Foregone Victory: Difference between revisions

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** There's also the sequence where you {{spoiler|rescue Rico from his execution}}. The arena monster is a Rankar Dragon, just like the one you fought and defeated near the beginning of the game. The arena dragon has pretty much the same stats as the first one, and therefore will probably die in one hit from your considerably-upgraded-since-then Weltall.
* At the end of ''[[Paper Mario (franchise)|Paper Mario]]'', you fight {{spoiler|Kammy Koopa}} as {{spoiler|Twink, with Peach as a helper}}. The battle is completely scripted. Once you win, {{spoiler|Mario [[Eleventh-Hour Superpower|gets the ability he needs]] to be able to win the final boss fight}}.
** It's impossible to lose the first fight in ''[[Paper Mario the Thousand Year Door|Paper Mario: The Thousand-Year Door]]'' against Lord Crump, as you can only attack (doing so a maximum of 5 times defeats Lord Crump, while Lord Crump has 5 HP, an attack power of 1 and Mario has 10 HP) or Defend (which makes Lord Crump do no damage at all). This particular fight has no luck element to it at all.
** It is actually possible to lose if you wittle down your HP before the match by jumping into the water.
** Thousand-Year Door also contains a badge which, when equipped, will allow you to auto-win battles if you successfully first-strike sufficiently weak enemies. You don't get loot drops or experience points when this happens, but if the badge takes effect at all, your gains on all counts would be so paltry it's hardly worth the trouble.
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** When [[Dynamic Difficulty]] appears in ''Homeworld'' it tends to bite you in the ass to educate you. In an early stage, you can build many cheap, weak fighters or a few more durable but more expensive corvettes. If you trigger the stage's enemy encounter with a large fleet, the enemy will also be more numerous - except they will only employ the more durable craft, often to painful effect.
** Homeworld 2's dynamic difficulty, on the other hand, varies in the opposite direction. It bases the difficulty on the ships you finish the previous mission with, meaning that scrapping everything but your factory ships just before winning is actually beneficial. Balcora Gate is particularly difficult if the player goes in with a large fleet. You are required to defend {{spoiler|three Bentusi power modules on the eponymous gate}}. If you started the mission with a full fleet the attackers are fully capable of destroying them'' [[Unwinnable|before your capital ships can get into range]].''
* In ''[[The BardsBard's Tale Trilogy|Bard's Tale II]]'' (of the original game series), if you'd bothered to reforge the Destiny Wand before going after the game's [[Big Bad]], the Archmage who did it would have been transformed into a Destiny Knight. A relevant line from a poem in the manual: "Of wounds this man will never die..." ...which is [[Exactly What It Says on the Tin]]. ''Nothing'' the [[Big Bad]] and his personal army use will drop that character.
** And there's nothing stopping you from making ''multiple'' Destiny Knights first, just to rub it in. (Which could actually be pretty valuable if you're exporting characters into the sequel.)
* The [[Warmup Boss]] battle against the Mantis Ant under Potos Village in ''[[Mana (series)|Secret of Mana]]'' is impossible to lose. Every time you get knocked out, the mysterious man from the bar brings you back to full health.
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* Somewhat subverted in ''[[Suikoden]] 2''. There is a boss fight during the quest in which you recruit the main character from the first game. It ''is'' possible to lose this battle. However, you almost immediately enter another battle against the same boss...in which the main characters from the first two games will nuke it with the most powerful spells, instantly killing it. So even if you lose the battle, you still beat it.
* After Harry takes the Felix Felicis luck potion in the sixth ''[[Harry Potter (video game)|Harry Potter]]'' game, you fight a duel in which your opponents can't hit you and brew a potion which can't overheat. The gameplay, of course, returns to normal after the potion wears off.
* In the first two games of the ''[[Mario and& Luigi]]'' series, the introduction battles are impossible to lose even if you didn't press the button at the righ time and you take every single one of their hits. Due to a change in the battle system (the double jump) it's possible to lose against Bowser in the beginning of the third game.
* ''All'' of ''[[Big Rigs Over the Road Racing]]'', because the other trailer ''doesn't move''. Unless you have the patch, where it stops, ''just short'' of the finish line.
** In addition to that, if you push the opposing truck across the finish line by ramming it from behind, the game doesn't acknowledge it and you still win.