Game Breaker/Video Games/Action Game: Difference between revisions

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(Import from TV Tropes TVT:GameBreaker.Action 2012-07-01, editor history TVTH:GameBreaker.Action, CC-BY-SA 3.0 Unported license)
 
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* In ''[[Dynasty Warriors Gundam]]'', [[Mobile Suit Gundam Wing (Anime)|Wing Zero]]'s beam attacks can pierce enemies without the Piercing Shot skill. Its [[Limit Break|SP attacks]], once fully developed, are as follows: first level is firing the [[Wave Motion Gun|Twin Buster Rifle]] at full power directly ahead, level 2 has Zero hovering in mid air and firing the rifle down, and finally it splits the rifle in half and spins like a top, firing beam in either direction. If you use the SP attack in tandem with another named character, Zero will do another spin attack, angling side to side to hit enemies above or below. Coupled with the simple enemy AI, and the SP attacks being the easiest to aim, and it's likely that whatever survived that onslaught is just about dead.
** In ''Dynasty Warriors Gundam 2'', Wing Zero isn't quite the death machine as before, with tougher enemies and altered SP Attacks; Wing Zero's spin attack is its combination SP Attack. [[Chars Counterattack|Nu Gundam]] though, has a charge attack that launches its [[Attack Drone|Fin Funnels]] and have them form a barrier. When this field is being brought down, it can kill just about any Mobile Suit in one hit. Once you've cleared a field, the barrier can bring enemy mechs to near death [[Collision Damage|by running into them.]] The best gamebreakers are some of the pilot skills. DG Cells lowers defense, but grants a fast-acting [[Healing Factor]], and Overdrive enables the combination SP attack for one character. This makes Wing Zero, [[Mobile Suit Zeta Gundam (Anime)|Zeta Gundam]], and [[Turn a Gundam (Anime)|Turn a Gundam]] monsters in battle. [[Nuke 'Em|Especially Turn A Gundam.]]
*** In the second game, the [[Mobile Fighter G Gundam (Anime)|God Gundam]]'s Overdrive skill causes it to split into three versions of itself ''if'' you use it when the SP gauge is completely full. Combine this with its God Slash Typhoon, which is the strongest Melee attack in the game, and you can render your opponent dead or very close to it in two moves. Some players call it "the blender."
*** One strategy for both the second and third games is play with just one character over and over. Since you'll play the same stages with the same enemies, you can level up the other Gundams and MS before using them with the other characters. This makes their stages much easier.
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** Also, Slippy, of all people, is incredibly broken in every situation outside the Arwing. On the ground, because of his high jumping ability, you can basically just keep jumping around in front of your opponent and completely dodge whatever they're doing while taking potshots at them. Combined with his above average health and his dominance in the Land Master, he's easily broken on maps where ground combat is an option. His only downfall is in the Arwing, where he's rather weak compared to most other characters. And he doesn't need to be unlocked, unlike Wolf. Peppy is arguably even more broken than Slippy using the same tactics.
** In the unreleased ''[[Star Fox (Video Game)|Star Fox]] 2'', there were three different ships in the game--Fox and Falco were the fastest, Peppy and Slippy were the toughest, and Miyu and Fay were the strongest. The problem lies in the definition of "strongest." Miyu and Fay start out with level 2 weapons ''and'' have half the charge time of the other ships. This makes boss battles ''much'' quicker. They only downside is that their ships are made of cardboard, but the shortened battle time more than makes up for it.
** [[Star Fox (Video Game)|Star Fox]] Command has the Black Rose, a ship exclusive to Panther Caruso. At first glance, it seems to be a horrible ship - it's made of cardboard, has no lock-on, and its bomb capacity maxes out at 1. However, its basic laser attack is overpowered to an absurd degree. It can one-shot many of the endgame-level enemies, and those it can't are nearly always two-shotted. It can kill boss-level enemies in ten shots, and the final boss in around twenty. It also has a hitbox that is so much larger than its sprite, you would think it was a [[Wave Motion Gun]]; this means that aiming in something's general vicinity pretty much means you will hit it. Oh, and to make up for the aforementioned [[Buffy -Speak|made-of-cardboardness]] of the Black Rose, it is tied with the Arwing II and Wolfen for the second best [[Do a Barrel Roll|barrel roll]] in the game - in a game where the barrel roll [[Spin to Deflect Stuff|nullifies ALL damage]].
** [[Star Fox Adventures (Video Game)|Star Fox Adventures]] gives us the Bafomdads, which revive you back to full health whenever you die. They are plentiful, but you can only carry one at a time...at least until you buy the Bafomdad Holder, which allows you to carry ''ten''. You will never need to worry about dying ever again once you have this, and it is actually cheap enough to buy as soon as you get your first Scarab Bag (and you'll find more than enough scarabs within the store itself!)
* Several players of ''[[Cave Story (Video Game)|Cave Story]]'' claim that the Level 2 Blade is one of these. At first glance, this seems confusing; it has less range than both its previous form and its following form, the game's lack of diagonal aiming makes the slight widening of range from Level 1 to Level 2 a negligible benefit, and the Blade as a whole is a single-shot weapon. It's the definition of the third aspect, though, that adds credibility to the claims -- "single-shot" translates here as "[[One Bullet At a Time|the last shot can't be onscreen before you can fire the next shot]]." The Level 2 Blade at point-blank range does the most damage per second of any weapon in the game. Therefore, by getting dangerously close to bosses and mashing the fire button, it's possible to spam the Blade repeatedly and kill almost any enemy in the game in a matter of seconds.
