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[[Game Breaker|Game Breakers]] in action games.
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* In ''[[Dynasty Warriors: Gundam]]'', [[Mobile Suit Gundam Wing
** In ''Dynasty Warriors Gundam 2'', Wing Zero isn't quite the death machine as before, with tougher enemies and altered SP Attacks; Wing Zero's spin attack is its combination SP Attack. [[Chars Counterattack|Nu Gundam]] though, has a charge attack that launches its [[Attack Drone|Fin Funnels]] and have them form a barrier. When this field is being brought down, it can kill just about any Mobile Suit in one hit. Once you've cleared a field, the barrier can bring enemy mechs to near death [[Collision Damage|by running into them.]] The best gamebreakers are some of the pilot skills. DG Cells lowers defense, but grants a fast-acting [[Healing Factor]], and Overdrive enables the combination SP attack for one character. This makes Wing Zero, [[Mobile Suit Zeta Gundam
*** In the second game, the [[Mobile Fighter G Gundam
*** One strategy for both the second and third games is play with just one character over and over. Since you'll play the same stages with the same enemies, you can level up the other Gundams and MS before using them with the other characters. This makes their stages much easier.
* Some would consider ''[[Dynasty Warriors]]'''s Lu Bu a Game Breaker, since in all incarnations of the series he is playable. Mostly for his C3(Square-Square-Triangle) that covers 360 degree and have multiple hits coupled with powerful damage. In fact, the fourth game version of Lu Bu are not gamebreaking maily because said move are hit by a [[Nerf]].
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* ''[[Dynasty Warriors]] 7'' allows in-battle weapon switching, for any character to just about any other moveset (with varying degrees of efficiency and effectiveness). One particular moveset, Twin Axes, has a four-hit charge attack that puts a single target into stunlock at the end of it. Now consider the "Attack Up" and "Officer Assassin" skill seals, which increase power in general and against officers in particular, respectively. The Twin Axes then become so comically overpowered that they can kill even a supercharged Lu Bu in a matter of minutes, to say nothing of other player characters or lesser generic officers.
** Lu Bu himself is a gamebreaker, as he's the only character in the game who can stack Synergyx3, giving him truly immense attack power. And since his Halberd moveset is still very dominating due to having both pinpoint unblockable attacks (his C3-EX and his C5 both cannot be blocked, and the C3 is a crowd clearer on completion to boot and makes him invincible once he's grabbed an opponent), he tends to stand out even though anyone can use his weapon.
* Wolf in the multiplayer mode of ''[[Star Fox (
** Also, Slippy, of all people, is incredibly broken in every situation outside the Arwing. On the ground, because of his high jumping ability, you can basically just keep jumping around in front of your opponent and completely dodge whatever they're doing while taking potshots at them. Combined with his above average health and his dominance in the Land Master, he's easily broken on maps where ground combat is an option. His only downfall is in the Arwing, where he's rather weak compared to most other characters. And he doesn't need to be unlocked, unlike Wolf. Peppy is arguably even more broken than Slippy using the same tactics.
** In the unreleased ''[[Star Fox (
** [[Star Fox (
** [[
* Several players of ''[[
** On the other hand, the Spur doesn't require leveling, only charging, and does the most damage outside the level 2 Blade at point blank, and does it at ''any range.'' And you get it midway through the game, if you're willing to put up with keeping the dinky Polar Star despite several offers of trading it for better weapons.
* The secondary effects of the Ring of Lightning in ''[[Little Big Adventure]] II'' can easily turn it into a [[Game Breaker]]. The item in question is, essentially, a spell that requires a full bar of [[Mana|Magic Points]] to be used. Its only plot-forced usage involves getting another item that can't be accessed without the spell. When cast in a random place, the Ring of Lightning still empties the Magic Points bar... effectively working as a "kill all enemies on screen" item, regardless of how many normal attacks you need to kill them. This extends to the tough huge enemies that normally require a lot of time and efforts to defeat them. If you get killed and lose an extra life (represented by a clover leaf), your magic is restored to full, allowing you to use the spell again. You can have up to ten clover leaves by the time of the final showdown (with extra leaves scattered all around the [[Big Bad]]'s place), which provides a "cast spell - run - get killed - cast spell..." tactic instead of "run - avoid enemies - blow up teleporters to stop enemies from appearing - run...". The first tactic saves a lot of time, but this is just the beginning. The [[Big Bad]] is immune to your weapons except the Emperor's Sword, suggesting that you should have a sword fight with him, just like in the first game. He isn't immune to the Ring of Lightning. It kills him instantly. Way too easy for the final battle...
