Forced Tutorial: Difference between revisions

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This concludes our tutorial on how to Read A Page. Good luck!'' }}
 
You've mastered this game. All that remains is to achieve [[Hundred -Percent Completion]] on [[Harder Than Hard]] difficulty.
 
So, you start up a new game, choose your difficulty, skip the opening cutscene because you've seen it a hundred times, and it's time to...
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'''Play the tutorial.'''
 
Why are there forced tutorials in recent video games? Perhaps manuals do not exist (or game developers know [[Viewers are Morons|gamers]] [[Truth in Television|often]] [[Read the Freaking Manual|don't read them]]), therefore, it is a good idea to force the player through a tutorial to teach them how to play. Or, perhaps the writer has crammed most of the exposition into the [[Justified Tutorial]]. Either way, [[But Thou Must!|Thou Must Do the Tutorial]], for the 15th time.
{{examples}}
 
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** None of which are useful in the real game.
* ''[[Burnout]] 3'' and earlier all force you to complete a series of tutorials before you can get to your first race.
** Atomica in ''[[Burnout]] Paradise'' will interrupt your driving every minute with a tutorial lecture. No, he will not [[Stop Helping Me!|Stop Helping You.]]
 
== [[First-Person Shooter]] ==
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* ''[[Knights of the Old Republic]]'' forces you to play the ''Endar Spire'' level, but a good chunk of the [[He Knows About Timed Hits]] dialogue is skippable. ''KotOR 2'' allows you to skip the tutorial altogether.
** Because of a bug, it's better to do the tutorial in ''KotOR 2'', as you can obtain inventory items the developers didn't want you to have by finding them during the tutorial, then going back to the cockpit and choosing the "skip tutorial" option.
* Interplay gives us two of the more loathed examples in ''[[Fallout 2]]'' and ''[[Baldurs Gate]]'' games, The Temple of Trials and "[[Fan Nickname|Château Irenicus]]" (itself preceded by ''another'' Forced Tutorial, though short and loaded with [[No Fourth Wall]] humor) respectively. Both of them are completely unskippable and rather lengthy, but ''BG2'''s at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while ''F2'''s is an exercise in [[Schizo -Tech|mindbending]] [[Willing Suspension of Disbelief|unbelievability]].
* [[Golden Sun Dark Dawn]] forces you to listen to incredibly slow paced tutorials on everything from psynergy usage to Djinn setting to switching party members. This is the ''third'' game in the series.
** Even more annoying since a) ''The Lost Age'' let you skip the Djinn tutorials and both previous games more or less let you figure out shopping (yes, Dark Dawn has a ''shopping'' tutorial), equipment, and Psynergy on your own, and b) ''Dark Dawn'' sets up several situations that look like they'd be obvious "skip tutorial" options and then [[Bait and Switch|nags you for taking those options]]. What the hell, Camelot?!
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* ''[[Kingdom Hearts|Kingdom Hearts II]]'' has an especially aggravating example. The entire prologue - all ''five hours'' of it - is almost entirely unskipable tutorials and cutscenes. This may account for a portion of the fan hatred for the prologue character, Roxas. It's even the former [[Trope Namer]] for Longest Prologue Ever, now [[Prolonged Prologue]].
* Later installments of ''[[Geneforge]]'' and ''[[Avernum]]'' have slid into this as the tutorial got integrated into the storyline.
* ''[[The Witcher]]'': "Wait, Geralt! [[But Thou Must!]] drink the Thunderbolt potion!" Though this tutorial is well justified, the player is restricted from performing actions before they're called for in the tutorial, and sometimes no other action will be allowed.
** The tutorial messages also annoyingly pop up in the short story side missions (as they are technically a new game) included with the Enhanced Edition.
* Every ''[[Pokémon]]'' game except the second generation does this. Tend to be fairly short, but that's because they only explain the obvious bits.
