, ruined cities and other confusing locations. In the sequel it's justified as 2 of the characters are from the area and familiar with it.
** Interestingly, in early design stages the maps were large and allowed players to take multiple paths to the finale. However, once they found a route they liked, a playtester rarely took a different path. This defeated the point of such a large map and so they decided to make a more varied and interesting, linear map.
* ''[[Deus Ex Human Revolution (Video Game)|Deus Ex Human Revolution]]'' kinda has this. On two separate occasions your character determines where to go next based on some throwaway lines said by people [[Cutscene Incompetence|who used those lines to distract the player and try to kill him.]] Luckily, both villains were apparently sure enough their traps would kill you that they actually [[Nice Job Fixing It, Villain|truthfully told you what you needed to know.]]
** In the first instance, the bad guy was telling Adam the truth to get him to come close enough to {{spoiler|take him out in a suicide explosion}}. In the second case, Adam doesn't actually get the information directly from the character he's interrogating, but rather confirms an earlier supposition based on a recording he found - that she didn't know existed - with the various things she says while she's trying to distract him.
* Played straight in [[Bio Shock]] {{spoiler|and then [[Justified Trope|justified]].}}
Line 40:
 
== [[Platform Game]] ==
* [[Super Mario Bros|Mario]] apparently [[Alternate Character Interpretation|slaughtered the occupants of seven incorrect castles]] [[What the Hell, Hero?|rather than ask directions to the one with the Princess]].
** That was only because he could only move in two dimensions... He was forced to take the [[Path of Most Resistance]]
*** Something tells me that interpretation is ignoring the fact that those occupants are actively screwing Mario and company over most of the time and are working directly under the very man he's trying to get to...