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* In ''[[Gotcha Force]]'', the Barrier Girl functions like this against anything that doesn't have a [[Wave Motion Gun]] or that can get a decent drilling attack off. Except for drilling attacks (most of which are melee) or really powerful blasters, she can dodge around most shots, only taking a couple of chips to her barrier - by the time it's finally breached, she's probably recharged and can restore the barrier. Even if you have the aforementioned attacks, she's generally fast enough that hitting with those attacks is a pain.
** Of course, it gets worse with the Beam Gunner. Fast, possessing a powerful regular ranged attack that recharges quickly, and with a boat of hit points, he can quickly [[Beam Spam]] nearly anything to oblivion. If that wasn't enough, he also has a [[Wave Motion Gun]], giving it the ability to even solo against a [[Combining Mecha]].
* In ''[[Another
* The Biggoron Sword in ''[[The Legend of Zelda: Ocarina of Time
** That is, until you realize that the orange arrow on your map screen points out the location you need to go to next for the [[Fetch Quest]].
** The [[Guide Dang It|Great Fairy Sword]] in ''[[The Legend of Zelda:
*** Don't forget when you acquire all of the other masks, you receive the last mask, the {{spoiler|Fierce Deity Mask}} which makes Link so powerful that even the last boss is a joke.
* Borador, the dwarf rogue from ''[[
** The save system used in both Dark Alliance games was another [[Game Breaker]]: It was very simple and easy to abuse the "import character" options to essentially get unlimited funds and experience in just a few minutes.
* ''[[Splinter Cell]]: Conviction'' has the Five-Seven, a silenced pistol made available to you ''very'' early on in the game. It has the biggest magazine size of any of the pistols, improved accuracy and (once you add only one upgrade) gives you the ability to [[One-Hit Kill|execute]] four enemies at once with the "mark and execute" system (the highest you can perform at once). If you're a decent stealth player, there's little reason to use any other weapon besides it, as you can effectively take down a squad of enemies in seconds.
** Once unlocked, you can also use it in any mission except the first, but if you somehow need a higher-capacity magazine, the pretty-much-best Alternate Weapon is the MP7A1 machine pistol -- suppressed by default, able to be upgraded to have three marks (and hence to commit three executions), about 33% more damage (if you even have to fire normally), ''and'' have its magazine size doubled from 20 to 40 rounds. Moreover, since it's a machine pistol the user can wield it while holding a human shield or onto a pipe or ledge. Finally, due to alternate weapons' "three magazines' worth of spare ammo" accounting for Extended Magazine upgrades, that means that the MP7A1 with Extended Magazine goes from 20/60 (80 rounds total) to 40/120 (160 rounds total) -- most of the assault rifles and submachine guns have only 30/90 (120 rounds total).
* Some of the unlockable Extras in ''[[Lego Adaptation Game|Lego Star Wars]]'' make the game ridiculously easy to beat, even [[That One Level]], though actually finding some of them often results in [[Guide Dang It]]. Regenerate Hearts, which does [[Exactly What It Says
** Biggest gamebreaker though are the multipliers. The first one is usually quite expensive (half a million or more, and usually you need to have beaten most of the story before you can actually buy it), and merely doubles your income. This alone however makes getting True Jedi/Pirate/Archeologist/Wizard/Whatever in any level a doddle. But then the next one costs double the price, but with a x2 multiplier it's just a case of collecting the same amount again. The thing is, with these multipliers, is that they stack. x2 and x4 becomes x8. You can get x2, x4, x6, x8 and x10, or a multiplier of 3,840, making the lowest possible stud worth 38,400. By the time you've got the first two, you'll earn enough for the third without even trying, even though it costs ridiculous money. Get them all, and maxing out the money count can happen in minutes, giving you enough money to buy anything else.
