Forced Tutorial: Difference between revisions

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* Many of the ''[[Eggerland]]'' games start with a series of painfully easy levels introducing each gameplay element to the player. In the western-only ''Adventures of Lolo'', these go on for OVER HALF THE GAME. Argh.
 
== [[Role -Playing Game]] ==
* Most ''[[Final Fantasy]]'' tutorials are skippable, either by avoiding them entirely, or by skipping them once they start.
** The tutorial in ''[[Final Fantasy XII]]'' about the license system isn't skippable. (It is, however, thankfully short.)
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* The seventh ''[[Fire Emblem Elibe|Fire Emblem]]'' game forces the tutorial the first time down, but after you finish the game once you can skip it, or play the tutorial levels without the tutorial, thus allowing you to gain more EXP and make the rest of the game cake. Sure, Western players would need to learn how to play, as this was the first game to be released outside Japan... But what about Japanese players? Well, they hated the tutorial, though it could be skipped by linking to the previous game.
** The sixth ''[[Fire Emblem]]'' features an optional tutorial.
** ''[[Fire Emblem: theThe Sacred Stones]]'', ''[[Fire Emblem Tellius|Path of Radiance]]'' and ''[[Fire Emblem Tellius|Radiant Dawn]]'' all feature skippabe tutorials but still force you through the levels that would have been tutorials. Notably, ''Radiant Dawn'' teahces you to [[Heel Face Turn|recruit enemies]] by talking to them, even though you don't recruit any units that way except the guy in the tutorial! (Well, you can get some guys to change sides earlier this way, but you'd get them regardless so it's not requiered).
** Exception: In ''Fire Emblem DS'', only Normal Mode has a tutorial (the tutorial part being optional) with extra prologue chapters. In the Hard Modes, you start right in the original's first chapter, with all the basics in a menu command.
* The first ''[[Advance Wars]]'' game only required one tutorial mission to be completed (the [[Fog of War]] tutorial, it was fairly new for Japanese players anyway), but ''Advance Wars 2'' and ''Advance Wars DS'' force the tutorial.
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* ''[[Grand Theft Auto Vice City]]'' pulled this off a little bit by combining it with [[That One Boss]], soon-to-be getaway driver Hilary. His insanely difficult race is basically a training level for the eventual cop chase after a bank robbery. Why? He dies before he does any useful driving and forces the player to do all the fancy work.
** And the race is much more difficult than the actual getaway. Just by virtue of reaching that stage in the game the player must have the skill to pull off the getaway.
* ''[[Grand Theft Auto: San Andreas|GTA: San Andreas]]'' made you complete flight school to progress, despite you being able to fly perfectly fine previously, and despite you never needing to use the maneuvers that the school teaches you.
** But you do get a prize for doing it well enough, so it's not a total time waster.
** It's [[That One Level|horribly frustrating]] though.
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* ''[[Saints Row: The Third|Saints Row the Third]]'''s "Takeover The City" level is a sudden tutorial on how to buy shops in Steelport, how to take out gang strongholds, and how to avoid the fallout of your rampage by hiding in said shop. Other than getting the shop in question practically for free, your reward is a mere 500 dollars. The whole mission seems like it should have come much sooner, especially considering the previous mission, among other things, had the player chase a Morning Star lieutenant halfway across the city via helicopter and rewarded him with a new safehouse and six thousand dollars.
 
{{smallcaps|Non-video game examples:}}
 
== Visual Novels ==
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Forced Tutorial]]
[[Category:Self-Demonstrating Article]]
[[Category:Forced Tutorial{{PAGENAME}}]]