Game Breaker/Video Games/Action Game/Castlevania: Difference between revisions

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** Oh, it works on the Giant Bat. Pick up a Double or Triple Shot with it and watch him sit still as he burns away in seconds. Definitely a [[Game Breaker]] of that time.
** And it even works on Dracula's final form. While it will deal no damage, it will still freeze him, allowing you to whip the head of the beast with ease.
** It actually does the same thing in [[Castlevania: Symphony of the Night|SotN]] but compared to the other game breakers available it doesn't stand out.
* ''Castlevania II: Simon's Quest'' has an equivalent [[Game Breaker]]: the Sacred Flame. Even more so, the Golden Knife combines this property with the long range of the dagger.
 
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** And then there's the Soul Steal special ability. While the pad movement for it is a little awkward, it deals horrendous damage to most early game bosses and also heals you into the bargain, and can be used to kill enemies from safe areas you really have no business being able to attack them from. And each soul restores 8 HP.
** Finally, there's Duplicator + Power of Sire + turbo controller. It only works on [[New Game+]], but the effect is a bit ridiculous.
* Not to mention the third game breaker: the Ring of Varda. The Ring (yes, [[The Lord of the Rings|that one]]) is an accessory granting stat boosts so disgustingly gigantic that the game flatly refuses to drop one at all unless there's already a cleared save game file on your memory card. And yes, you can equip two of them.
* Richter's "Hydro Storm" is incredibly broken, allowing you to beat every boss except [[That One Boss|Galamoth]] with no real effort.
** As demonstrated [http://www.youtube.com/watch?v=Yrv8-VW_qtU here:]
** Which is parodied in [http://www.youtube.com/watch?v=Vrze-nKw9zQ this video]:
{{quote| '''Dracula:''' "Are you seriously gonna [[Whoring|spam that same move over and over]]?"}}
** For Galamoth, he has the dagger item crash, aimed at the head from the upper platform.
* Any sword that gives you the teleport dash attack. With good timing, you can do this attack over and over again without getting hit. Dracula goes down rather easily this way.
* Maria on the Saturn port. You can beat the whole game and every boss without taking any damage and in record time if you don't mind abusing her invincibility spell. Even without that spell she still kill all bosses in seconds, probably a minute for Galamoth. She only loses to a broken Alucard in a speed kill against Galamoth and a few other bosses.
* To put it simply, [[Castlevania: Symphony of the Night|SotN]] was not meant to be a challenge. Most people trying to play through ''Symphony'' and actually challenge themselves first have to set up a mental checklist of what they're ''not'' going to do.
 
 
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** The Bible ''itself'' is the real [[Game Breaker]]. In addition to the Bolt combo, there's also the Ice combo, which demolishes more or less anything given sufficient MP. And when you're out of MP, you can use the Bible with no attribute- it's default attack is to spin out from you in ever-expanding circles, essentially hitting everything on the screen up to three times depending on size.
** Additionally, the Cross + Wind combo is a great way to dish out the hurt while still retaining the ability to evade attacks. The orbiting crosses have ''RIDICULOUS'' range. Also, the Sacred Fist + Wind combo lets you fire a ''VERY'' damaging [[Kamehame Hadoken|Hadoken]] for a low amount of MP, and you're invincible while performing this attack.
* [[Castlevania: Harmony of Dissonance|HoD]] has yet another quirk that makes it piss easy: you can store up to 99 of any consumable item, as opposed to 9 for later Metroidvanias. With enough money on you, you can stock 99 Potions and Hi-Potions, which makes an already-easy game even easier.
** Plus, there's a certain chandelier in the upper left part of the map that drops $400 each time it's broken. Like every chandelier, respawns when the player leaves the room. As if that wasn't enough, it's located right next to the door to the next room.
 
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== Other ==
* IGA may have declared ''[[Castlevania Legends]]'' to be [[Canon Dis ContinuityDiscontinuity]], but that didn't stop [[Action Girl|Sonia Belmont]] from being able to walk all over the forces of darkness. First off, there's Burning Mode. It grants ''total immunity/invincibility'' (for a short period of time). The only drawback is that it's only usable once per level and life, but Sonia has this power from the start. Couple this with her Soul Weapons (abilities gained from bosses; most likely to make up for the lack of usable subweapons in this game), which can [[Time Stands Still|freeze time]], [[Heal Thyself|restore life]], and [[Sword Beam|fire waves from the Vampire Killer]] (among other powers), and you've got one cakewalk of a game.
 
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