Franchise Original Sin: Difference between revisions

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(Import from TV Tropes TVT:Main.FranchiseOriginalSin 2012-07-01, editor history TVTH:Main.FranchiseOriginalSin, CC-BY-SA 3.0 Unported license)
 
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* ''[[Mortal Kombat]]'' only completely entered its [[Dork Age]] when it smashed into the [[Polygon Ceiling]], but [[Mortal Kombat 3 (Video Game)|the third game]] shows at least some of the weaknesses of later installments: overreliance on dial-a-kombo, unmemorable and often [[The Scrappy|easy-to-hate]] new characters, the complete shattering of the Eastern-[[As Long As It Sounds Foreign|ish]] theme (which resulted in people realizing how ridiculous some of the characters looked), and the bosses [[SNK Boss|suddenly]] [[Perfect Play AI|getting]] [[The Computer Is a Cheating Bastard|cheaper]]. Yet there's still a lot of fans and defenders of this one.
* Arguably the case with ''[[World of Warcraft]]'', with its creeping layers upon layers of retcons, the Horde/Alliance [[Conflict Ball]], and the increasingly immersion-breaking self-aware humor. You could say that the worst excesses of ''Wrath of the Lich King'' existed in embryonic form in ''The Burning Crusade'', and likewise, the worst excesses of ''Cataclysm'' can be found in a weaker form in ''Wrath of the Lich King''.
** Most of the above was present when [[Wo WWoW]] launched. The real Original Sin came in Warcraft III, where Blizzard first began to rely on massive retcons in lieu of moving the story forward in a logical fashion.
* ''[[Pokémon]]'' is a gameplay example. Type effectiveness and general balance have always been a crapshoot in competitive play when you don't know what kind of Pokémon your opponent is going to send out, but they were ''mostly'' manageable. Then the fourth generation introduced [[Game Breaker|Stealth Rock]], and the entire metagame was flattened into a thin pancake. This was pretty much rectified with the fifth generation wherein Stealth Rock is no longer widely available and has thus falling drastically in use in the metagame, though it's still entirely usable by way of transferring over [[Mons]] who know the move from the fourth.
** Weather effects have been around since Gen II, but at the time of their introduction Weather-based teams were not very popular because they didn't last very long and the effects were rarely worth the time spent setting up. Gen III introduced abilities, among which were several weather-related ones: Drought/Drizzle/Sandstorm, which caused weather effects that would last indefinitely until another move or ability was used to cancel them out; along with other abilities like Swift Swim that doubled certain stats in certain weather conditions. However, Drought/Drizzle were exclusive to two [[Olympus Mons|Legendary Pokemon]] that could not be used in most forms of competitive play, and sandstorm was (at the time) weaker and harder to use than the other two, so this wasn't a huge issue. Gens IV and V, however, have since added even more weather-based abilities, moves and items, including giving Drought/Drizzle to non-banned Pokemon and introducing strong sandstorm users such as Garchomp, Excadrill and Landorus. The result is the Gen V metagame is so dominated by weather teams a few of the larger Pokemon communities have had to place bans on certain Pokemon and combinations, and have even discussed banning weather (or at least weather-inducing abilities) outright.