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== [[Action Adventure]] ==
* ''[[The Legend of Zelda: Ocarina of Time]]''. We love the game, but we all hate [[Ninja Butterfly|Navi]]. Yes, Navi, I know how to look around corners, ''shut up''!
** Kaepora Gaebora is arguably worse, because Navi's explanations are usually only a few lines long, and trying to skip them doesn't accidentally trigger her to repeat it all over again.
** Also occurs in ''[[Twilight Princess]]'', where you have to learn everything including fishing, goat wrangling and swordplay in your home village.
** ''[[The Legend of Zelda:
** It's even worse in ''[[Phantom Hourglass]]'' where you're playing the exact same Link from ''[[The Legend of Zelda:
{{quote| ''Troper! You haven't used your '''scroll''' ability much! You'll need it to read the rest of this article!''<br />
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== [[Action Game]] ==
* ''[[Spider-Man (
** Actually, this is true with several Spidey games. There's a forced tutorial in ''Spider-Man 2'' where Bruce orders you to jump off a bridge, constantly berates you until you actually do it, and then ''[[Refuge in Audacity|verbally abuses you for being dumb enough to jump off a building when told.]]''
*** He actually is a little nicer if you jump off the building and web swing right away instead of waiting for him to teach you how to web swing
* The first third of the first level of ''[[
** This all changes once you've beaten the game at least once, though; XIII doesn't instruct you anymore, and your score from the first area ''does'' transfer over to the next one. And if you're lucky the enemies will spawn indefinitely, meaning with patience and imagination you can rack up insane points before really starting the stage.
* Most ''[[Dynasty Warriors]]'' games avert this and go for a trial-by-fire, for the better given the simplicity of the series. But [[Dynasty Warriors Online]] has a ''massive'' hand-holding tutorial that goes as far as giving a required twelve minute long mission for not just how to capture bases but ''every possible permutation of bases that can be captured.'' You'd think the objective "Defeat the Officer" popping up would be self-explanatory...
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== [[Platform Game]] ==
* ''[[
** Considering there was already an optional tutorial...
** Worse case in the pseudo-sequel. ''[[Shadow the Hedgehog]]'' has no regular tutorial, but keeps telling you the game's controls up to and including ''the last level of the game''.
* Played with in ''[[Jak and Daxter|Jak II]]''. The first stage is your usual in-game tutorial (of the "escape from prison" variety), but it's integrated into the actual game in a way that you don't notice it... perhaps because you don't ''have'' to perform the actions he tells you, they're just told to you in the audio very conversationally, but you're totally free to just do the escape like he's not even talking.
* ''[[
* [[Web Games|Web game]] ''[http://www.e4.com/game/steamshovel-harry/play.e4 Steamshovel Harry]'' is a [[Deconstruction]] of this trope. You've got 15 minutes to save the earth; guess how long the tutorial takes?
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* The tutorial pops up whenever you start a new game in ''[[Katamari Damacy]]''. Which is annoying in the first place... until it gets to the text examples that you can't skip. Because gamers can't read good? Heck, that should be a trope...
** In ''We Love Katamari'', you have to do the tutorial level twice to find one of the cousins (and thus achieve [[One Hundred Percent Completion]]) - the tutorial ends with your character rolling up Ace and his katamari. To get the [[Last Lousy Point]], you need to play again {{spoiler|as Ace. Since he can't roll himself up to complete the tutorial, he'll roll up The Prince instead, which puts him on the list of people you've rolled up.}}
* The first few levels of ''[[Portal (
** According to the commentary track, ''every'' level is an exercise in training the player.
* Many of the ''[[Eggerland]]'' games start with a series of painfully easy levels introducing each gameplay element to the player. In the western-only ''Adventures of Lolo'', these go on for OVER HALF THE GAME. Argh.
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== [[Role Playing Game]] ==
* Most ''[[Final Fantasy]]'' tutorials are skippable, either by avoiding them entirely, or by skipping them once they start.
** The tutorial in ''[[
** Neither are the tutorials showcasing the characters' abilities and some battle maneuvers in ''[[
** As well as ''[[
** While tutorials are skippable in ''[[
** Many tutorials in ''[[
** The first ten chapters in ''[[
* Special note goes to ''[[
* ''[[The Elder Scrolls]]: [[Oblivion]]'' makes you do the tutorial for every character, but you can also avoid it just by saving at the very end of the tutorial and keeping that save. (The benefit of this is that the tutorial's end allows you to completely re-customize your character.)
** ''[[
** Made really subtle in ''The Elder Scrolls III: [[Morrowind]]'', where the best thing you have for a tutorial is being told to take an enchanted ring from a barrel and being told that there will be no more tips after leaving the office.
* ''[[Fallout 3]]'', like ''Oblivion'', makes you do the tutorial for every character. Like ''Oblivion'', it's a good thirty minute event -- and unlike ''Oblivion'', some decisions have long-term consequences, like killing the Overseer. If you have no problems with effectively making the same moral choices every time, you can save right before the end of the prologue in the same way as in ''Oblivion.''
