Game Breaker/Video Games/Fighting Game: Difference between revisions

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** Even simpler than that. If you just type in "lf2.net" when the game is loading, all of the characters will be unlocked. Which of course means you could also play as ''Firzen'' from the start.
** One of the first alternate versions, R-[[LF 2]], is practically MADE of this trope. See, every character in the game (yes, even those Mooks you could kill with ease) are given new attacks, and have their old combos re-vamped. For example, remember that crappy fire-breath move Firen had? Well, now instead of occupying 2-3 spaces it stretches about 2/3 of the whole screen. Not game breaking enough for you? Ok, how about if I told you that every character also has a hidden "Hell" move, that pretty much ends the fight once you use it? By hidden, i mean it requires a unique multi-key combo to pull off, and under a set amount of time as well. While this sounds like it evens things out, some of said combos are so ridiculously easy to pull off it's almost laughable. Case and point: those purple explosions Julian's Soul Bomb causes when they hit something? Well, Julian's Hell move consists of just that one explosion. That multiplies. As a whole ''wave'' of explosions. That start from his position and move ''both ways, enveloping the entire screen''. Now imagine your character caught in that maelstrom of explosions. [[There Is No Kill Like Overkill|Yeah.]]
** AND if you thought that the [[Final Boss]] [[Game Breaker|Julian]] in Reinforced [[LF 2]] was cheap enough, then you ''haven't'' seen the secret character Conrad yet. Remember those deadly columns that Julian could create? This guy creates an entire wave of them, on BOTH SIDES. He also has many other broken moves, especially the [[Limit Break|Hell Moves]]- one of which summons a purple dragon that charges the crap out of enemies multiple times, another makes him ''[[Ret -Gone|delete one victim from the game (works on the FinalBoss, by the way)]]'', and another makes him trap enemies with homing columns of dark energy until they die. As for defensive abilities- Conrad regenerates health faster than anybody else, and to top it all off, he gets '''''[[Mercy Invincibility]]''''' ''every time he gets hit''. In short, Conrad makes Julian look like a complete joke, and that's saying something.
* ''[[Eternal Fighter Zero]]'' features two [[SNK Boss|SNK Bosses]], but only one was de-powered for the playable version. The other, [[AIR (Visual Novel)|Kanna]], retains all of her insane range and priority attacks, and is thus usually banned from tournament play.
* In ''[[Custom Robo (Video Game)|Custom Robo]]'' for the Gamecube most if not all the illegal parts fall under this trope. The most [[Egregious]] was Rahu III and his associated parts. He is the only robo who is immune to the fallen state, where a robo drops to the ground and is unable to do anything and the enemy can pound away at it. The Rahu III body [[Stone Wall|takes only 20% of normal damage from all attacks.]] To top it off all of his weapons are extremely powerful and have an enormous blast radius.