* ''[[Streets of Rage]] 2'' has Axel's Grand Upper special. A brief introduction; all four player characters have three main special moves; standing-A, a power attack that slightly reduces your health if it hits, forward-A, a strong attack that decreases your health ''regardless'' of whether it hits or not, and forward-forward-B, a special that doesn't harm you. The problem? ''Axel's Grand Upper is his forward-forward-B, and is more powerful than his or anyone else's forward-A move''. Axel is invincible for the entire animation (it can be used to slide straight ''through'' projectiles and attack bikers without jumping over their bikes), it scores a hit on every single frame, hits anyone who touches Axel's sprite from any direction at any time, and slides forward until Axel hits something if he does it away from someone. About the only enemies who can deal with it are those with long counter-moves that can wait it out (so that'd be the bosses Abadede, R. Bear, and ''absolutely nobody else''), Shiva (who had roughly the same attack with the slide run out to most of the screen) and Mr. X.
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** That, sir, is ''nothing''. Saint's Row 2 will also give you, as a present for defeating certain ''minigame missions'', an infinite ammo shotgun that can shred tanks and infinite ammo dual-wielded fully-automatic magnum pistols that can shred ''deities.'' This is just for beating minigame missions. Which are available the moment you step into the world. Meaning, in effect, the moment you leave the [[Starter Zone]], you can beeline for these specific minigame missions and ''become a God of Death before embarking on the storyline missions.''
** But what about some of the trickier vehicle-based missions, you say? Well, apart from those dual-Cobras devouring anything in the universe, you can also pretty easily get your Wanted level up to the utmost and look around - not too hard, honestly, they will be everywhere - for one of those Spec Ops [[APCs]](the 'Bear') with the mounted gatling guns on the top. Jack one (also easy, as most of them are being used for barricades instead of chasing you, for some reason) and get it to a safehouse. Voila! Problem permanently solved. Get it to a garage and soop it the fuck up and you're basically golden, what with having an armor-plated death engine with a mounted gatling cannon with default infinite rounds on the top. There is basically nothing in the universe that can stand against you. Haaaave fun!
* ''[[
* From ''[[Battlestations Midway]]'' we have Torpedo Bombers and Torpedoes themselves. They can sink an enemy ship faster than Dive Bombers and even full on barrages of main guns from Destroyers, Cruisers, and even Battleships.
* In the arcade version of ''[[
* In the Flash game [http://www.kongregate.com/games/LordTim/great-dungeon-in-the-sky Great Dungeon in the Sky], you can basically sweep the whole game with any character with the [[Summon Magic|Summon Creature]] ability. Because enemies don't notice you unless you're on the same level as them, if you find a nice place to stand, you can just keep dropping monsters on them until they're dead. And one of the starting classes has it. For added amusement, unlock the Wind or Platinum Dragon: no need for a place to stand now, just [[Death From Above|hover in the air and summon baby dragons/skeletons]] until everything else in the room is dead.
* ''[[Metal Gear Solid]]: The Twin Snakes'' was the updated version of the original MGS for the [[Game Cube]], graphically enhancing the maps and adding the new game-play additions from MGS 2. The problem is that it has carried the narrow layout stages and limited number of enemies from the limitations of the [[Play Station]] original. The new game-play features like first person mode allow you to pick off from a distance guards and security cameras once you have the silence pistol which has no range. Making the game a walkover.
* In ''[[Metal Gear Solid 3 Snake Eater|Metal Gear Solid: Snake Eater]] [[Updated Rerelease|3D]]'', the Photo Camo feature, which lets you create camouflage from pictures taken with the [[Nintendo 3DS|3DS']] cameras, can generate camouflages that grant a 100% Camo Index, normally only obtainable with the Stealth Camouflage item only available in a [[New Game+]], or the Moss Camo, obtained by holding up [[That One Boss|The End]].
* ''[[Metal Gear Solid 4 Guns of the Patriots]]'' has the M14EBR. In gameplay terms, it's essentially a cross between an assault rifle and a sniper rifle, with none of the drawbacks of either (it can be switched between an accurate semi-auto mode and a fast full-auto mode at will). It's also upgradeable, eliminating any disadvantages of using it at close range or in third-person mode. You can get this weapon very early in the game, before any setpiece battles, and with a fairly easy and short sidequest, you can get it for free.
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