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* In ''[[Gotcha Force]]'', the Barrier Girl functions like this against anything that doesn't have a [[Wave Motion Gun]] or that can get a decent drilling attack off. Except for drilling attacks (most of which are melee) or really powerful blasters, she can dodge around most shots, only taking a couple of chips to her barrier - by the time it's finally breached, she's probably recharged and can restore the barrier. Even if you have the aforementioned attacks, she's generally fast enough that hitting with those attacks is a pain.
** Of course, it gets worse with the Beam Gunner. Fast, possessing a powerful regular ranged attack that recharges quickly, and with a boat of hit points, he can quickly [[Beam Spam]] nearly anything to oblivion. If that wasn't enough, he also has a [[Wave Motion Gun]], giving it the ability to even solo against a [[Combining Mecha]].
* In ''[[Another Centurys Episode]] 2'', the Buster Ark possesses an attack called "Riot Shot", essentially a [[The Last Starfighter|Death Blossom]]-style "[[EverythingsEverything's Better With Spinning|spinning]] [[Beam Spam]] attack, best used when surrounded by enemies. However, due to a programming bug, any enemy that is physically touching the Buster Ark when it activates the move suffers insane damage, potentially allowing the player to one-shot just about everything in the game, even the [[SNK Boss|SNK Bosses]] they throw at you in [[Boss Rush]] mode.
* The Biggoron Sword in ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''. Of course, you [[Guide Dang It|probably won't find it without a game guide]].
** That is, until you realize that the orange arrow on your map screen points out the location you need to go to next for the [[Fetch Quest]].
** The [[Guide Dang It|Great Fairy Sword]] in ''[[The Legend of Zelda Majoras Mask (Video Game)|The Legend of Zelda Majoras Mask]]'' is the same weapon in practice, but it comes so late in the game and it's such an unbelievable ''bitch'' to get a hold of that most players don't bother with it.
*** Don't forget when you acquire all of the other masks, you receive the last mask, the {{spoiler|Fierce Deity Mask}} which makes Link so powerful that even the last boss is a joke.
* Borador, the dwarf rogue from ''[[Baldurs Gate|Baldurs Gate 2: Dark Alliance]]'' was perhaps the easiest character to solo the entire game with. One of his first skills was a multishot that produced an additional shot from a crossbow at the cost of a little mana. However, the game contained an item enchanting system that allowed you to put up to two special abilities on your weapon, one of which gave you back a fraction of your mana pool on a successful hit. Enchanting a crossbow with this effect, some other enchantment for more damage, and then sinking all other points and money into multishot, armor skills, and hit points netted you the ability to [[Whoring|run up into an enemy's face and hold the multishot button and pour crossbow bolts into their carapace until they resembled a dead bloody hedgehog]]. This held true from everything from two-headed giants to slime creatures to the game's [[Final Boss|final boss]]; the only creatures it did not work against were those with resistances to piercing damage and trolls; then the answer was either [[Dual -Wielding|dual-wielding]] morningstars, or a pinch of [[Kill It With Fire|fire]] or acid, respectively.
** The save system used in both Dark Alliance games was another [[Game Breaker]]: It was very simple and easy to abuse the "import character" options to essentially get unlimited funds and experience in just a few minutes.
* ''[[Splinter Cell]]: Conviction'' has the Five-Seven, a silenced pistol made available to you ''very'' early on in the game. It has the biggest magazine size of any of the pistols, improved accuracy and (once you add only one upgrade) gives you the ability to [[One -Hit Kill|execute]] four enemies at once with the "mark and execute" system (the highest you can perform at once). If you're a decent stealth player, there's little reason to use any other weapon besides it, as you can effectively take down a squad of enemies in seconds.
** Once unlocked, you can also use it in any mission except the first, but if you somehow need a higher-capacity magazine, the pretty-much-best Alternate Weapon is the MP7A1 machine pistol -- suppressed by default, able to be upgraded to have three marks (and hence to commit three executions), about 33% more damage (if you even have to fire normally), ''and'' have its magazine size doubled from 20 to 40 rounds. Moreover, since it's a machine pistol the user can wield it while holding a human shield or onto a pipe or ledge. Finally, due to alternate weapons' "three magazines' worth of spare ammo" accounting for Extended Magazine upgrades, that means that the MP7A1 with Extended Magazine goes from 20/60 (80 rounds total) to 40/120 (160 rounds total) -- most of the assault rifles and submachine guns have only 30/90 (120 rounds total).
* Some of the unlockable Extras in ''[[Lego Adaptation Game|Lego Star Wars]]'' make the game ridiculously easy to beat, even [[That One Level]], though actually finding some of them often results in [[Guide Dang It]]. Regenerate Hearts, which does [[Exactly What It Says On the Tin]], is surprisingly cheap to purchase and makes it almost impossible to die.