Fuel Meter of Power: Difference between revisions

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* The new [[Hourman]] had exactly one hour of total time he could use to visit his father in an otherworldly realm.
* Miroku from ''[[Inuyasha]]''. The "wind tunnel" in his hand is almost story-breakingly powerful (it's basically a ''personal black hole'') but it will eventually consume him regardless ([[No Ontological Inertia|unless the demon who put it there is killed]]), but using it to inhale monsters accelerates the process, and injuries to that hand shave off even more time.
* ''[[Breath of Fire: Dragon Quarter]]'' has exactly this; the main character's draconic powers are limited by how long he can remain in his [[Super Mode]] state. When the meter is full, he dies. Game Over. No way to lower it, whatsoever. The game is designed with the expectation that you'll eventually overtax it and die -- thendie—then you can start over from the beginning, keeping much of your character advancement and items and unlocking new cutscenes that reveal more of the story. Repeat until you can clear the game without going over.
* Nico Minoru's Staff of One in the Marvel series ''[[Runaways]]''. The staff can cast any spell imaginable, but can't cast the same spell more than once.
* The Lightning in ''[[MediEvil (1998 video game)|Medievil]]'' can't be recharged in either game and is the only weapon with no way to restock.
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