Game Breaker/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions
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, 5 years agoGod, I remember when I had to edit the FFT part of this section by hand on TV Tropes. Doing it again, ''by hand'' and sheer English knowledge.
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Zero Dozer (talk | contribs) (God, I remember when I had to edit the FFT part of this section by hand on TV Tropes. Doing it again, ''by hand'' and sheer English knowledge.) |
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== Final Fantasy Tactics series ==
=== [[Final Fantasy Tactics]] ===
* Cidolfus "Thundergod Cid" Orlandeau, who not only has ungodly stats, and knows just about all the sword abilities of several special characters right off the bat, but also comes with ''[[Infinity+1 Sword|freaking Excalibur]]'' free of charge. You don't even have to go to any extra effort to ''get'' him -- he just gets dropped into your lap about 2/3 of the way through, so the only way to ''not'' break the game is to deliberately ''not use him''.
* Beowulf, whose status spells are ''better'' than those of the devoted debuff class, which says a lot.
* If you're willing to put in a little more work, you can build a character that can devastate every enemy on screen, regardless of distance or visibility, with a "Holy" spell while simultaneously healing himself, for no MP cost. If you know how to twist the game mechanics, you can pretty easily solo the entire game.
* For more entertainment, we have the Ninja. They carry awesome stats in almost every category, and handing them the support ability "Martial Arts" makes a devastatingly fast, double-fisted death machine.
** Give a Ninja the "Equip Spear" ability, the "Jump" ability, and optimize them with all of your speed boosting equipment and the Ultimate Javelin. For added effectiveness, learn the Lancer/Dragoon's best Jump skills. You'll have a warrior able to inflict 999 damage from eight panels away with the speed of a Short Charged, level 1 Black Magic spell.
*
* One can also raise a
* The [[Infinity+1 Sword]]
* Two Dancers, paired with three Mimes. Set the Dancers to Wizzinabus. Set the controller down. Even without exploiting the way the game engine calculates damage, they can usually murder their way through just about anything before the enemy can even reach them.
* In a similar vein to
* Speaking of the Chantage, it's a game breaker in and of itself. It gives ''permanent'' Reraise to the character who wears it, meaning the only ways that character can be taken out of the battle are things like Petrify or Blood Suck, and those can be easily blocked with a Ribbon. Furthermore, if your whole team is wearing both
** Which is why, of course, Ramza will wear the Secret Clothes (which
* Fairly early on in the game, Ramza has access to an ability that ups his speed by one per use. Spam it enough, and you'll start getting extra turns, and he can use it on other characters. The thing is, the faster you get, quite literally the faster you ''can'' get. The ability snowballs once you get it underway, to the point where Ramza will be getting up to ''eight turns in a row'', which is eight turns he can be
** Incidentally, the fact that [[Duel Boss|Wiegraf]] practically ''requires'' you to abuse this [[Game Breaker]] is part of why he's [[That One Boss]].
* The remake gives us Balthier who has the powers of
* Agrias and Meliadoul both are [[Game Breaker|Game Breakers]] in their own right, even if not even close to what Orlandeau can pull off. It is a testament to just how overpowered Cid is that most people don't realize just how good Holy Sword and Unyielding Blade actually are in their own right.
* Any unit
* A simple
▲* Any unit equiped with a Feather Cape and Reflexes also deserves mention. The Feather cape gives a unit 40% chance to dodge physical attacks and a 30% chance to dodge magic attacks, Reflexes doubles both chances and since it's a cape the evade bonus works on back and side attacks so a unit by default gets hit from physicals 20% at most and gets hit from magic 40% of the time. The advantage it has on Shirahadori is that it stops most magic attacks and it allows you to evade counter.
▲* A simple, yet effective trick is the high Brave, low Faith, Item, Shirahadori combo. For every four points you modify someone's bravery or faith, one point is permanent. This means it's possible to get a character's Bravery to 97 and his Faith down to 3. This character has a 97% chance to block any physical attack (and you can pump that up to 100% by having Ramza use Yell at the start of combat) and shrug off anything magical. Only a few monster techniques, such as Choco Meteor, have any chance of dealing damage to him, as well as counter attacks. Even if he does get low on hit points, he can spend a turn to use a healing item on himself.
* Calculators. With a little trial and error and simple math, you have the ability to get any spell, free of cost, with no charge time, and hitting potentially every enemy in the screen at once. This method was used to solo a speed run in under five hours.
* Hell, ANYTHING from the War of the Lions multiplayer rewards list. While some of it is limited to either Melee ([[PvP]]) or rendezvous (co-op missions), most of it breaks the game. the
=== [[Final Fantasy Tactics Advance]] ===
* The Concentrate ability. This Passive ability raises your accuracy by an absurd degree, despite the fact that the accuracy rate is practically the only device the game uses to balance abilities. That instant kill move that only had a 30% hit rate? Well now it's 80%!
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