** ''[[Fallout: New Vegas]]'' averts this. After character creation, you're pointed towards an NPC who will "teach you how to survive in the wasteland," i.e., run you through a tutorial quest. You can opt out and strike off into the Wasteland at any time - in fact the only sign of the starting area's tutorial-ness is a warning that will pop up when you leave town, asking you to confirm your character build.
* ''[[.hack GU Games|.Hack//GU]]'' has two forced tutorials, because some NPCs refuse to take "I know this already" as an answer.
** The second one seems more like a Lampshade on the forced tutorial, judging from Haseo's irritated reaction and commentary.
* ''[[Knights of the Old Republic]]'' forces you to play the ''Endar Spire'' level, but a good chunk of the [[He Knows About Timed Hits]] dialogue is skippable. ''KotOR 2'' allows you to skip the tutorial altogether.
** Because of a bug, it's better to do the tutorial in ''KotOR 2'', as you can obtain inventory items the developers didn't want you to have by finding them during the tutorial, then going back to the cockpit and choosing the "skip tutorial" option.
* Interplay gives us two of the more loathed examples in ''[[Fallout 2]]'' and ''[[
* [[Golden Sun Dark Dawn]] forces you to listen to incredibly slow paced tutorials on everything from psynergy usage to Djinn setting to switching party members. This is the ''third'' game in the series.
** Even more annoying since a) ''The Lost Age'' let you skip the Djinn tutorials and both previous games more or less let you figure out shopping (yes, Dark Dawn has a ''shopping'' tutorial), equipment, and Psynergy on your own, and b) ''Dark Dawn'' sets up several situations that look like they'd be obvious "skip tutorial" options and then [[Bait and Switch|nags you for taking those options]]. What the hell, Camelot?!
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* While the tutorial levels in both ''[[Mass Effect]]'' games (Eden Prime and Lazarus Station respectively) are both unskippable (they're vital parts of the story, after all), the [[Mass Effect 1|first game]] allows you to turn off the tutorial boxes through the menu, making it just a normal level. The [[Mass Effect 2|second game]] does not. Best of all, not only do you have to deal with the annoying boxes during the tutorial, you have to deal with these [[Sarcasm Mode|friendly reminders]] for ''the rest of the game''. You'd think that someone who's beaten the game several times over would know to take cover to regain health, but apparently not.
* ''Wonderfully'' averted in [[Alter AILA]] on a [[New Game+]]. You're given the option to skip the entire opening mission (which introduces the characters and eases you into the combat system) and go right to the first decision point (where you pick your side and companions).
* In ''[[
** ''[[
* ''[[Task Maker]]'' subverts this by giving an option to skip the Tutorial level. However, it may be useful to play the tutorial anyway, because doing so will result in gathering a much wider inventory than is given to players who skip it.
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== [[Survival Horror]] ==
* ''[[Eternal Darkness]]'' forces you to scroll through the tutorials, even if you've already reached [[New Game+]].
* ''[[Dead Space (
** ''[[
== [[Third-Person Shooter]] ==
* ''[[Eat Lead:
== [[Turn
* The seventh ''[[Fire Emblem Elibe
** The sixth ''[[
** ''[[
** Exception: In ''Fire Emblem DS'', only Normal Mode has a tutorial (the tutorial part being optional) with extra prologue chapters. In the Hard Modes, you start right in the original's first chapter, with all the basics in a menu command.
* The first ''[[Advance Wars]]'' game only required one tutorial mission to be completed (the [[Fog of War]] tutorial, it was fairly new for Japanese players anyway), but ''Advance Wars 2'' and ''Advance Wars DS'' force the tutorial.
** ''Days of Ruin'' isn't too terrible, only taking a time-out to explain new units.
* The [[Snowball Fight]] tutorial in ''[[
** Obnoxious as hell. In a game with otherwise excellent replay value, the fact that it takes ''half an hour'' (on a handheld system!) from clicking "New Game" to actually being able to take your first real gameplay actions killed many a "I think I'm going to play this again!" startup run.
* ''[[Front Mission]] 3'' and ''4'' have short tutorials, with the player acting as the test pilot for the demonstration of a high-end military Wanzer in the former, and as a fresh pilot being introduced to a research operative group in the latter.
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* ''[[Spore]]'', a game ''built'' around replayability, takes time out periodically, especially in Space mode, to force-pause itself and explain minor facets of the engine that you could have probably figured out by context anyway. You can turn off a lot of the tutorials and hints from the menu, but others will show up no matter what you do (luckily, a lot of these come in the form of skippable cutscenes.) One tutorial that you have no way of skipping (other than simply ignoring it and missing out on the reward) is the Galactic Adventures tutorial mission.
** The tutorial at the beginning of the space stage is an interesting case in that you're given the option to skip it, but it's actually to your advantage to do it anyway as the parts of the tutorial count as missions which put you further towards one of the badges.
* ''[[Prototype (
* ''[[Saints Row:
[[AC: Visual Novels]
* You wouldn't think that you'd need one but Twilight will always tell you how to move and combine evidence in ''[[
=== Non-video game examples: ===
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