Foregone Victory: Difference between revisions

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** It's the same idea with ''Wario Land 2'', but he does lose coins when he gets hit in that game, so that probably counts as "losing" (or rather, winning less), because Wario is greedy by nature. It's impossible to get a Game Over in this game, however.
* In ''[[Castlevania]]: [[Castlevania: Symphony of the Night|Symphony of The Night]]'', the Richter vs. [[Dracula]] fight is a '''Foregone Victory''' (the easily-obtained Holy Water item crash kills him in 3 uses, and even if you suck badly enough to get your lifebar completely depleted, Maria runs in and casts a spell on you that makes you invincible for the rest of the battle), but the specifics do affect the stats of the main character Alucard.
* Most ''[[Lucas ArtsLucasArts]]'' adventure games apply this trope all the way through. ''[[Full Throttle]]'' even says in the manual that it's "lame to get beaten and thrown into a dumpster every time you made a mistake".
** Made almost too evident in the "boss fight" at the end of ''[[Escape from Monkey Island]]'', where both the hero and the villain regenerate health far too quickly for either one to be able to win. Not unwinnable, though. There's a trick to it. As always.
* In ''[[EarthboundEarthBound]]'', the battle against Starman Jr. is practically unlosable. The only way to lose involves leveling up to around four times the normal level for that area so you can mess up the automatic shielding.
** And of course, when your party is stronger than the map enemies by a certain amount, they'll automatically win any battle they get into. Literally.
* Krystal's "battle" against the galleon right after the first [[Cutscene]] in ''[[Star Fox Adventures]]'' is unlosable; any hits you take simply result in screeching by the CloudRunner. No health is lost. (There's no health meter until you're actually on board, as a matter of fact.) You do, however, have to attack.
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* {{spoiler|The final battle against Izanami}} in ''[[Persona 4]]'' is similar. After you beat the boss twice, you find out [[The Battle Didn't Count]] either time, and then have a scripted second rematch always ending with a similar [[Combined Energy Attack]]. {{spoiler|The Main Character doesn't die this time, though.}}
* The Ember trial in ''[[Neverwinter Nights 2]]'' sounds like a tough test in which you literally have to fight for your life with your social skills. But whether or not you win the trial (you get a [[Bragging Rights Reward]] if you do), the end result is the same: a [[Duel Boss]] fight.
* {{spoiler|The duel between Blue and Rouge}} in ''[[SagaSaGa Frontier]]''. It isn't unlosable, but if you do lose, you get to play the remainder of the quest as the boss instead {{spoiler|because the actual purpose of the duel is to unite Blue and Rouge into one person. Said person has the winner's name and body, but the same personality regardless}}.
* In the [[Boss Rush|Arena]] on ''[[Kirby]] Super Star'', one of the fights is about as close as you can get to a '''Foregone Victory''' while still having the potential to lose. Waddle Dee can't move and has no attacks—but you could still lose if you tried hard enough, because he does still deal [[Collision Damage]].
** Mind [[Subverted Trope|enemies also take collision damage]], so just running into him will still be a victory unless you are weak from a previous fight.
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Foregone Victory{{PAGENAME}}]]