** The games (except the 2nd gen) get bonus points for teaching you how to catch a [[Mons|Mon]] ''after'' you can buy Pokeballs and catch various [[Com Mons]].
** [[Mr. Exposition|Profesor Juniper]] in [[Pokémon Black and White]] makes you heal at the [[Trauma Inn|Pokémon center]] in the second [[Adventure Towns|town]] - even if you don't really need it - and [[But Thou Must!|won't let you leave until you do.]]
** 4th gen is particularly [[Egregious]] in that your tutorial-giver ''does'' ask you how many [[Mons]] you've caught... ''after'' the tutorial is over, but not before.
* Used to the point of ridiculousness in the DS version of ''[[Glory of Heracles]].'' The game interrupts you constantly to tell you what [[Standard Status Effects]] are, even though any Japanese kid with even a passing knowledge of ''[[Dragon Quest]]'' should know how RPG mechanics work.
* ''[[Dubloon]]'' suffers from this too. (Un)Fortunate enough to get out of the jail? Sorry, you are forced to check out that map, which is nearly useless anyway! (Un)Fortunate to head north of the [[First Town]]? You are forced to use that [[Action Command|Shake Bomb]].
* While the tutorial levels in both ''[[Mass Effect]]'' games (Eden Prime and Lazarus Station respectively) are both unskippable (they're vital parts of the story, after all), the [[Mass Effect 1|first game]] allows you to turn off the tutorial boxes through the menu, making it just a normal level. The [[Mass Effect 2|second game]] does not. Best of all, not only do you have to deal with the annoying boxes during the tutorial, you have to deal with these [[Sarcasm Mode|friendly reminders]] for ''the rest of the game''. You'd think that someone who's beaten the game several times over would know to take cover to regain health, but apparently not.
* ''Wonderfully'' averted in [[Alter AILA]] on a [[New Game Plus+]]. You're given the option to skip the entire opening mission (which introduces the characters and eases you into the combat system) and go right to the first decision point (where you pick your side and companions).
* In ''[[Adventure Quest (Video Game)|Adventure Quest]]'', the player is forced to do the opening quest which has a small battle and tells the location of important things. However, it is very short in comparision to other tutorials.
** ''[[Warp Force (Video Game)|Warp Force]]'', an expansion of sorts to ''[[Adventure Quest (Video Game)|Adventure Quest]]'', has a more in-depth tutorial which teaches each of the mechanics used in battle and then puts you against a [[Dracolich]]. The openning quest also introduces the titular WarpForce who recruit your character.
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** They seemed to forget this lesson with ''Black And White 2'' however; not only did the release version have a long, tedious and unskippable tutorial, the tutorial itself suffered from a [[Game Breaking Bug]] that made it totally impossible to start the game unless you had one of a few very specific types of mouse. The patch made it possible to skip the tutorial... at the cost of a 3,000 point penalty.
* The first three missions in ''[[Trauma Center]]'' are "How to use the instruments" missions.
** On later missions, you still get [[Stop Helping Me!|told what to do]] a lot of the time, rendering much of the game a tutorial. Sure, an [[Nintendo Hard|incredibly hard tutorial]], but a tutorial nonetheless.
* You have to complete the tutorial mission in ''[[Uplink]]'' in order to get enough of an Agent Rating to take on any other missions, although you don't actually have to step through the Tutorial program to do it. The password for the test machine never changes either, and it's the only machine in the game that doesn't have negative consequences for being traced. Meaning you can finish the tutorial in less than thirty seconds after starting the game, without buying any of the hacking software you'll eventually need.
 
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== [[Survival Horror]] ==
* ''[[Eternal Darkness]]'' forces you to scroll through the tutorials, even if you've already reached [[New Game Plus+]].
* ''[[Dead Space (Video Game)|Dead Space]]'' tutorials are little windows that pop up explaining something. You can't do anything else until you dismiss them. This is normally not a problem until the one about being in a vacuum pops up - every second spent reading is one less second you have before your air runs out!
** ''[[Dead Space 2 (Video Game)|Dead Space 2]]'' is a little less annoying about this, using the 'learn or die' method for many concepts or using pop ups in quiet areas.
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[[Category:Self Demonstrating Article]]
[[Category:Forced Tutorial]]
[[Category:Trope]]