Freelook Button: Difference between revisions

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(Import from TV Tropes TVT:Main.FreelookButton 2012-07-01, editor history TVTH:Main.FreelookButton, CC-BY-SA 3.0 Unported license)
 
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{{trope}}
One solution to [[Camera Screw]] is a designated [['''Freelook Button]]''' which switches the player from their normal gameplay controls to a player-view perspective of the gameworld (from either a first-person or [[Always Over the Shoulder|over-the-shoulder]] view), allowing them to look around using the same controls that would otherwise be used for their player movement.
 
Engaging Freelook mode has one notable side effect: Since the player's normal movement controls are now adjusting the camera instead, the player character becomes essentially fixed in place until it is released, and they may be vulnerable to enemy attacks. Some games will switch back to normal control if the player takes damage during Freelook mode, or allow limited evasive maneuvers without interrupting the Freelook. Other games may even allow the player to use their weapons/attacks in Freelook mode, enabling this function to provide precision aiming with projectile weapons (like everyone's favorite, the [[Sniper Rifle]]).
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Compare [[Camera Lock On]], [[Camera Centering]], [[Free Rotating Camera]].
 
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=== 2D {{examples ===}}
== 2D examples ==
* ''[[Aero the Acrobat]]'': Holding the X button enabled the player to look around in any direction while Aero stood in place, with accompanying sprite animation.
* ''[[CommanderAero Keenthe (VideoAcro Game)|Commander KeenBat]]'': KeenHolding couldthe X button enabled the player to look Uparound orin Downany direction while standingAero stood in place, with accompanying sprite animation.
* ''[[AeroCommander the AcrobatKeen]]'': HoldingKeen the X button enabled the player tocould look aroundUp inor any directionDown while Aero stoodstanding in place, with accompanying sprite animation.
* ''[[Sonic the Hedgehog]]'': Sonic could look Up or Down while standing in place.
* The SNES ''[[Shadowrun]]'' game, which was isometric.
 
=== 3D examples ===
* ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'': Around towns, dungeons, and other non-combat areas.
* ''[[Epic Mickey]]'': A first-person perspective with greater precision for using Paint and Thinner.
* In the trilogy of ''[[Jak and Daxter]]'' games, this doubles as a means of precision aiming for projectile attacks like Yellow Eco or the [[Sniper Rifle]].
* ''[[The Legend of Zelda: Ocarina of Time]]'', and all 3D ''Zelda'' [[Majoras Mask|games]] [[The Wind Waker|since]] [[Twilight Princess|then]], have had a freelook function that also doubles as a means of precision aiming for tools like the Bow or Hookshot. Holding the shoulder button at the same time allows Link to sidestep left or right without leaving the freelook mode.
** In ''[[Skyward Sword]]'', Link can maneuver in any direction in Freelook mode, as the freelook is handled exclusively by motion control.
* In the [[Game Cube]] ''[[Metroid Prime]]'' titles, the R button provided this function, allowing the player to look/scan/shoot vertically, at the cost of Samus not being able to move around. ''[[Metroid: Other M]]'' provides similar functionality by pointing the Wii Remote at the screen, allowing the player to look around (and shoot missiles) from a first-person perspective.
* ''[[Kingdom Hearts]]'': A first-person perspective, but the player cannot move or attack while using it.
** In ''[[Kingdom Hearts II (Video Game)|Kingdom Hearts II]]'' it was possible to move in the first person view, but attacking returned the player to normal third-person view.
* The world maps in ''[[Mario Party (Video Game)|Mario Party]]'' and ''[[New Super Mario Bros (Video Game)|New Super Mario Bros.]]'' have a button that enables the player to scan the board without moving their piece/character.
* ''[[Spyro the Dragon]]'': An over-the-shoulder perspective.
* ''[[Super Mario 64 (Video Game)|Super Mario 64]]'', and ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'', the latter allowing the player to aim FLUDD's spray nozzle at targets.
* ''[[Tomb Raider]]'': An over-the-shoulder perspective.
* ''[[Metal Gear Solid]]''
** ''[[Metal Gear Solid 2: Sons of Liberty]]'' and ''[[Metal Gear Solid 3: Snake Eater]]'' added the ability to precision-aim firearms in this mode.
* In ''[[Banjo-Kazooie|Banjo-Tooie]]'', the "Amaze-O-Gaze Glasses" are an optional item that allows first-person view to zoom in or out.
* ''[[Tom Clancy]]'s H.A.W.X.'', at least in the PC version, requires the player to hold the camera-mode button to look around.
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[[Category:Various Videogame Views]]
[[Category:Video Game Tropes]]
[[Category:Freelook Button{{PAGENAME}}]]
[[Category:Trope]]