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* In any game where building is based on adjacency to other structures rather than builders, there's the possibility of "base walking;" constructing a line of the lowest-cost structure that still has build adjacency towards somewhere you want to go. Whether this is simply another tactic or a game breaker depends on how into [[Tactical Rock
* In ''[[Evil Genius]]'', enemy agents won't show up in your island before you reach the first objective. Therefore, if you build enough lockers to hold 100 [[Mooks|construction workers]], get 100 of them, send them all overseas to steal money, and leave the game running for at least 2 hours, you'll end up with a strongroom holding at least... [[Austin Powers|*Pinky raise*]] ...''Three '''Million''' Dollars''!
** Plus Lord Kane's Smooth Operator ability will freeze any agent he targets with it until he gets into range to actually use the ability. Even your basic worker can knock out a Super Agent if Kane has a long way to run.
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''(Two seconds later, the Xylvania infantry are all dead, with a lone Frontier Assault Vet standing in the middle of the dead bodies and the medpacks.)<br />
'''Frontier Vet''': Never knew what hit 'em! }}
*** [[Glass Cannon|Bazooka Vets]] in the sequel have been toned up from the shoddy damage that a lone one deals to ''Light Tanks''. However, problems arise because against infantry, they are [[Mighty Glacier|Mighty Glaciers]], with good potential for ''[[One
* ''[[Star Trek]] Armada 2'' gives the Borg a huge game-breaker: The fusion cube, in which 8 regular cubes are merged into one giant cube which has an insane amount of firepower, and can pretty much wipe the map on its own. But that's not the best part! The Borg also have the tactical cube, which is basically a regular cube on steroids with armor plating and super-charged weapons, and 8 of those can be merged into the unholy Tactical Fusion Cube! If you build a Tactical Fusion Cube, you're pretty much guaranteed to win that scenario. And just to put icing on the cake, a FC/TFC is not especially expensive to build.
* ''[[Star Wars]]: Empire at War''. Zann Consortium. Individually, units don't see that bad, but then you get into a. Infantry soldiers being able to pwn enemy infantry in one shot once they get disruptors and be able to take on vehicles they're WEAK to, b. The ''Vengeance''-class Frigate, ''Aggressor''-class Destroyer, ''Canderous''-class tank, Skipray Blastboat, ''StarViper''-class fighter completely owning everything, especially when combined with each other, ALL Consortium units being available at Tech Level 2 in Galactic Conquest, cloaking infantry transports that can run infantry over despite being repulsorcraft, the Constortium's ground building being shielded unlike the other two factions, and Corruption abilities being utterly retarded and expensive to remove, and c. [[Fridge Logic|how a CRIMINAL ORGANIZATION THAT STARTED OFF AS UTTERLY INSIGNIFICANT managed to take on THE EMPIRE AND THE REBELLION, AND WIN, TAKING CONTROL OF AN UNDER-CONSTRUCTION ''ECLIPSE'' IN THE PROCESS.]]
** It should also be noted that virtually every Consortium unit aside from basic infantry and the Vengeance frigate possessed shielding of some sort, which, by Star Wars canon is utterly ridiculous. And to make up for the lack of shielding (and make matters worse), Vengeance frigates packed [[Game Breaker|mass driver]] weapons which [[Armor
** To win a game of Galactic Conflict the Consortium only needs to fight using two standard units, in space the Vengeance Frigate whith the rapid fire, highly damaging and [[Armor
** The idea for "balancing" was the Consortium was the comparatively high prices their units had, but the existence of the Palace at a planet vastly increased credit revenue far more efficiently than Imperial or Alliance mines and only took up one building slot per planet. It is flagrantly obvious that Petroglyph never bothered to balance this faction.
*** [[It Gets Worse|It was worse]] at launch when the only space unit the Consortium needed was their fighters, which due to an oversight was so OP it could take out any other units in swarms, which it was totally possible to have since they were cheap. Whats worse is Petroglyph knew about the tactic but still took months to patch it.
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[[Category:Game Breaker]]
[[Category:Real Time Strategy]][[Category:Pages with comment tags]]
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