FreeSpace: Difference between revisions

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* ''[[Silent Threat Reborn]]''
* ''[[Blue Planet]]''
* ''[[Inferno (fanficvideo game)||Inferno]]''
* ''[[Derelict]]''
* ''Homesick''
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* [[Boss in Mook Clothing]]: The ''Lilith''-class cruiser looks ''exactly'' like the much weaker ''Cain'' in both games, a big surprise for players who don't read the tech description.
** Averted in the latest SCP versions, where the ''Lilith'''s hull has been made [[Dark Is Evil|black]] compared to the ''Cain'''s gray.
** The ''Fenris'' and ''Leviathan'' cruisers in the first game are not significant threats, but they both [[Took a Level Inin Badass|received a very significant facelift]] in the second game, especially the latter, since they are now capable of ragdolling fighters with their [[Beam Spam]].
** According to the techroom, the Satis-class Vasudan freighter was originally classified as a small Cruiser during the Terran-Vasudan War, because of the many laser turrets it carried.
* [[Bring My Brown Pants]]: Invoked by Snipes right after {{spoiler|diving to avoid a collision with a ''Sathanas'' jumping out in his path}}.
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* [[Critical Existence Failure]]: A single tiny weak laser shot can make a sufficiently weakened capital ship explode. This looks quite strange if a giant anti-capital beam barely scrapes an antenna.
* [[Collision Damage]]: Collisions all around primarily due to [[Artificial Stupidity]], mentioned above.
* [[ColourColor-Coded for Your Convenience]]: Shivan ships are black and red. Capital ship beams in ''FreeSpace 2.'' Engine exhaust in both games.
* [[The Computer Is a Cheating Bastard]]: Energy leech weapons don't stop the AI properly. Strangely, they can also target stealthed enemies, allowing you to target Shivans with the "Target my Target's Target" key.
* [[Contest Winner Cameo]]: Of a sort. The other two pilots who accompany the player and Snipes in "Into the Lion's Den" are named Xinny and Zero. Those were the screen names of two of the top-scoring Descent: FreeSpace multiplayer pilots.
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* [[If You're So Evil Eat This Kitten]]: The end of the first SOC loop mission in [[FS 2]] (in which you are undercover), after you are done with your initial objective, the squad leader orders you to destroy a civilian transport that just jumped in. You actually ''can'' destroy it, but regardless of what you do, your rebel squadmates will turn on you anyway, claiming they already know who you are.
** {{spoiler|If you do destroy the transport, you get a [[Nonstandard Game Over]] and a court-martial. Oops.}}
* [[Infinity+1 Sword]]: In ''FreeSpace 2'', the GTF ''Ares'' heavy assault fighter and the Trebuchet missile. The former is a [[Took a Level Inin Badass|badass makeover]] of the more common ''Hercules Mark II'' and handles like a brick, but kicks the crap out of anything smaller than a corvette. The latter is a [[Game Breaker|gamebreakingly]] powerful missile, combining the longest range of any weapon in either game with the most firepower of any player-usable weapon short of bomber torpedoes. You only get the Trebuchet on intermittent occasions, and the ''Ares'' in the last three missions of the campaign.
** [[Two Words]]: Terran ''Mara''.
* [[Infinity-1 Sword]]: The GTF ''Apollo'' and GTW-15 Avenger in ''Descent: FreeSpace'', and the GTF ''Perseus'' and GTW-5 Prometheus S in ''FreeSpace 2''. The ''Apollo'', Avenger, ''Perseus'' and Prometheus S aren't the best guns and ships in both games, but they are still used very heavily throughout both games, even after the introduction of better weapons and vessels, simply because of their versatility on the field. However, if you have bad aim and can't handle the Prometheus, then you will most likely stick with the rapid-fire Subach/Mekhu HL-7 most of the time until you get the Kayser as even [[Death of a Thousand Cuts]] will maul the ''Nephilim''/''Seraphim''/''Taurvi'' without fail since you just can't miss those oversized bombers.
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[[Category:The Nineties]]
[[Category:Simulation Game]]
[[Category:Free Space{{PAGENAME}}]]