Fuel Meter of Power: Difference between revisions
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* The new [[Hourman]] had exactly one hour of total time he could use to visit his father in an otherworldly realm.
* Miroku from ''[[Inuyasha]]''. The "wind tunnel" in his hand is almost story-breakingly powerful (it's basically a ''personal black hole'') but it will eventually consume him regardless ([[No Ontological Inertia|unless the demon who put it there is killed]]), but using it to inhale monsters accelerates the process, and injuries to that hand shave off even more time.
* ''[[Breath of Fire: Dragon Quarter]]'' has exactly this; the main character's draconic powers are limited by how long he can remain in his [[Super Mode]] state. When the meter is full, he dies. Game Over. No way to lower it, whatsoever. The game is designed with the expectation that you'll eventually overtax it and
* Nico Minoru's Staff of One in the Marvel series ''[[Runaways]]''. The staff can cast any spell imaginable, but can't cast the same spell more than once.
* The Lightning in ''[[MediEvil (1998 video game)|Medievil]]'' can't be recharged in either game and is the only weapon with no way to restock.
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